Elemental Skills

Cyclone Armor

Arctic Blast

Difference from the LoD version
Much improved damage. Also deals physical damage. Faster missiles. Pierces enemies. Castable in wereform (but the missiles turn invisible).
Pros
Chills enemies. Can kill both CI and PI monsters. can hit multiple enemies if enemies are in a line.
Cons
The caster must keep casting until the target dies. The blast is long but narrow.

(R2E stats)

slvl12-89-1617-2223-2829+
Cold Damage Per Second (ES)9-14+9+19+37+56+56
Physical Damage Per Second (ES)9-14+9+19+37+56+56
Cold Damage Per Second (LoD)8-15+67+8+9+12
Range (yards)5.33+0.66 per 2 levels
Missile Size (ES)2
Missile Size (LoD)1
Mana Cost Per Second (ES)8+0.2
Mana Cost Per Second (LoD)4+0.8
Synergies
Cyclone Armor: +7% Cold Damage Per Level
Winter Fury: +7% Cold Damage Per Level
Cyclone Armor: +7% Physical Damage Per Level
Winter Fury: +7% Physical Damage Per Level

Volcano

Difference from the LoD version
Doubled the damage. Much shorter cast delay.
Pros
Deals two kinds of damage. The shorter cast delay let you stack multiple volcanos.
Cons
You need to pin the target.
slvl12-89-1617-2223-2829+
Fire & Physical Damage (ES)6-12+4+8+14+20+20
Fire & Physical Damage (LoD)8-10+2+4+6+6+12(F)
+10(P)
Cast Delay (seconds) (ES)1
Cast Delay (seconds) (LoD)4
Mana Cost (ES)12+1
Mana Cost (LoD)25+0
Synergies
Molten Boulder: +6% Fire Damage Per Level
Fire Storm: +6% Fire Damage Per Level
Fire Claws: +6% Fire Damage Per Level
Molten Boulder: +6% Physical Damage Level
Fire Storm: +6% Physical Damage Per Level
Fire Claws: +6% Physical Damage Per Level

Bone Spear

Difference from the LoD version
Improved Damage.
Pros
Pierces miutiple enemies. Good to attack from behind minions.
Cons
The missile is narrow.
slvl12-89-1617-2223-2829+
Magic Damage (ES)16-24+8+12+16+32+32
Magic Damage (LoD)16-24+8+9+13+18.5+24.5
Mana Cost7+0.25
Synergies
Earth Spike: +7% Magic Damage Per Level
Acid Rain: +7% Magic Damage Per Level
Creeping Doom: +7% magic Damage Per Level

Winter Fury

Difference from the LoD version
Much improved damage. Also deals physical damage. Faster missiles. Pierces enemies. Castable in wereform (but the missiles turn invisible).
Pros
Chills enemies. Can kill both CI and PI monsters. can hit multiple enemies if enemies are in a line.
Cons
The caster must keep casting until the target dies. The blast is long but narrow.

(R2E stats)

slvl12-89-1617-2223-2829+
Cold Damage8-15+67+8+9+12
Cold Damage (ES)12-24+3+6+9+12+12
Cold Damage (LoD)25-50+7+10+12+14+16
Cold Duration (seconds)2+0
Radius (yards) (ES)6.1+0.1 (capped at 12 at slvl 60)
Radius (yards) (LoD)6+0
Duration (seconds) (ES)20+1
Duration (seconds) (LoD)10+0
Cast Delay (seconds) (ES)3
Cast Delay (seconds) (LoD)6
Mana Cost (ES)30+2
Mana Cost (LoD)30+0
Synergies
Cyclone Armor: +1 Second Duration Per Level
Arctic Blast: +6% Cold Damage Per Level
Cyclone Armor: +6% Cold Damage Per Level

Molten Boulder

Difference from the LoD version
Doubled the damage. No cast delay. 3 times faster missile speed. Bigger explosion.
Pros
Spammable super fast boulders. Deals two kinds of damage. Knockback effect is defensive.
Cons
Still a bit more difficult to use than easy AoE skills like Blizzard and Immolation.
slvl12-89-1617-2223-2829+
Fire & Physical Damage (ES)8-16+8+16+24+36+36
Fire & Physical Damage (LoD)6-12+4.5+7.5+10.5+13.5+16.5
Explosion Radius (yards) (ES)6.67/4/4
Explosion Radius (yards) (LoD)4.67/2/2
Missile Velocity (ES)12
Missile Velocity (LoD)4
Cast Delay (seconds) (ES)0
Cast Delay (seconds) (LoD)2
Mana Cost (ES)10+1
Mana Cost (LoD)10+0.5
Synergies
Volcano: +8% Fire Damage Per Level
Fire Storm: +8% Fire Damage Per Level
Fire Claws: +8% Fire Damage Per Level
Volcano: +8% Physical Damage Level
Fire Storm: +8% Physical Damage Per Level
Fire Claws: +8% Physical Damage Per Level

Earth Spike

Difference from Fissure (LoD)
Deals Magic damage. Slows the target. Improved damage. Less cast delay.
Pros
More spammable than Fissure (LoD). The slow effect is defensive.
Cons
You need to pin the target.

(R2E stats)

slvl12-89-1617-2223-2829+
Magic Damage (ES)6-9+6+12+18+24+24
Fire Damage (LoD)15-25+6+12+16+18.5+22.5
Slow% (ES)Capped at 30 at slvl 60
Duration (seconds)3.2
Cast Delay (seconds) (ES)1
Cast Delay (seconds) (LoD)2
Mana Cost (ES)15+0
Mana Cost (LoD)10+1
Synergies
Bone Spear: +5% Magic Damage Per Level
Acid Rain: +5% Magic Damage Per Level
Creeping Doom: +5% Magic Damage Per Level

Tornado

Acid Rain

Fire Storm

Difference from the LoD version
Greatly mproved damage. Less synergy. More Missiles. No cast delay.
Pros
More spammable than the LoD version.
Cons
slvl12-89-1617-2223-2829+
Fire Damage Per Second (ES)46-93+46+56+70+100+100
Fire Damage Per Second (LoD)3-7+4+6+8+16+26
The number of missiles (ES)5 (Molten Boulder: +1 Per 5 Levels)
The number of missiles (LoD)3
Cast Delay (seconds) (ES)0
Cast Delay (seconds) (LoD)0.6
Mana Cost (ES)13+0.5
Mana Cost (LoD)4+0
Synergies
Molten Boulder: +1 Missile Per 5 Levels
Molten Boulder: +5% Fire Damage Per Level
Volcano: +5% Fire Damage Per Level
Fire Claws: +5% Fire Damage Per Level

Creeping Doom

Difference from Twister (LoD)
Deals Magic damage. Improved damage. Stuns enemies. Increased mana cost.
Pros
Good for crowd control and mass damage.
Cons

(R2E stats)

slvl12-89-1617-2223-2829+
Magic Damage (ES)6-12+6+12+18+24+24
Physical Damage (LoD)6-8+2+3.5+5+7+8
Stun Duration (seconds) (ES)1+0
Stun Duration (seconds) (LoD)0.4+0
# of Missiles (ES)40+0
# of Missiles (LoD)3+0
Mana Cost (ES)24+1
Mana Cost (LoD)7+0
Synergies
Bone Spear: +4% Magic Damage Per Level
Earth Spike: +4% Magic Damage Per Level
Acid Rain: +4% Magic Damage Per Level

Sand Storm

Difference from Nova (LoD)
Deals Physical damage. Adds 1/4 weapon damage. Much improved missile range.
Pros
Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
Cons
The damage of each missile is low.

(R2E stats)

slvl12-89-1617-2223-2829+
Physical Damage (ES)18-36+6+8+12+16+16
Lightning Damage (LoD)1-20+7+8+9+10+11
Adds Weapon Damage (ES)1/4
Adds Weapon Damage (LoD)0
Missile Range (yards) (ES)22
Missile Range (yards) (LoD)8.67
Mana Cost15+1
Synergies
Cyclone Armor: +6% Physical Damage Per Level
Tornado: +6% Physical Damage Per Level
Winter Fury: +6% Physical Damage Per Level
(Synergies don't affect the physical damage from the weapon.)

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