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#contents
-Fanatic Swing is a modification of Zeal. Zeal has a parameter of ''100% Rollback'', while Fanatic Swing is given ''50% Rollback''. This article is based on an assumption that 50% Rollback makes %%%the next swing start 50% faster%%%. (Any correction would be appreciated.)
 
-''The rollback of Fanatic Swing was changed from 60% to 50% in R2E/R2F, making the followup attacks faster. The info here now covers both options. The rollback may be changed back to 60% in the next patch.''
-Fanatic Swing is a modification of Zeal. Zeal has a parameter of ''100% Rollback'', while Fanatic Swing is given ''60% Rollback''. That makes the follow-up attacks about 40% faster with Fanatic Swing than they are with Zeal.
-In essense, both Fanatic Swing and Zeal consist of a normal attack with up to four shortened attack swings sandwitched in the middle between the initial normal attack striking motion, and the final normal attack recovery motion. With Zeal, the benefit is skipping the recovery animation after the attack four times. With Fanatic Swing, those shortened attacks in the middle are sped up by an additional 40%.

**Sorceress Zeal Speed [#tb5b8bf7]
-This table is the Sorceress Zeal speed quoted from [[The Amazon Basin Technical Discussion Forum:http://www.theamazonbasin.com/d2/forums/index.php?showtopic=42841&st=15]].
-EIAS is effective IAS the character has.
-1st Swing is the frame of the first swing.
-End Swing is the frame of the last swing.
-F-U (follow-up) Swing is the frame of each swing between the first and the last.
-The End Swing is especially longer because it contains the animation to the neutral position (the ending animation).
-The follow-up swings are slightly slower than the initial swing because of an oddity in the sorceress attack animation: it usually skips the first frame or two of the attack motion, but with zeal's 100% rollback, those frames are included in follow-up attacks. Skipping the sorceress's long, slow post-attack animation still makes Zeal significantly faster than a series of normal attacks.
-The End Swing is especially slow because it contains the animation to the neutral position (the ending animation).
-For example, if a Sorceress has no IAS and swings 5 times with oskill Zeal, the whole attack sequence takes 10+12+12+12+19=65 frames.

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|>|>|>|Sorceress Zeal Speed&br;with 1H Swing Weapons|h
|EIAS|1st Swing|F-U Swing|End Swing|h
|  -20 |  13 |  16 |  25 |
|  -19 |     |  15 |  24 |
|  -16 |  12 |     |  23 |
|  -14 |     |  14 |     |
|  -12 |     |     |  22 |
|   -8 |  11 |     |  21 |
|   -7 |     |  13 |     |
|   -4 |     |     |  20 |
|    0 |  10 |  12 |  19 |
|    6 |     |     |  18 |
|   10 |     |  11 |     |
|   12 |   9 |     |  17 |
|   18 |     |     |  16 |
|   21 |     |  10 |     |
|   25 |   8 |     |  15 |
|   34 |     |   9 |  14 |
|   43 |   7 |     |  13 |
|   50 |     |   8 |     |
|   54 |     |     |  12 |
|   67 |   6 |     |  11 |
|   72 |     |   7 |     |

**Sorceress Fanatic Swing Speed [#v227656a]

-Assuming 50% Rollback makes %%%the next swing start 50% faster%%%, Fanatic Swing will have 50% less 1st Swing and F-U Swing. End Swing won't be affected because there comes no next swing until the whole sequence ends.
-So the table of Fanatic Swing speed will be like this. (Each 1st Swing and F-U Swing is halved and rounded up.)
-Fanatic Swing has 60% Rollback, according to the R2D skills.txt
-Rollback only affects the follow-up swings, the first swing is the same length as with Zeal.
-The table reads a little different than the one for Zeal, "Recover" is the time after the last attack until the next attack can start. In the Zeal table above, the "End Swing" entry combines the last follow-up attack with the recovery time. The given recovery time in the table is shown assuming 5 swings. If the Fanatic Swing cycle is shorter than 5 attacks, then it may be 1 frame shorter or longer because of rounding differences. Total is the time for a full 5 attack sequence.
-The notation "x-y" for follow-up attacks means that the first F-U attack takes "x" frames and the others take "y" frames. The notation "x/y" means that the F-U attacks alternate between "x" and "y" frames, starting with "x" frames.

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|>|>|>|Sorceress Fanatic Swing Speed&br;with 1H Swing Weapons|h
|EIAS|1st Swing|F-U Swing|End Swing|h
|-20|7|8|25|
|-16|6||23|
|-14||7||
|-12|||22|
|-8|||21|
|-4|||20|
|0|5|6|19|
|6|||18|
|12|||17|
|18|||16|
|21||5||
|25|4||15|
|34|||14|
|43|||13|
|50||4||
|54|||12|
|67|3||11|
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|>|>|>|>|Sorceress Fanatic Swing Speed&br;with 1H Swing Weapons|h
|EIAS|1st Swing|F-U Swing|Recover|Total|h
|  -30 | 15 |  12  | 10 |   73 |
|  -28 | 14 |      |    |   72 |
|  -26 |    |  11  |    |   68 |
|  -23 | 13 |      |  9 |   66 |
|  -19 |    |  10  |    |   62 |
|  -16 | 12 |      |    |   61 |
|  -15 |    |  10  |  8 |   60 |
|  -10 |    |   9  |    |   56 |
|   -8 | 11 |      |    |   55 |
|   -5 |    |      |  7 |   54 |
|    0 | 10 |   8  |    |   49 |
|    8 |    |      |  6 |   48 |
|   11 |    |  7-8 |    |   47 |
|   12 |  9 |   8  |    |   47 |
|   13 |    |  8/7 |    |   45 |
|   15 |    |   7  |    |   43 |
|   23 |    |  6-7 |    |   42 |
|   24 |    |  6-7 |  5 |   41 |
|   25 |  8 |   7  |    |   41 |
|   29 |    |  7/6 |    |   39 |
|   34 |    |   6  |    |   37 |
|   38 |    |      |  4 |   36 |
|   41 |    |  5-6 |  5 |   36 |
|   43 |  7 |   6  |    |   36 |
|   46 |    |      |  4 |   35 |
|   50 |    |  6/5 |    |   33 |
|   58 |    |  5/6 |    |   33 |
|   61 |    |   5  |    |   31 |
|   67 |  6 |      |    |   30 |

-With 50% EIAS, the sequence takes 4+4+4+4+12=28 frames (So-called 4 frame Zeal), not bad breakpoint to aim. With 54% EIAS the sequence gets 1 frame shorter. With 67% EIAS, the sequence gets 2 more frames shorter.

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|>|>|>|>|Sorceress Fanatic Swing Speed&br;with 2H Swing Weapons|h
|EIAS|1st Swing|F-U Swing|Recover|Total|h
|  -30 | 13 | 11 |  9 |   66 |
|  -29 |    | 10 |    |   62 |
|  -26 |    |    |  8 |   61 |
|  -25 | 12 |    |    |   60 |
|  -21 |    |  9 |    |   56 |
|  -17 | 11 |    |  7 |   54 |
|  -12 |    |  8 |    |   50 |
|   -9 | 10 |    |    |   49 |
|   -6 |    |    |  6 |   48 |
|    0 |  9 |  7 |    |   43 |
|    8 |    |    |  5 |   42 |
|   13 |  8 |    |    |   41 |
|   17 |    |  6 |    |   37 |
|   28 |    |    |  4 |   36 |
|   29 |  7 |    |    |   35 |
|   41 |    |  5 |    |   31 |
|   50 |  6 |    |    |   30 |
|   56 |    |    |  3 |   29 |
|   75 |    |  4 |    |   25 |

-With the correction of the Rollback from 50% to 60%, Fanatic Swing now loses to Zeal for damage over time when one considers just the attack speed and the 2/3 damage penalty of Fanatic Swing. 30 frames vs 38 Frames for Zeal with a 1 handed swinging weapon. For the same damage over time, FS would need to 25 frames.
-The result may be more balanced when one adds the higher skill level that a Sorceress is likely to reach in Fanatic Swing and faster procs. On the other hand, oskill Zeal does not require any skill points to be spent.
-Information by (Nameless), based on the sequence data found on the Amazon Basin thread.

**Sorceress Fanatic Swing Speed with 50% Rollback [#e9e6c05f]
-New tables with 50% rollback.
-Fanatic Swing was changed to 50% rollback in R2E/R2F
-Rollback only affects the follow-up swings, the first swing is the same length as with Zeal.
-The table reads a little different than the one for Zeal, "Recover" is the time after the last attack until the next attack can start. In the Zeal table above, the "End Swing" entry combines the last follow-up attack with the recovery time. The given recovery time in the table is shown assuming 5 swings. If the Fanatic Swing cycle is shorter than 5 attacks, then it may be 1 frame shorter or longer because of rounding differences. Total is the time for a full 5 attack sequence.
-The notation "x-y" for follow-up attacks means that the first F-U attack takes "x" frames and the others take "y" frames. The notation "x/y" means that the F-U attacks alternate between "x" and "y" frames, starting with "x" frames.

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|>|>|>|>|Sorceress Fanatic Swing Speed&br;with 1H Swing Weapons|h
|EIAS|1st Swing|F-U Swing|Recover|Total|h
|  -30 | 15 |  9 | 11 |   62 |
|  -29 |    |    | 10 |   61 |
|  -28 | 14 |    |    |   60 |
|  -26 |    |    |  9 |   59 |
|  -25 |    |  8 | 10 |   56 |
|  -23 | 13 |    |    |   55 |
|  -21 |    |    |  9 |   54 |
|  -17 |    |    |  8 |   53 |
|  -16 | 12 |    |    |   52 |
|  -14 |    |  7 |  9 |   49 |
|  -12 |    |    |  8 |   48 |
|   -8 | 11 |    |    |   47 |
|   -6 |    |    |  7 |   46 |
|    0 | 10 |  6 |    |   41 |
|    8 |    |    |  6 |   40 |
|   12 |  9 |    |    |   39 |
|   17 |    |    |  5 |   38 |
|   21 |    |  5 |  6 |   35 |
|   25 |  8 |    |    |   34 |
|   28 |    |    |  5 |   33 |
|   41 |    |    |  4 |   32 |
|   43 |  7 |    |    |   31 |
|   50 |    |  4 |  5 |   28 |
|   56 |    |    |  4 |   27 |
|   67 |  6 |    |    |   26 |
|   75 |    |    |  3 |   25 |


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|>|>|>|>|Sorceress Fanatic Swing Speed&br;with 2H Swing Weapons|h
|EIAS|1st Swing|F-U Swing|Recover|Total|h
|  -30 | 13 | 9   |  9 |   58 |
|  -27 |    |     |  8 |   57 |
|  -25 | 12 | 8   |  9 |   53 |
|  -23 |    |     |  8 |   52 |
|  -18 |    |     |  7 |   51 |
|  -17 | 11 |     |    |   50 |
|  -14 |    | 7   |  8 |   47 |
|  -13 |    |     |  7 |   46 |
|   -9 | 10 |     |    |   45 |
|   -7 |    |     |  6 |   44 |
|    0 |  9 | 6   |    |   39 |
|    9 |    |     |  5 |   38 |
|   12 |    | 5-6 |    |   37 |
|   13 |  8 | 6   |    |   37 |
|   17 |    | 6/5 |    |   35 |
|   21 |    | 5   |    |   33 |
|   25 |    | 4   |    |   32 |
|   29 |  7 | 5   |    |   32 |
|   31 |    |     |  4 |   31 |
|   41 |    | 5/4 |    |   29 |
|   43 |    | 4/5 |    |   29 |
|   45 |    |     |  3 |   28 |
|   50 |  6 | 4   |  4 |   26 |
|   63 |    |     |  3 |   25 |
|   67 |    | 3-4 |    |   24 |
|   75 |    | 3/4 |    |   23 |

-With 50% Rollback, Fanatic Swing does about the same damage over time as Zeal
-Information by (Nameless), based on the sequence data found on the Amazon Basin thread.

**Calculating the EIAS [#e557dec2]
-Since no weapon speed calculator in the world supports Fanatic Swing, we have to calculate the EIAS for ourselves.
-Well, now we know we need 67% EIAS for the fastest breakpoint. Then how much IAS do we need?
-First, let's check the weapon speed (WSM) at the [[ES Database:http://homepage3.nifty.com/miyoshino/es/es3weap_n.htm]]. For example, if you use a Long Sword, the WSM is [-10]. WSM is EIAS, but a negative value. So WSM [-10] is equal to 10% EIAS. You can subtract 10% from 67%. The rest EIAS we need is 57%.
-Next, if you have Fanaticism and/or Annihilation (from eqipment or mercenary), let's check it's IAS bonus. The IAS bonus from skills is EIAS, too. If your aura grants 15% skill IAS, you can subtract 15% from 57%. The rest EIAS we need is 42%.
-Ok, it's time to look up the table. It says 42% EIAS is equal to 65% IAS, so you need 65% IAS from equipments.
-Since no weapon speed calculator in the world supports Fanatic Swing, we have to calculate the [[EIAS>Glossary#eias]] for ourselves.
-Well, now we know we need 75% EIAS for the fastest breakpoint. Then how much IAS do we need?
-First, check the weapon speed (WSM) at the [[ES Database:http://homepage3.nifty.com/miyoshino/es/es3weap_n.htm]]. For example, if you use a Long Sword, the WSM is [-10]. WSM is EIAS, but a negative value. So WSM [-10] is equal to 10% EIAS. You can subtract 10% from 67%. The additional EIAS we need is 57%.
-Next, if you have Fanaticism, Annihilation, and/or Burst of Speed (from equipment or mercenary), check its IAS bonus. The IAS bonus from skills is EIAS, too. If your aura grants 15% skill IAS, you can subtract 15% from 57%. The additional EIAS we need is 42%.
-Ok, it's time to look up how much IAS you need in the table. It says 42% EIAS is equal to 65% IAS, so you need 65% IAS from equipment.

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|>|>|>|>|>|>|>|>|>|>|EIAS/IAS Conversion Table|h
|EIAS| IAS| |EIAS| IAS| |EIAS| IAS| |EIAS| IAS|h
|   1|   2| |  31|  42| |  61| 125| |  91| 377|
|   2|   3| |  32|  44| |  62| 129| |  92| 395|
|   3|   4| |  33|  46| |  63| 133| |  93| 414|
|   4|   5| |  34|  48| |  64| 138| |  94| 434|
|   5|   6| |  35|  50| |  65| 142| |  95| 456|
|   6|   7| |  36|  52| |  66| 147| |  96| 480|
|   7|   8| |  37|  54| |  67| 152| |  97| 507|
|   8|   9| |  38|  56| |  68| 157| |  98| 535|
|   9|  10| |  39|  58| |  69| 163| |  99| 566|
|  10|  11| |  40|  60| |  70| 168| | 100| 600|
|  11|  13| |  41|  63| |  71| 174| | 101| 638|
|  12|  14| |  42|  65| |  72| 180| | 102| 680|
|  13|  15| |  43|  68| |  73| 187| | 103| 728|
|  14|  16| |  44|  70| |  74| 194| | 104| 780|
|  15|  18| |  45|  72| |  75| 200| | 105| 840|
|  16|  19| |  46|  75| |  76| 208| | 106| 909|
|  17|  20| |  47|  78| |  77| 215| | 107| 988|
|  18|  22| |  48|  80| |  78| 223| | 108|1080|
|  19|  23| |  49|  83| |  79| 232| | 109|1190|
|  20|  24| |  50|  86| |  80| 240| | 110|1320|
|  21|  26| |  51|  89| |  81| 250| | 111|1480|
|  22|  27| |  52|  92| |  82| 259| | 112|1680|
|  23|  29| |  53|  95| |  83| 270| | 113|1938|
|  24|  30| |  54|  99| |  84| 280| | 114|2280|
|  25|  32| |  55| 102| |  85| 292| | 115|2760|
|  26|  34| |  56| 105| |  86| 304| | 116|3480|
|  27|  35| |  57| 109| |  87| 317| | 117|4680|
|  28|  37| |  58| 113| |  88| 330| | 118|7080|
|  29|  39| |  59| 117| |  89| 345| | 119|14280|
|  30|  40| |  60| 120| |  90| 360| | 120|inf |

**Comparison of Fanatic Swing with Zeal [#zb773e64]
-Sorceress' Zeal speed with 0% IAS is 10/12/19 (1st/F-U/End). Zeal usually swings 5 times, which takes: 
 10 + 12 + 12 + 12 + 19 = 65 frames (avg. 13 fpa) 
-Damage per second assuming a 1h swinging weapon with 100 damage and 100% hit rate.
-With 0% (E)IAS:
 Sorceress Zeal:      10 + 12 + 12 + 12 + 19 = 65 frames (avg. 13  fpa), 192 damage/sec
 Sorceress FS 60% RB: 10 +  8 +  8 +  8 +  7 = 49 frames (avg. 9.8 fpa), 170 damage/sec
 Sorceress FS 50% RB: 10 +  6 +  6 +  6 +  7 = 41 frames (avg. 8.2 fpa), 203 damage/sec
 Paladin Zeal:         7 +  7 +  7 +  7 + 14 = 42 frames (avg. 8.4 fpa), 298 damage/sec

-Sorceress' Fanatic Swing speed with 0% IAS is 5/6/19 (1st/F-U/End).
 5 + 6 + 6 + 6 + 19 = 42 frames (avg. 8.4 fpa) 
-With 75% EIAS:
 Sorceress Zeal:       6 +  7 +  7 +  7 + 11 = 38 frames (avg. 7.6 fpa), 329 damage/sec
 Sorceress FS 60% RB:  6 +  5 +  5 +  5 +  4 = 30 frames (avg. 6.0 fpa), 278 damage/sec
 Sorceress FS 50% RB:  6 +  4 +  4 +  4 +  3 = 25 frames (avg. 5.0 fpa), 333 damage/sec
 Paladin   Zeal:       4 +  4 +  4 +  4 +  8 = 24 frames (avg. 4.8 fpa), 521 damage/sec

-Paladin's Zeal speed with 0% IAS is 7/7/14 (1st/F-U/End). 
 7 + 7 + 7 + 7 + 14 = 42 frames (avg. 8.4 fpa) 
-With 60% rollback, the Sorceress Fanatic Swing is significantly slower than the Paladin's Zeal and does less damage than oskill Zeal, assuming the same skill damage bonus.
-With 50% rollback, Fanatic Swing hits faster than Zeal and does about the same damage over time when CtC skills are ignored.

-Sorceress' Fanatic Swing is approximately as fast as Paladin's Zeal. It can reach the fastest breakpoint with less IAS than Zeal, but it tends to be a bit slower than Zeal, especially when the attack ends before it swings 5 times (ie. all nearby enemies may die before you swing 5 times), because of the longer End frame.


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