Changes in ES 3.00 R2G

  • 金チャームや白オッドチャームなど、1個しか持てないアイテムにライフ関係のボーナスが付くと、持った瞬間やレベルが上がったときに最大ライフが瞬間的に1になってしまう(最大ライフはすぐに元に戻るがライフが1になってしまう)という問題を根本的に解決しました。すでに存在するアイテムの動作も、このパッチを当てることで正常になります。
    • 金チャームにジュエル等をはめたり、白オッドチャームでルーンワードを発動させて、ライフ関係のボーナスが付いても大丈夫になりました。
    • ドルイドのスタット・フォージングで金チャームに最大ライフ増加を付けても大丈夫になりました。
    • ライフボーナスの付いた金チャームである「サムシング・ウィックト」を所持しても大丈夫になりました。
    • いったんこのページでアナウンスした、その場しのぎの修正(サムシング・ウィックトの性能変更など)はキャンセルされました。
  • ジェム缶、ルーン・ストッカー、デカール・ストッカー、マルチ・ストッカー、リローリング・オーブに、同じアイテムが同時に最大6個まで収納できるようになりました。resipさんの作ったテキストを使わせてもらいました。resipさんありがとうございます。
  • 人出梨さん作の、PlugYのキャラクターステータスの拡張表示の強化バージョンを同梱させてもらいました。人出梨さんありがとうございます。
  • ESのgame.exeの日付が、バージョンチェック用に2000/01/10というウソの日付になっていたんですが、日付が古すぎるとサーバプログラムで問題が出るらしいので2004/01/10に変更しました。
  • ランチャーのチェックルーチンも、日付が2004/01/10かどうかチェックするよう変更。
  • 日本語版で、デーモンとアンデッドの文字列などがR2Eで変になってしまっていたバグ等を修正。
  • クリスタル・ブーツ系列で、キックダメージに筋力ボーナスが効いていなかったバグを修正。
  • いくつかのブーツが、筋力だけでなく敏捷性からもボーナスを受けていたバグを修正。
  • 以下のスタットの"op"の欄が、なぜか変な数値に変更されていたのをLoDと同じ値に戻した(1 -> 13)。これにより、武器以外に付く強化ダメージや、防具以外に付く強化ディフェンスの挙動かおかしかったのが修正されます。
    • item_armor_percent
    • item_maxdamage_percent
    • item_mindamage_percent
    • item_maxdurabilitypct
    • item_levelreqpct
  • 傭兵セットの名前の後ろに(傭兵専用)という文字列を追加。文字長が長くなってしまわないよう「鉄狼団のブロード・ソード」を「鉄狼団のソード」に変更しました。
  • サンドマゴットがハートを落とすよう修正。
  • 秘密のレシピ31-36(グローブ・ベルト・ブーツ間のベース変更)が、要求レベル増加が付いていると適用できないようにした(Dストーニング等をする前にベース変更してください)。
  • フェイス・ガードがトークン化できないバグを修正。
  • 昔のバージョンの、バグった斧のトークンを元に戻すレシピを削除しました。残しておくとイシリアルの斧が修理できてしまうためです。
  • 以下のアイテムが、最大数のソケットが開いているとトークン化できないバグを修正。
    • サークレット
    • ティアラ
    • すべてのネクロ専用盾
  • マルチストッカーにアンヴィル・ストーン(後述)を収納できるようになりました。
  • 前置詞「Superior(優秀な)」の文字列が欠けていたため追加。
  • 武器、兜、盾の、アイテムレベルによるソケット数の制限を、整理・単純化して覚えやすいようにしました(全般に制限がゆるくなりました)。
MaxSock1MaxSock25MaxSock40
武器356
334
346
334
パラ用盾344
  • バトルネットで今年7月に修正された、傭兵とオーラアイテムに関するループホールを修正しました(ただし、バトルネットと違う方法による修正になってしまいました)。
    • この修正のため、ホーリー・ファイア、ホーリー・フリーズ、ホーリー・ショックの付いたオーラアイテムの動作が変更になります。
    • これらのオーラアイテムを複数個装備した場合、スキルレベルは合計されません。それぞれのアイテムが独立して効果を発揮します。
    • そのかわり、アイテムからのオーラが、パラディンのオーラやoskillのオーラと共存できるようになります(それぞれが独立して効果を発揮)。
    • 5章に登場するカーヴァー・シャーマン、デヴィルキン・シャーマン、ダーク・シャーマンにマウスポインタを合わせると「ワープト・フォールンを蘇生」と表示されるバグを修正しました。これはLoD自体のバグでした。

ギャンブルとギャンブル券

  • 全難易度で上位やエリートアイテムがギャンブルできます(これはR2Eでの変更でしたが、書き忘れていました)。
    • ギャンブルで上位アイテムが出る確率: (ベースアイテムのレベル - ilvl) * 1.5 + 1
    • ギャンブルでエリートアイテムが出る確率: (ベースアイテムのレベル - ilvl) * 2.5 + 1
    • 最初に上位かどうかチェックされ、もし上位でなかった場合はエリートかどうかチェックされます。
  • ノーマル・ナイトメア・ヘルのギャンブル券の値段の比率を1:4:16から1:3:9に下げました。
  • 指輪と護符のギャンブルコストを上げました。レベル1のキャラでギャンブルする場合の値段は倍以上になりますが、レベルが上がるにつれ従来との差はあまりなくなります。

モンスター

  • ディアブロ・クローンのライフ、ライフ再生、物理レジストを強化しました。
  • "throne" monsters - don't have Fire Enchant, Multiple Shot and Stone Skin property.
    • Andariel in Baal's Throne
    • Duriel in Baal's Throne
    • Mephisto Tamer
    • Diablo in Baal's Throne
  • "nofe" monsters - don't have Fire Enchant property.
    • Ancient Barbarian
    • Lister and his minions
    • Belhifeit
    • Cyclops
    • Blood Raven in Blood Raven's Workshop
    • Andariel in Andariel's dressing room
    • Duriel in Marsh of Pain
    • Dark Clone in Harpie's Nest
    • Dark Clerk in Moonshine Distillery and Fake Note Factory
  • Fixed the life overflow of Diablo in Baal's Throne at /players16.

Affix Changes

  • of Hero (GC)
    • Fire/Cold/Lightning Absorb 3 -> 5-7
  • of Hero (LC)
    • Fire/Cold/Lightning Absorb 2 -> 3-5
  • of Hero (SC)
    • Fire/Cold/Lightning Absorb 1 -> 1-3
  • Infernal (10-15% Fire absorb)
    • Shield -> Shield and Torso
  • Chilling (10-15% Cold absorb)
    • Shield -> Shield and Torso
  • Static (10-15% Lightning absorb)
    • Shield -> Shield and Torso
  • Heavy (Torso, Shield)
    • EDef 75%, Req +15% -> EDef 75%, Req +10%
    • EDef 150%, Req +30% -> EDef 150%, Req +20%
    • EDef 200%, Req +45% -> EDef 200%, Req +30%
  • Heavy (Melee Weapon)
    • EDam 75%, Req +15% -> EDef 75%, Req +10%
    • EDam 150%, Req +30% -> EDef 150%, Req +20%
    • EDam 200%, Req +45% -> EDef 200%, Req +30%
  • Horrific (Torso, Shield)
    • DR 10%, All Res -10% -> DR 6-10%
    • DR 20%, All Res -20% -> DR 11-15%
    • DR 30%, All Res -30% -> DR 16-20%
  • Soulless (Torso, Shield)
    • DR 10, Life Drain -7% -> DR 6-10
    • DR 20, Life Drain -14% -> DR 11-15
    • DR 30, Life Drain -21% -> DR 16-20
  • Heartless (Torso, Shield)
    • MDR 10, Life Drain -7% -> MDR 6-10
    • MDR 20, Life Drain -14% -> MDR 11-15
    • MDR 30, Life Drain -21% -> MDR 16-20
  • Crystal (Jewel)
    • DR 2-6 -> DR 4-12
  • Brilliant (Jewel)
    • MDR 2-6 -> MDR 4-12
  • Vile (Jewel)
    • Disabled because Enhanced Max Damage per Level doesn't work when socketed into armor. Increased the chance of Ruby and other Enhanced Damage prefixes instead.

Unique Item Changes

  • Song of the Damned Unique Demon Wand
    • Removed the cosmetic "Fade" effect, to make the room for Tinkering space property.
  • Reaver of Darkness Battle Scythe
    • Replaced Nec +3 and Sor +3 bonus with All Skills +2, to make the room for Tinkering space property.
  • Iron Thimble Unique Ring
    • +3 To Tribal Masteries (Barbarian Only)
    • +7 To Concentrate (-> 7-10)
    • +1 To Iron Skin (-> 1-3)
    • (3/clvl) +3-300 Defense (-> 5-500)
    • +10-20 To Life (-> 20-40)
    • Damage Reduced By 20-30 (-> 25-35)
    • +12-18 Life After Each Kill
    • (3/clvl) Attacker Takes Damage of 3-300
  • Defense per Level property on following items are replaced with a static Defense property, because Defense per Level property is capped at +8 Defense per Level.
    • Defense of Atlantis Unique Grapnel: -> +1000 Defense
    • Vizjeris' Knowledge Unique Arcane Staff: -> +1500 Defense
  • Larzuk's Aim Unique Tribal Hatchet
    • Added Piercing Attack 10%
  • Malah's Aid Unique Highland Hatchet
    • Added Piercing Attack 15%
  • Rising Sun Unique Arreat's Hatchet
    • Added Piercing Attack 20%
    • Removed +1 To Barbarian Skill
    • +4-6 To Jab -> +4-6 To Zeal
  • Added Piercing Attack 10% to all normal unique throwing weapons that have no pierce.
  • Added Piercing Attack 15% to all exceptional unique throwing weapons that have no pierce.
  • Added Piercing Attack 20% to all elite unique throwing weapons that have no pierce.
  • The Trainee's Shuriken Unique Throwing Knife
    • +0-75 To Max Damage -> +1-100 To Max Damage
  • The Lumberjack's Toy Unique Throwing Axe
    • 90-130% Enhanced Damage -> 150-180% Enhanced Damage
  • The Surgeon Unique Balanced Knife
    • +0-50 To Max Damage -> +0-75 To Max Damage
  • The Minor Unique Balanced Axe
    • +0-75 To Max Damage -> +1-100 To Max Damage
  • The Assassin's Stiletto Unique Throwing Dagger
    • 5% CtC Lvl 7 Confuse -> 5% CtC Lvl 18 Flame Wave
  • Hephasto's Last Project
    • oskill Berserk Fury 1-3 -> 6-9
    • Added +1 To All Skill Levels
  • Salamander Stone Unique Jewel
    • Level 1 Holy Fire Aura When Equipped -> 8% Chance To Cast Level 15 Fire Ball On Striking

Set Item Changes

  • Removed the defense per level from the body armor of all Mercenary Set, to make the room for Tinkering space property. Increased the Enhanced Defense% by 100.
  • Changed the Block% bonus of Iron Wolf's shields to Faster Hit Recovery bonus.
  • Defense per Level property on following items are replaced with a static Defense property, because Defense per Level property is capped at +8 Defense per Level.
    • Lixo's Coat Set Demonhide Armor: -> +1000 Defense
    • Wrathamon's Cloak of Night Set Linked Mail: -> +900 Defense
    • Divada's Shawl Set Mage Robe: -> +1000 Defense
    • Robes of the Arch-Magi Set Mage Plate: -> +1200 Defense
    • Arion's Heart Set Spellcaster Gloves: -> +2000 Defense
  • Improved/Nerfed the bonus of some Assassin Sets. This is because of the changes of the WSM of claws.
    • Death Set complete bonus: IAS 20% -> IAS 30% (Katar [-10] -> [0])
    • Vega Set complete bonus: IAS 30% -> none (Claws [-10] -> [-20], Blade Talons [-20] -> [-30])
    • Sascha Set also receives a merit (War Fist [10] -> [0], Scissors Swayyah [0] -> [-10]), but the bonus isn't changed because the damage is also tweaked for elite claws.

Base Item Changes

  • Increased the stack size of all throwing weapons (including LoD ones).
    • The max stack size varies no longer.
    • All Javelins have 360 stacks.
    • All Throwing Knives/Axes have 420 stacks.
    • All Quivers and Throwing Pots have 500 stacks.
  • Added replenish quantity to all Javelins and Throwing Weapons (including LoD ones).
    • All Javelins, Throwing Knives and Throwing Axes replenish 1 quantity per 1.5 seconds.
    • (All Quivers replenish 1 quantity per 1 second in ES.)
    • (Titan's Revenge replenishes 1 quantity per 3.33 seconds in LoD.)
  • Added piercing attack 5%-25% automods to all Javelins and Throwing Weapons.
  • Made the kick damage of elite boots more even, like most elite weapons having almost same average damage.
BaseR2F damageR2G damageRemarks
Rogue Boots65-10087-141
Viper Boots60-11086-144
Sepulcher Boots69-11885-147
Gladiator Boots50-14584-150
Titan Boots83-14983-153
Phase Boots98-16182-156The actual damage increases a lot,
because the str bonus bug is fixed.
Wyrmhide Boots65-10087-141
Scarabshell Boots60-11086-144
Boneweave Boots69-11885-147
Mirrored Boots50-14584-150
Myrmidon Greaves83-14983-153
  • Rebalanced and simplifed the Str and Dex bonus of weapons.
Str BonusDex Bonus
Bows/Xbows0100
Daggers/Javelins/Throwing Weapons/Claws7575
Katana10050
2H Hammers1200
2H Axes1100
2H Other1000
1H Hammers1100
1H Other1000
  • Rebalanced the range of weapons
    • Daggers, Wands and Orbs : range 1
    • War Axe, Flails and Blessed Edges : range 3
    • All other 1H weapons : range 2
  • Rebalanced the WSM of weapons
    • Axe Family [5]
    • Large Axe Family [-15]
    • Light Crossbow family [-30]
    • Crossbow family [-20]
    • Heavy Crossbow family [-10]
    • Repeating Crossbow family [-60]
    • Kriss family [-30]
    • Spiked Club family [-5]
    • Great Scepter famiy [-15]
    • Grim Wand family [-10]
    • Ballte Staff family [-10]
    • War Staff family [0]
    • Throwing Axe family [0]
    • Balanced Axe family [-15]
    • Stag Bow and Ashwood Bow [-10]
    • Katar family [0]
    • Wrist Blade family [-10]
    • Hatchet Hands family [0]
    • Cestus family [-10]
    • Claws family [-20]
    • Blade Talons family [-30]
    • Scissors Katar family [-10]
    • Tribal Hatchet family [-10]
    • Wretched Scythe family [-20]
    • Mana Blade family [-10]
    • Elite Staves have the same WSM as their normal and exceptional version.
  • Converted Barbarian Javelins to Thowing Axes.
    • Tribal Spear -> Tribal Hatchet
    • Highland Javelin -> Highland Hatchet
    • Arreat's Spear -> Arreat's Hatchet
      &ref(): File not found: "tribal_hatchet.gif" at page "JP_ChangesInR2G";
  • Changed Ninja-to and Wakizashi to 2H weapon and greatly improve the stat like Katana. (newly spawned ones only)
  • Increased the max socket number of War Hammer family (4 -> 5).
  • Made the inventory graphic of Balanced Axe smaller (2x3 -> 2x2).
    &ref(): File not found: "balanced_axe.gif" at page "JP_ChangesInR2G";
  • Improved the stats of LoD base items according to the ES counterparts.
    (Colossus Blades have the same stats as Death Blades, for example.)
  • Increased the max socket of Daggers, Throwing Knives, Throwing Axes and Battle Dart from 1 to 2. Now all weapons can have at least 2 sockets.
  • Increased the max socket of some Claws. Now all exceptional and elite Claws can have 3 sockets.
  • Improved the damage of normal and exceptional Throwing Weapons.
  • Rebalanced the average damage of most elite weapons according to the following table.
WSM1H Melee
(100%)
1H Throw
(95%)
1H Melee
(90%)
Bow
(80%)
Xbow
(180%)
2H Melee
(230%)
2H Melee
(207%)
-6052
-30353331.56380.572.5
-2038363468.587.579
-154038369283
-1042403833.575.596.587
-544.542.540102.592.5
04744.542.537.510897
549.54744.539.5114102.5
105249.54741.5119.5107.5
20585552133.5120
  • Generally increased the min damage and reduce the max damage.
  • The average damage of 1H melee weapons is generally increased by 2.
  • 2H melee weapons: 230% damage of 1H melee weapons of the same WSM (generally increased by 5).
  • Bows: 80% damage of 1H melee weapons of the same WSM.
  • Crossows: 180% damage of 1H melee weapons of the same WSM.
  • Throwing weapons (throw): 95% damage of 1H melee weapons of the same WSM.
  • Throwing weapons (melee): 90% damage of 1H melee weapons of the same WSM.
  • Wands and Orbs: 90% damage of 1H melee weapons of the same WSM.
  • Staves: 90% damage of 2H melee weapons of the same WSM.
  • Exception: Necro Daggers (WSM [-40]) deal the average damage of WSM [-20].
  • Exception: Elven Bows (WSM [0]) deal the average damage of WSM [5].
  • Exception: Katana (WSM [-60]) deal the average damage of WSM [5].
  • High level items have slightly better damage than low level items (and usually better range).

Cube Recipes

  • Fixed the refund recipe (5 Old Jewels -> 1 Unique Jewel).
  • Fixed Nu and Wo Forging on wepaons.
  • Fixed the bug that the socketing recipes don't work on Coronets and Tiaras.
  • Fixed the bug that the base upgrade recipes don't work on Coronets and Tiaras.
  • Added set piece conversion recipes.
    • Lixo's Harp (Gothic Bow <-> Simbilan)
    • Aanna's Torch (Lance <-> Barista)
  • Fixed the bug that Skill/Stat Forging accepts some wrong targets.
  • Changed the Tinkering space to a inherit property determined when the item is generated.
    (I didn't like to do this because it uses up precious D2 resources for the future expansion of ES. But some guy's boasting his exploit forced me to change it. :( )

Forging Recipe changes

  • Anvil Stone: 4 Dragon Stones + Perfect Gem
  • Aura Stone: Class Amulet (the highest one) + 3 Holy Symbols + Scroll 39
  • Skill Forging: Target + 2 Anvil Stones + Dragon Stone (The form of Dragon Stone determines the class)
  • Stat Forging: Target + Anvil Stone + Dragon Stone (The form of Dragon Stone determines the class)
  • Skill Tab Forging: Target + Anvil Stone + C-Gem + Dragon Stone (The form of Dragon Stone determines the Class. The color of C-Gem determines the Tab.)
  • Aura Forging: Target + Aura Stone + Forging Hammer
  • All Skill Forging: Target + Maple Leaf + Anvil Stone + Forging Hammer + Scroll 40
  • Rune Forging: Target + 2 Runes + Ancient Decipherer(s)
    (1 Decipherer for White Runes, 2 for Red Runes, 3 for Yellow Runes, and so on.)
  • 2/3 Rune Forging: Target + 2 Runes (~r20) + Ancient Decipherers
    (1 Decipherer for White Runes, 2 for Red Runes, 3 for Yellow Runes, and so on.)
  • The underlined materials are refunded when you remove the Forging.

Merc Only Conversion

  • Input
    • Any Weapon/Helm/Torso which isn't "merc only"
    • Anvil Stone
    • Perfect Gem
  • Output
    • The same item
    • +1 To All Skill Levels
    • Damage Reduced by 8%
    • becomes "merc only"
  • Can be removed by cubing with 3 Antidote Potions (Anvil Stone is refunded).
  • Stackable with another Forging, if the target is forgeable.

Skills

  • Reduced the -resist effect per level of Lower Resist, but increased the cap of the effect. Increased the synergy from Pierce Poison and Bones.
  • Reduced the -resist effect per level of Pierce Poison and Bones, but increased the cap of the effect.
  • Improved the synergy from Cow Baloon to Spirits. Now 5 points in Cow Baloon grants 1 more Spirit.
  • Removed the weapon damage from Sand Storm. Doubled the physical spell damage.
  • Fixed the broken mana consumption ratio of Energy Shield.
  • Improved Holy Bolt. Increased the damage. The missile pierces enemies.
  • Reduced the weapon effectiveness of Legendary Arrow and Blade Fury from 3/4 to 5/8.
  • Fixed the description of Blade Fury.
  • Changed the delay of Blade Fury and Poison Stream to the LoD Value.
  • Reduced the synergy of Inner Sight from "-1% Physical Resist Per Level" to "-2% Physical Resist Per 3 Levels".
  • Fixed the displayed missile number of Charged Bolt.
  • Changed the IAS/FRW bonus of Werewolf from diminished return to linear increment (The cap is unchanged). Doubled the FRW bonus. Removed the Stamina bonus.
  • Changed the synergy of Werewolf.
    • Elemental Form: +10% Damage Per Level
    • Elemental Form: +6% Defense Per Level
  • Changed the synergy of Elemental Form.
    • Were Wolf: +2% Attack Speed Per Level
    • Were Wolf: +2% Walk/Run Speed Per Level
    • Were Wolf: +6% Attack Rating Per Level
  • Reduced the damage and the radius per level of Corpse Explosion.
  • Reduced the NextDelay of Blade Sentinel from 20 to 10. Reduced the weapon damage from 3/8 to 1/4. Halved the spell physical damage.
  • Reduced the NextDelay of Chain Lightning, Strafe and Shuriken from 4 to 1.
  • Explicitly prohibited Shadow Master's summoning another Shadow again.
  • Quadrupled the duration of Winter Fury. Castable in Wereform. Increased the initial radius and damage by 10%. The radius doesn't increase per level. The redius increases +0.66 yard per 3 actual skill points.
  • Fixed the bug that the sygergy from Tornado to Winter Fury doesn't work.
  • Increased the damage synergy of Berserk.
  • Changed Lightning Inferno back to the LoD Inferno as possible. This may fix the unstable damage.
  • Fixed the description of Lightning Inferno description to show the physical damage.
  • Fixed the synergy of Sacrifice.
  • Improved the ED bonus of Sacrifice in higher slvls. See wiki skill page for details.
  • Reduced the initial radius of Weaken, Iron Maiden, Lower Resist and Pierce Poison & Bones to 4 yards.
  • Changed Iaigiri to a level 6 skill.
  • Reduced the mana cost of Tornado (12 + 2/lvl -> 8 + 1/lvl).
  • Increased the magic damage synegry and the initial stun duration of Smite. Removed the stun synergy.

LoD Runweord Improvement

  • Bramble
    • +13 Life After Each Kill -> +2 To All Skill Levels
  • Chains of Honor
    • +2 To All Skill Levels -> +4 To All Skill Levels
  • Duress
    • -20% Slower Stamina Drain -> +1 To All Skill Levels
  • Enigma
    • +2 To All Skill Levels -> +4 To All Skill Levels
  • Gloom
    • -3 To Light Radius -> +1 To All Skill Levels
  • Lionheart
    • Added "+1 To All Skill Levels"
  • Prudence
    • +1 To Light Radius -> +1 To All Skill Levels
  • Stone
    • +300 Defense Vs. Missile -> +1 To All Skill Levels
  • Wealth
    • Added "+1 To All Skill Levels"
  • Sanctuary
    • +250 Defense Vs. Missile -> +1 To All Skill Levels

Database/Wiki

  • Add the max levels to the Affix pages of the database.
  • Add an article to FAQ about how Elemental Masteries work.

To Do

Not Implemented

  • Change the string "+1 To Carry One Item Check" to "(you can carry only one)". Change the display priority so that this line is displayed after all other properties.
    [Edit] This is an oskill, so I can't remove the "+1 To " part of the string.
  • Soften some PI monsters so that CtC curses can break more PIs. (Reduces the Phys Res beyond 100%. )
    [Edit] All non-boss PI monster's physical resist had been capped at 100%.
  • Increase the initial radius of Conviction.
    [Edit] Some guy had complained about the short radius of level 1 Conviction from items, but I found Conviction has a fixed (and fairly long) radius of 13.33 yards.
  • "The Iron Claws damage was always displayed the same, if charged with Double Smash or not."
    [Edit] Can't be confirmed.
  • "After using Double Smash the skill description on the Shape Shifting skill tab was corrupt."
    [Edit] Can't be confirmed.
  • Assassin skill tree automods to Throwing Knives and Barbarian skill tree automods to Throwing Axes
    [Edit] Canceled because they aren't class specific. Instead, added Pierce automods to all Javelins and Throwing Weapons.

Plan

  • Sacred Piercer launches 3 arrows.
  • Alternative plan: Sacred Piercer launces 1 more arrow per 10 point in Arrow of Confession.
  • Alternative plan: Sacred Piercer grants pierce as a passive bonus.
  • Alternative plan: Use the function of normal attack for Paladin Bow skills. (Can fire explosing arrow on the bow.)

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