• The added line is THIS COLOR.
  • The deleted line is THIS COLOR.
*Changes in ES 3.00 R5G [#ecb3175c]
*ES 3.00 R5Gでの変更点 [#ecb3175c]

#contents

**Bug Fixes [#da8fb9e9]
-Removed the walkable flag from the tiles in Nihlathak's Domain (at Malah's shop), which would prohibit Nihlathak from escaping into the unreachable area.
-Fixed the typo in the skill descriptions of Dodge, Avoid and Evade (animatin -> animation).
-(jp) Unified the translation of the word "Enigmatic" in "Enigmatic Cinnabar" and "Chipped Enigmatic Cinnabar".
-Fixed the bug that no socketable can be inserted into the socket of LoD unique elite gloves, belts and boots.
-Fixed the bug that the lightning damage of Death Sentry doesn't increase by slvl.
-Fixed the bug that the corpse explosion radius of Death Sentry doesn't increase by slvl.
-Removed the unnecessary magenta dots on the gem can graphics in Act 5.
-Removed the wrong RIP bonus from Motoko Set's full set bonus, which had been changed to the regular mod of the amulet.
-Fixed the errors in the skill description of Fade (12% seconds -> 12 seconds).
-Fixed the bug that Sightless Archer (Unique Faceguard), Zan-Esus' Commitment (Unique Coronet) and Lunar Charm (Unique Tiara) can't be rerolled.
-Fiexd the bug that Life and Mana can be D-Stoned only once per item.
--This is because of an LoD bug (LoD doesn't report the correct Life and Mana on an item.) The recipe no longer check the cap for Life and Mana. Please check it for yourself. 
-Fixed the bug that Runeword Stone, Void, Forefeel, Gold, Fog, Moon, Sin and Rhino don't accept the extra jewel.
-Fixed the map tiles in River of Flame, Moonshine Distillery, Fake Note Factory and Poppy Farm, in which monsters are wrongly spawned on lava. (This is a bug of D2 itself.)
-Fixed the bug that Sacred Piercer's passive pierce bonus doesn't work.
-Reduced the mana costs of Shock Web, Teeth, Volcano, Poison Slash, Charged Bolt and Ice Bolt as announced in R5F.
-Fixed the mana cost of Arctic Blast, which was lower than anounced in R5F.
-Fixed the bug that Rune Forging on gloves can't be removed.
-Fixed the bug that Poison Explosion doesn't show the physical damage and explosion radius.
-Fixed the skill description of Killer Scythe (Polearm -> 2H Melee Weapon.)
一両日中に翻訳します。

**System Changes [#bcee93da]
-Generally reduced the experience gain in Normal and NM.
-Eased the experience penalty between character level 90 and 95.
-Changed the casting delay of following skills.
--Fissure: 20 -> 15 frames
--Flame Wave: 15 -> 10 frames
--Cold Wave: 0 -> 10 frames
-CtC mods of following skills %%%spawned in R5G and later%%% use a special version of the skill that has no casting delay. Existing items aren't updated until rerolled.
**バグ修正 [#da8fb9e9]
-ニーラサックの領域で、ニーラサックがマーラの店の奥に逃げ込んで、攻撃できなくなる場合があるため、そのあたりのマップタイルをモンスターが通れないように設定しました。不具合が直るかどうかは未確認です。確認された方は報告お願いします。
-(英語版)Dodge、Avoid、Evadeのスキル画面の誤植を修正(animatin -> animation)。
-(日本語版)"Enigmatic Cinnabar"の訳語が不統一だったのを「謎めく辰砂」に統一。
-LoDのユニークの、エリートの手袋・ベルト・靴のソケットにジュエル等がはまらないバグを修正。
-Death Sentryの稲妻ダメージがスキルレベルを上げても増えていなかったバグを修正。
-Death Sentryの死体爆破範囲がスキルレベルを上げても増えていなかったバグを修正。
-Act5で、宝石缶に汚れ(紫色のドット)が見えてしまうのを修正。
-素子セットのフルセットボーナスの成仏を、レシピで消せるよう護符のMODに変えたのですが、フルセットボーナスの方を取り忘れていたのを修正。
-Fadeのスキル表示の間違いを修正(12% seconds -> 12 seconds)。
-Sightless Archer (Unique Faceguard)、Zan-Esus' Commitment (Unique Coronet)、Lunar Charm (Unique Tiara)がリロールできなかったバグを修正。
-ライフとマナのD-ストーニングが1回しかできなかったバグを修正。
--これは、LoD自体がアイテム上に付いたライフやマナの量を正しく返さないバグが原因ですので、上限を超えるかどうかのチェックをはずしました。上限は自分で確認してください。
-ルーンワード「いし」「くう」「よかん」「きん」「きり」「つき」「つみ」「さい」が、追加ジュエルを入れると発動しないバグを修正しました。
-炎の河、密造酒工場、ニセ札工場、けし畑で、モンスターが溶岩の上に出現してしまう不具合(Diablo II自体のバグ)を修正。
-Sacred Piercerの貫通のパッシブ・ボーナスが動かないバグを修正(ホーリー・エイムというホーリー・シールドみたいな新スキル経由で発動するかたちになりました)。
-Shock Web、Teeth、Volcano、Poison Slash、Charged Bolt、Ice BoltのマナコストをR5Fで減らす予定が、減らし忘れていたのを修正。
-Arctic Blastのマナコストを減らしすぎていたのを修正。
-手袋やベルトなどに付けたフォージングが正しくはずせない不具合を修正。
-Poison Explosionが今まで物理ダメージや爆発範囲を表示していなかった不具合を修正。
-Killer Scytheのスキル説明が、ポールアーム専用となっていたのを両手武器専用に修正。

**システム上の変更 [#bcee93da]
-ノーマルとNM難易度で入る経験値を全体にやや減らしました。
-そのかわりレベル90~95でかかる経験値ペナルティを軽減しました。
-%%%R5G以降で生成される%%%、以下のスキルの「攻撃時/被弾時スキル発動」のMODは、キャスト・ディレイのない特別バージョンのスキルを発動します(アイコンが赤くなりません)。すでにアイテムに付いてしまっているMODはリロールしない限りそのままです。
--Bone Wave, Hydra
--Fist of the Heavens
--Flame Wave, Meteor, Lightning Hydra, Blizzard, Frozen Orb



**Skill Changes [#heb80f26]
-Made Flame Wave and Cold Wave assignable to the left mouse button.
-Improved the physical damage of Lightning Inferno.
(Lightning Inferno is supposed to deal the same physical damage as its lightning damage, but Lightning Mastery hadn't worked for that.) 
--Old: Physical Damage = Lightning Damage before applying Lightning Mastery * (100 + Wind Mastery) / 100
--New: Physical Damage = Lightning Damage before applying Lightning Mastery * (100 + Wind Mastery + Lightning Mastery) / 100
(Here "Lightning Mastery" includes "+XX% to Lightning Skill Damage".)
-Improved the physical damage of Arctic Blast.
(Arctic Blast is supposed to deal the same physical damage as its cold damage, but Cold Mastery hadn't worked for that.) 
--Old: Physical Damage = Cold Damage before applying Cold Mastery * (100 + Wind Mastery) / 100
--New: Physical Damage = Cold Damage before applying Cold Mastery * (100 + Wind Mastery + Cold Mastery) / 100
(Here "Cold Mastery" includes "+XX% to Cold Skill Damage".)
-Increased the missile ranges of Nerco Vampires (20 -> 26.66 yards).
-Reduced the exlosion radius (yards) of following skills. (The previous radius I post was wrong.)
**スキルの変更 [#heb80f26]
-Flame WaveとCold Waveがマウスの左ボタンに割り当て可能になりました。
-Lightning Infernoの物理ダメージを強化しました。
(このスキルは稲妻ダメージと同量の物理ダメージを与えるということになっていますが、その際、稲妻マスタリーによる上昇分が反映されていなかったのを、反映されるようにしました)
--旧物理ダメージ = 稲妻マスタリー反映前の稲妻ダメージ * (100 + 物理マスタリー) / 100
--新物理ダメージ = 稲妻マスタリー反映前の稲妻ダメージ * (100 + 物理マスタリー + 稲妻マスタリー) / 100
(「XXスキルダメージ上昇MOD」と「XXマスタリー」は同じものなのでここではまとめてマスタリーと書いています)
-Arctic Blastの物理ダメージを強化しました。
(このスキルは冷気ダメージと同量の物理ダメージを与えるということになっていますが、その際、冷気マスタリーによる上昇分が反映されていなかったのを、反映されるようにしました)
--旧物理ダメージ = 冷気マスタリー反映前の冷気ダメージ * (100 + 物理マスタリー) / 100
--新物理ダメージ = 冷気マスタリー反映前の冷気ダメージ * (100 + 物理マスタリー + 冷気マスタリー) / 100
(「XXスキルダメージ上昇MOD」と「XXマスタリー」は同じものなのでここではまとめてマスタリーと書いています)
-ネクロのヴァンパイアの撃つミサイルの射程を伸ばしました(20 -> 26.66ヤード)。
-以下のスキルの爆発範囲(ヤード)をやや減らしました。
--Corpse Explosion: 2.66 + 0.22/lvl -> 2.66 + 0.16/lvl
--Death Sentry: 2.66 + 0.22/lvl -> 2.66 + 0.16/lvl
-Greatly Improved Poison Explosion. (The previous radius I post was wrong.)
-Poison Explosionを大幅に強化しました。

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Physical Damage (Old)|12-24|+6|+9|+12|+18|+18|
|Physical Damage (New)|24-48|+12|+24|+36|+48|+48|
|Radius (yards) (Old)|>|>|>|>|>|4|
|Radius (yards) (New)|>|>|>|>|>|16|
|物理ダメージ(旧)|12-24|+6|+9|+12|+18|+18|
|物理ダメージ(新)|24-48|+12|+24|+36|+48|+48|
|範囲(ヤード)(旧)|>|>|>|>|>|4|
|範囲(ヤード)(新)|>|>|>|>|>|16|

-Increased the aura damage of Protection From Evil. This is because PfE pulses only once in 3 seconds while Holy Auras pulse every second.
-Protection From Evilのオーラダメージを強化しました。これは、ほかのホーリー・オーラが毎秒発動するのに対し、PfEは3秒に1回しか発動しないためです。

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Magic Damage (Old)|2-6|+1.5|+3|+6|+12|+12|
|Aura Magic Damage (New)|3-10|+2.5|+5|+10|+20|+20|
|オーラの魔法ダメージ(旧)|2-6|+1.5|+3|+6|+12|+12|
|オーラの魔法ダメージ(新)|3-10|+2.5|+5|+10|+20|+20|

-Improved Enchant so that the enchanted units show an overlay animation.
(Enchant no longer turns the weapon red, because not all weapons can change the color, and changing some and not changing others is confusing.)
-Enchantのかかったユニットが、オーバーレイ・アニメーションを表示するよう改良しました。
(武器は一律赤くならないようになりました。武器によって赤くなったりならなかったり、むしろ紛らわしいためです)

:|&ref(./enchant.jpg);
:|&ref(ChangesInR5G/enchant.jpg);

:|(You can always know whether minions, mercs and characters are Enchanted, even if their weapons have the fixed color.)
:|(武器が赤くなる・ならないに関係なく、常にどのキャラ・手下・傭兵にEnchantがかかっているか確認できます)

-Changed the casting sound of Shade Armor.
-Added synergies to Poison Slash.
-シェード・アーマー発動時の音を変更しました(ヴェノムと同じなので変えてほしいというリクエストがあったため)。
-Poison Slashにシナジーを追加しました。
--Bone Armor: +8% Poison Damage Per Level
--Killer Scythe: +8% Poison Damage Per Level

-Increased the magic damage of Magic Arrow, Magic Throw and Arrow of Confession.
-Magic Arrow、Magic Throw、Arrow of Confessionの魔法ダメージを強化しました。

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Magic Damage (Old)|1|+1|+6|+18|+36|+36|
|Magic Damage (New)|2|+2|+10|+20|+40|+40|
|魔法ダメージ(旧)|1|+1|+6|+18|+36|+36|
|魔法ダメージ(新)|2|+2|+10|+20|+40|+40|

-Increased the life after kill of Arrow of Confession (1 -> 3 per Level.)

-Changed Sacred Piercer into a Legendary Arrow clone.
--Difference from Legendary Arrow
---Damage bonus vs Undead/Demon (15% + 10%/lvl) instead of Enhanced Damage (6% + 6%/lvl)
---Grants 3% Pierce per base point and 5% AR per base point via the special oskill Holy Aim.
---Grants 2% Pierce per base point and 5% AR per base point via the special oskill Holy Aim.
--Synergy
---Ancient Piercer: +10% Damage vs Undead/Demon per level
---Holy Bolt, Blessed Hammer, Fist of the Heavens, Holy Ward: +10% Damage vs Undead/Demon per level

-Changed the casting delay of following skills.
--Fissure: 20 -> 15 frames
--Flame Wave: 15 -> 10 frames
--Cold Wave: 0 -> 10 frames


***Paladin's 3 Alternative Armor Type Skills [#w447adaf]
&br;
|Skill Name|Required Equipment to Cast|Type|Defense Bonus|Other Bonuses|h
|Holy Shield|Shield|Paladin Skill|Yes|Block, DR%|
|Holy Parry|2H Melee Weapon|Free Oskill|150% of HS|Dodge, DR% (from HS)|
|Holy Aim|Bow/Crossbow|Free Oskill|50% of HS|Pierce, AR% (From AoC and Sacred Piercer)|

-''Holy Shield''
:|
--''Defense Bonus:'' Unchanged
--''Damage Reduction:'' +1% per Base Point (New)
--''Block%:'' Diminishing Return (1 - 40%) -> 20% + 1% per Base Point
--Also benefits 2H melee builds and bow builds via the free oskills ''Holy Parry'' and ''Holy Aim''. (New)


-''Holy Parry''
:|&ref(./holyparry.jpg);
:|&ref(ChangesInR5G/holyparry.jpg);
--Added onto Damage Augmenter by cubing Damage Augmenter
--Needs a 2H melee weapon equipped to cast.
--Overwrites and is overwritten by Holy Shield and Holy Aim.
--All bonuses depend on the skill level or the base point of Holy Shield.
--''Defense Bonus:'' 150% of Holy Shield
--''Damage Reduction:'' +1% per Base Point in Holy Shield 
--''Chance to Dodge:'' 20% + 1% per Base Point in Holy Shield


-''Holy Aim''
:|&ref(./holyaim.jpg);
:|&ref(ChangesInR5G/holyaim.jpg);
--Added onto Damage Augmenter by cubing Damage Augmenter
(Sacred Piercer's passive pierce bonus was changed to this skill.)
--Needs a bow or crossbow equipped to cast.
--Overwrites and is overwritten by Holy Shield and Holy Parry.
--Pierce and AR bonus depend on the base point of Paladin Bow Skills.
--Defense bonus depends on the skill level of Holy Shield.
--''Defense Bonus:'' 50% of Holy Shield
--''Pierce:'' +2% per Base Point in Paladin Bow Skills
--''Attack Rating:'' 5% per Base Point in Paladin Bow Skills

***Barbarian Passive Change for 27 states crash [#ld4a4d30]
-Changed 3 Barbarian passive skills so that they use only 1 states, to avoid the 27 states crash.
-''Luck of the Ancients''
--Req Level: 12 -> 1
-''Strength of the Ancients''
--Req Level: 12 -> 6
--Prereq: none -> Luck of the Ancients
--Removed Crushing Blow.
--This skill doesn't work if you have no point in Luck of the Ancients.
--Assigned points don't take effect until you enter a new game or re-equip any skill+ item.
--No longer works as an oskill. Now RW Hercules has different mods. Please reactivate them if you have any. 
-''Vigor of the Ancients''
--Req Level: 12 -> 6
--Prereq: none -> Strength of the Ancients
--This skill doesn't work if you have no point in Strength of the Ancients.
--Assigned points don't take effect until you enter a new game or re-equip any skill+ item.
--No longer works as an oskill. Now RW Shank has different mods. Please reactivate them if you have any. 

***Druid Shapeshinting Changes [#k5afe688]
-Generally toned down "1 Point Wonder" Wereform and oskill Wereform.
-Improved Druid attack skills and their synergies.
-Now Druids can receive some life bonus even in human form. This is to make the difference between wereform and human form smaller.

-''Werewolf''
--IAS: 32% + 2%/lvl (capped at 90%)
--FRW: 32% + 2%/lvl (capped at 90%)
--AR%: 50% + 15%/lvl
--Max Life%: 50% -> 50% + 2%/lvl
--Synergy from Elemental Form: +10% ED -> +7%
--Synergy from Elemental Form: +6% Def -> +7%
--Synergy from SS Mastery: +3% Max Life (New)
--Synergy from SS Mastery: +7% ED (New)

-''Elemental Form''
--ED%: 100% + 20%/lvl -> 50% + 10%/lvl
--Def%: 50% + 10%/lvl
--Max Life%: 100% -> 100% + 2%/lvl
--Synergy from Werewolf: +2% IAS
--Synergy from Werewolf: +2% FRW
--Synergy from Werewolf: +6% AR% -> +7%
--Synergy from SS Mastery: +3% Max Life (New)
--Synergy from SS Mastery: +7% ED (New)

-''Shapeshifting Mastery''
--Max Life%: 20% + 5%/lvl -> +5% per base point
--Max Life% bonus also works in human form. 

-''Feral Rage''
--Synergy from Maul: +10% Damage (New)
--Synergy from Rabies: +10% Damage (New)
--Synergy from Fury: +10% Damage (New)

-''Iron Claws''
--ED%: 35% + 7%/lvl -> 50% + 15%/lvl
--Synergy from SS Mastery: +7% Damage -> none
--Synergy from Feral Rage: +7% Damage -> 10%
--Synergy from Maul: +7% Damage -> 10%
--Synergy from Fire Claws: +7% Damage -> 10%
--Synergy from Fury: +10% Damage (New)
--Synergy from Charged Claws: +10% Damage (New)

-''Maul''
--Synergy from Feral Rage: +5% Damage (New)
--Synergy from Showck Wave: +5% Damage (New)
--Synergy from Fury: +5% Damage (New)

-''Hunger''
--Damage Penalty: -50% -> -33%

-''Fire Claws''

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (New)|18|+9|+18|+27|+36|+36|
|Fire Damage (New)|30|+15|+30|+45|+60|+60|
--Synergy from Volcano: +10% Fire Damage -> 8%
--Synergy from Molten Boulder: +10% Fire -> 8%
--Synergy from Firestorm: +10% Fire Damage -> 8%
--Synergy from Iron Claws: +8% Fire Damage (New)
--Synergy from Charged Claws: +8% Fire Damage (New)

-''Rabies''
--Synergy from Poison Creeper: +6% Poison Damage -> 14%
--Synergy from Feral Rage: +7% Poison Damage (New)
--Synergy from Iron Claws: +7% Poison Damage (New)
--Synergy from Fire Claws: +4% Poison Damage -> 7%
--Synergy from Fury: +7% Poison Damage (New)
--Synergy from Charged Claws: +7% Poison Damage (New)

-''Fury''
--Synergy from Feral Rage: +6% Damage (New)
--Synergy from Rabies: +6% Damage (New)
--Synergy from Maul: +6% Damage (New)

-''Charged Claws''

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage (Old)|1-30|+1-12|+1-16|+1-20|+1-24|+1-24|
|Lightning Damage (New)|1-40|+1-20|+1-30|+1-40|+1-50|+1-50|
--Synergy from Cow Balloon: +7% Lightning Damage -> 10%
--Synergy from Iron Claws: +5% Lightning Damage (New)
--Synergy from Fire Claws: +5% Lightning Damage (New)

***Physical Attack Skill Improvement [#yf72438a]
-''Jab''
--Damage: 20%/lvl -> 30%/lvl
--Damage Synergy: 12% -> 18%
-''Fend / Killer Scythe''
--Damage: 14%/lvl -> 20%/lvl
--Damage Synergy: 10% -> 15%
-''Zeal / Fanatic Swing''
--Damage: 9%/lvl -> 14%/lvl
--Damage Synergy: 6% -> 8%
-''Sacrifice''
--Attack Rating: 20% + 7%/lvl -> 50% + 15%/lvl
(Sacrifice will be entirely improved/changed in the next patch.) 
**Monster Changes [#m24daa47]
-Toned down the spell levels of Putrid Defilers.
--Psychic Slash: slvl 3-5 -> 1-2 (in normal)
--Thunder Storm / Meteor Shower / Winter Fury: slvl 8-10 -> 4-6 (in normal)
(The slvls of monsters are automatically increased by 3 in NM and by 7 in Hell.)
-Toned down the Corpse Explosion damage of Nihlathak by 40%.
(This is because monsters' life is increased in R5.)
-Halved the range of Master Thieves' "Gold Steal" aura (20 -> 10 yards.)
***Drop Changes [#b8a6a018]
-Reverted monster's Treasure Class of weapons and armor back to the old version.
(I had improved the TC, and after a while, had lowered the qlvls of elite items to gamble them easily. But doing both made elite items start to drop in too early areas.)
-The players number no longer increases junk drop (quivers, pots, keys, etc.) from non-boss monsters.
(This means less junks, say in 8 ppl Cow Level, but good items drops as before.)
-Improved the chest drop at /playes1, but the players number increases it more mildly.
(Now the chest pop cheat makes less sense.)
**Recipe Changes [#z4932d46]
-Changed the output ilvl of Secret Recipe 28 (Rerolling a rare charm with gems) from "previous ilvl" to "clvl", like other reroll recipes.
-Rerolling Orb no longer stores Crafted Rings/Amulets as a Magic Jewel Point. This is because a Magic Jewel Point is worth only 1.5 Flawless Gem and you can make 2 Flawless Gems from a Crafted Ring/Amulet.
-Damage Augmenter gains class specific oskills (if any) when cubed by a character of that class.
--Currently only Paladins can gain two oskills, Holy Parry and Holy Aim.
--Cubing again resets Damage Augmenter.
-Damage Augmenter + 3 Thawing Potions -> Removes +1 To Holy Parry, +1 To Holy Aim
-Updated Gem Melding according to the gem stats changes.
-Following recipes no longer accept throwing weapons. (This is to fix a loophole.)
--Magic Weapon + Flawed Gem -> Rerolled Item with 2 Sockets
--Rare Weapon + Normal Gem -> Rerolled Item with 1 Socket
(Starter Weapon recipe and "Rare Weapon + Flawless gem" recipe work as before.)
-Secret Recipe 22 and 23 can't reroll ethereal Jeweled Egdes and Phase Boots without losing ethereality, so it no longer accepts these items.
-Made Null Rune recipe cheaper.
--(Old) 2 Wo Runes -> Null Rune
--(New) Wo Rune + Full Revujenation Pot -> Null Rune
-Added Multistocker shortcuts.
--Multiscoker + Any Healing Potion -> Heart Pt. -3, Selected Organ/Flag pt. +1
--Multiscoker + Any Mana Potion -> Soul pt. -3, Selected Organ/Flag pt. +1


**Item Changes [#q2c15af8]
-Optimized the color palettes of several base items.
--Cloak, Robe, Spiked Armor, Horned Helm, Assault Helm and Avenger Guard show the inherit color on the field graphic.
--Body armor with the heavy type body (Breast Plate, Plate Armor, etc.) shows the inherit color with Amazon on the field graphic. 
--Improved the field graphic color of Full Helm, Great Helm, Mask, Aelin Shield, Preserved Head, Unraveller Head and Gargoile Head.
--Improved the inventory graphic color of Elven Chain, Kite Shield, Circlet, Hawk Helm and Targe.
-Changed the description of Magic Eraser (DmgAc -> -MonDf, RedAc -> -TgtDf.)
-Merc Only Conversion %%%applied in R5G and later%%% shows the string &color(red){''** Merc Only Conversion **''}; when you cursor the item.
--To let the old Merc Conversions show the string, please remove it and apply again.
-Changed the req str/dex of following items so that elite pieces have more requirement than exceptional ones.
--Battle Scythe (Exceptional Scythe): 82/82 -> 65/65
--Shadow Scythe (Elite Scythe): 65/65 -> 82/82
--Grim Scythe (Exceptional War Scythe): 140/140 -> 95/95
--Death Reaper (Elite Scythe): 95/90 -> 140/140
-Changed the oskill description &color(blue){''+1 To Carry One Item Check''}; to &color(blue){''+1 To''};&color(red){'' Carry One Item''};.
-Increased the durability of all weapons by 15.
-Halved the selling/buying price of throwing weapons. Well, I like selling javelins as well as you! :( But this is because there is a bug about the price of socketed throwing weapons. (Socketed throwing weapons sometimes require an astronomical repair cost, for example.) 

***Set Item Changes [#ed06dc14]
-Added the base conversion recipes of following items.
--Crook of the Valley (Set Petrified Staff) -> Ancient Maul
--Branch of the Ents (Set Mystic Staff / Marksman Bow) -> Urgrosh
--The Staff of the Magius (Set Rune Staff / Rune Bow) -> Grim Scythe
(This is because those sets can be used with melee chars, and staves' gem type is "Helm".)

***Gem Stats Changes (Per Grade) [#vfa9d1fa]
//-%%Amethyst Helm Mod: +4 To Strength -> +5%%
//-%%Amethyst Shield Mod: +20 Defense -> +30%%
//-%%Diamond Helm Mod: +20 Defense -> +30%%
-Emerald Weapon Mod: Adds 15 Poison Damage -> 20
//-%%Emerald Helm Mod: +4 To Dexterity -> +5%%
-Ruby Weapon Mod: Adds 4-7 Fire Damage -> 4-10
-Ruby Weapon Mod: +1 Life After Kill -> +2
-Sapphire Weapon Mod: Adds 3-6 Cold Damage -> 3-8
-Sapphire Helm Mod: +8 To Mana -> +10
-Skull Shield Mod: Attacker Takes Damage of XX -> Magic Damage Reduced By 1
//-%%Skull Shield Mod: +20 Defense -> +30%%
-Topaz Weapon Mod: Adds 1-12 Lightning Damage -> 1-15

//***Rune Stats Changes [#f01ae19f]
//-I Rune Weapon Mod: +15% Enhanced Damage -> +30%
//-I Rune Helm Mod: +30 Defense -> +45
//-I Rune Shield Mod: +30 Defense -> +45
//-Ka Rune Helm Mod: +45 Defense Vs. Missile -> +90
//-Ka Rune Shield Mod: +45 Defense Vs. Missile -> +90

***Kanji Rune Stats Changes [#vbc88671]
|Rune Name|Image|Old Stats|New Stats|h
|Moon|&ref(ChangesInR5/k1.gif);|+1 To Assassin Skill Levels|+1 To All Skill Levels&br;+5% To Magic Skill Damage|
|Fire|&ref(ChangesInR5/k2.gif);|+12% To Fire Skill Damage|+1 To All Skill Levels&br;+7% To Fire Skill Damage|
|Water|&ref(ChangesInR5/k3.gif);|+12% To Cold Skill Damage|+1 To All Skill Levels&br;+7% To Cold Skill Damage|
|Wood|&ref(ChangesInR5/k4.gif);|+1 To Amazon Skill Levels|+1 To All Skill Levels&br;Replenish Life +40|
|Metal|&ref(ChangesInR5/k5.gif);|+1 To Barbarian Skill Levels|+1 To All Skill Levels&br;50% Extra Gold From Monsters|
|Earth|&ref(ChangesInR5/k6.gif);|+12% To Poison Skill Damage|+1 To All Skill Levels&br;+7% To Poison Skill Damage|
|Sun|&ref(ChangesInR5/k7.gif);|+1 To Paladin Skill Levels|+1 To All Skill Levels&br;Cannot Be Frozen|
|Thunder|&ref(ChangesInR5/k8.gif);|+12% To Lightning Skill Damage|+1 To All Skill Levels&br;+7% To Lightning Skill Damage|
|Wind|&ref(ChangesInR5/k9.gif);|+1 To Sorceress Skill Levels|+1 To All Skill Levels&br;+5% To Wind Skill Damage|
|Dragon|&ref(ChangesInR5/k10.gif);|+65% Enhanced Damage|+1 To All Skill Levels&br;+40% Enhanced Damage|
|Life|&ref(ChangesInR5/k11.gif);|+1 To Druid Skill Levels|+1 To All Skill Levels&br;Increase Max Life 12%|
|Death|&ref(ChangesInR5/k12.gif);|+1 To Necromancer Skill Levels|+1 To All Skill Levels&br;Increase Max Mana 12%|
|Heaven|&ref(ChangesInR5/k13.gif);|+1 To All Skill Levels|+1 To All Skill Levels&br;Repairs 1 Durability in 33 Sec&br;(may not be enough for very fast attacks)|
|God|&ref(ChangesInR5/k14.gif);|+2% To Experience Gained|+1 To All Skill Levels&br;+2% To Experience Gained|

***Runeword Changes [#gc2116d4]
-''Hercules'' (Ka I Ri Ki) 4 Socket Melee Weapons
 +6 To Stun
 +1 To Strength of the Ancients -> +50 To Strength
 +150% Enhanced Damage
 15% Chance of Crushing Blow -> 25% Chance of Crushing Blow
 (1/clvl) +1-100 To Strength
 -10 To Energy
 +15% Enhanced Damage
 Adds 1-50 Lightning Damage
 Adds 5-30 Fire Damage

-''Shank'' (Su Ne) 2 Socket Boots
 6% CtC Lvl 12 Confuse When Struck -> Decrepify
 +1 To All Skill Levels
 20% Faster Run/Walk -> 60
 +1 To Vigor of the Ancients -> (5/clvl) +5-500 To Life
 Poison Length Reduced by 75%
 75% Extra Gold From Monsters -> 100%
 Repairs 1 Durability in 1 Sec
 (2/clvl) +2-200 Defense
 (0.75/clvl) Poison Resist +0-75%


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