#contents
*インストール [#dd3aa3a6]

**ESを起動したのに何も起こらない [#le0eaf9b]
:Question|ESを起動したのに何も起こりません。
:Answer|拡張版のディスクがドライブに入っているか確認してください。特定の環境で、Diablo IIの「CDがありません」というエラーメッセージが出なくなってしまう場合があります。CDチェックの回避やローダーなどのハックプログラムは使わないでください。

**自分でショートカットを作って直接ESを起動すると動作がおかしくなる [#ba5d23c6]
:Question|自分でgame.exeのショートカットを作って直接ESを起動すると動作がおかしくなります。
:Answer|Mac向けのMPQ版を使うのでない限り、インストーラーが作成するショートカットから起動してください。専用ランチャーが、LoDファイルを置き換えたり、オプション設定にもとづいてファイルを書き換えたり、いろいろな処理をしますので、game.exeを直接起動すると正常に動作しません。

**「拡張版ディスクが見つからない」というエラーが出る [#n3aef9c0]
:Question|正規のディスクを入れているのに、「拡張版ディスクが見つからない」というエラーが出ます。
:Answer|外付けHDDをつないだりはずしたり、など理由で、Diablo IIが違うドライブ番号をチェックしている場合があります。「キャンセル」を7~8回押すと、正常に起動します。
&br;
:|もし、ディスクが認識されない問題が周期的に起こる場合は、CDドライブの寿命かもしれません。CDドライブの寿命が近づくと、ディスクが認識されたりされなかったりが交互に起こります。ほかのCD-ROMが読み込めるか、いくつか試してみてください。特定のCD-ROMは読め、特定のCD-ROMはよめなくなるのも寿命が来たドライブの特長です。傷のない音楽CDを再生してみるのもよいチェック方法のひとつです。ディスクを挿入したあと、何度もドライブが動いては止まる音がする場合も、ディスクに傷が付いているか、ドライブの寿命が近いか、あるいはドライブのレンズが汚れている可能性があります。

**拡張版ディスクを傷付けた/壊した/紛失した [#a84f5626]
:Question|拡張版ディスクを傷付けました/壊しました/紛失しました。どうしたらいいですか?
:Answer|ESは、Diablo IIの拡張版ディスクがないと遊べません。
&br;
拡張版ディスクが傷付いたり割れてしまった場合は、いくつかの方法があります:
--ブリザード社に[[交換用ディスク:http://www.blizzard.com/support/?id=adt0133p]]を注文する(10ドルです)。
(訳注:カプコン扱いの英語版LoD及び日本語版LoDは、[[ブリザード社のサイト:http://www.blizzard.com/support/?id=aDisplay02038p]]によると、現在はライブドアにサポート委託しているのでそこへ連絡せよとあります)
--ディスクの裏面(銀色の面)が傷ついてしまった場合、パソコンショップやCD屋で売っているCD補修キットで直る場合があります(キットには普通、浅い傷を磨く道具と、深い傷を埋める液体が入っています)。レーベル面が傷ついてしまった場合は補修できません。データはレーベル面のすぐ下に記録されているためです。その場合は交換用ディスクを注文するしかありません。
--ディスクが汚れている場合は、コットン・クロスで外側から内側へ向かって拭いてください。水またはクリーニング液を併用しても構いません。

:|CD-ROMのバックアップはたいていの国で許可されています。CDのイメージを作成し、デーモン・ツールのような仮想CDソフトでそれをCDの代わりに使うことができます。ローダーのようなハックプログラムはESではサポートされていませんが、仮想CDソフトは(あなたの国でバックアップが許可されていれば)合法で、ESと併用することができます。仮想CDソフトの使い方についての質問は、各ソフトの開発元へお願いします。
(訳注:仮想CDソフト自体は問題なく動きますが、プロテクトがかかったCDをイメージ化できるソフトが必要です。また仮想CD自体の設定(エミュレーションON)も必要です。詳細は自分で調べるか、詳しい人に聞いてください)

**MH/HM/C3POなどを使うとESが正常に動作しない [#i4f036ea]
:Question|MH/HM/C3POなどを使うとESが正常に動作しません。
:Answer|ハックプログラムはサポートしていませんので使わないでください。

**第5章への赤ポータルに入るとゲームが落ちる [#v0e54821]
:Question|第5章への赤ポータルに入るとゲームが落ちます(Mac版)。
:Answer|そのエラーは、LoD 1.11上でLoD 1.10用MODを動かした場合に起こります。Mac版ESの場合、LoD 1.10または1.10b(できれば後者)がインストールされている必要があります。Diablo IIとLoDをクリーンインストールし、1.10bのパッチを当ててください。1.10bのパッチは[[ここ:http://ftp.blizzard.com/pub/diablo2exp/patches/Mac/]]からダウンロードできます。
:Question|第5章への赤ポータルに入るとゲームが落ちます(Windows版)。
:Answer|Windows版のESは、Diablo IIフォルダにLoD 1.10と1.11のどちらがインストールされていても正常動作するようになっています(内部に1.10のファイルを持っていてそれを使うため)。Windows上でMac版(MPQ版)を使っている人は、Mac版の回答を見てください。
このエラーの最もありがちな原因は、インストーラーの作成するショートカットを使わずに、自分でショートカットを作ってgame.exeを直接起動した場合です。インストーラーの作成したショートカットを使っているのにこのエラーが起こる場合は、どこかでインストールを失敗している可能性がありますので、Diablo IIとLoDのクリーンインストールからやり直してみてください。


*TCP/IP [#d8646595]
**TCP/IPゲームから抜けると(他の人も含め)ゲームがクラッシュする [#ea347818]
:Question|TCP/IPゲームから抜けると(他の人も含め)ゲームがクラッシュします。
:Answer|共有スタッシュに置いてあるアイテムを、荷物持ちキャラクターに移すなどして極力減らしてみてください。
プレーヤー全員が同じバージョンのESを使うようにしてください。また、PlugYの設定をいじっている人がいると問題が起こる場合があります。
同梱されているPlugY 5.06より新しいバージョンのPlugYは、TCP/IPゲームで問題が出ることが報告されています。バージョンアップせずに5.06をそのまま使ってください(最新版PlugYと大きな機能の違いはありません)。
ほかのMODやLoDで使うために、別バージョンのPlugYをDiablo IIフォルダに入れるのは構いません(ESはes300rフォルダ内のPlugY 5.06を優先的に使います)。


*スキル [#a02ee151]
**マスタリーやパッシブ・スキルへのシナジーが働かない [#ad2c4661]
:Question|マスタリーやパッシブ・スキルへのシナジーへ振り込んでも、キャラクター・スクリーンやスキル・ツリーの表示にダメージ増加などが反映されない。
:Answer|一部のマスタリーやパッシブ・スキルでは、いったんゲームを抜けて新しいゲームに入るまで、シナジーの効果が反映されません。これはDiablo II自体の制約です。

**My oskills sometimes disappear. [#cb4d0e78]
:Question|One of my oskills sometimes disappears from the icon pool and becomes unselectable.
:Answer|We recognize the issue that sometimes oskills disappear from the icon pool, but the reason is still unknown. The same issue also occurs in other mods with various oskill items, so it seems a potential bug of D2, where we hardly notice the bug because much fewer oskill items exist there.
Reequipping the oskill item enables the oskill again. But the lost minions don't come back, and the loss of the materials for Skeletons and Bone Golem will be problematic.

**My summons sometimes disappear. [#w8f71ed9]
:Question|Some or all of my summons sometimes disappear or are destroyed.
:Answer|The oskills sometimes disappear, which results the summons granted by oskills being destroyed. &br;
Beside that, even the summons summoned by native skills occasionally disappear. When a summon falls behind you it usually catches up to you by teleporting. But when the distance increases too fast, (ie. you move too fast and/or the minion is blocked by an obstacle), it seems to fail to teleport. Monsters brought back to life using the necromancer Revive skill never teleport to keep up with you...if you run too far ahead, they will disappear.&br;
If you have tons of Faster Run/Walk, consider reducing it or switching to walking (which will also increase your defense). When you come across an area with many obstacles, try to move a bit slowly. Someone reported that using Fade instead of BoS had reduced his Shadow Master's disappearing. Moving by (Oskill) Teleport gathers all your minions, which prevents the summons (including Revived monsters) from disappearing, too.

**Why revived monsters are so weak in ES? [#t066fd22]
:Question|Why revived monsters are so weak in ES?
:Answer|The skill itself is rather improved (longer duration, faster move and life bonus). But several reasons make revived monsters in early games not so useful.
http://phrozenkeep.it-point.com/forum/viewtopic.php?t=40450


*Map [#a9c17892]
**I can't get the Viper Amulet because the Lost City is filled with Ghost Cows [#e8d4a28e]
**Some areas are too difficult to beat. [#vf76b614]
:Question|I can't get the Viper Amulet because the Lost City is filled with Ghost Cows.
Some areas are filled with strong monsters and are too difficult to beat.
:Answer|In LoD, there are very few areas to play after you beat Hell Baal, say, WSK, Cow Level, Pindle, and maybe The Pit. In ES, many areas you don't have to visit for the quests have been converted into special areas where you can get the best experience and drops like WSK and Cow Level.
Lost City (Lost Farm) is one of those special areas, and you don't have to visit Lost Farm for the quest, because the south entrance of Act 2 Sewer leads to the dungeons with the Viper Amulet and the Horadric Staff in ES.
Many maps other than the Lost City have been changed in ES. Please check the [[Map section:http://homepage3.nifty.com/miyoshino/es/es3map_n.htm]] in ES Database for details.
**I can't find Flayer Dungeon. [#r4d79de6]
:Question|I can't find Flayer Dungeon anywhere in Flayer Jungle.
:Answer|One of the Sewer entrances in Upper Kurast leads to Flayer Dungeon.

*Horadric Cube [#q184d1fd]

**How can I get a new Horadric Cube? [#ba3f95e4]
:Question|I threw my cube onto the ground, forgot to pick it up and left the game. How can I get a new one?
:Answer|Launch two instances of ES on a PC. Host a TCP/IP game by the character. Join with a new dummy character. Pass the cube.

**Why do I sometimes get a rare ring/amulet when I try to make a unique? [#bf4ef923]
:Question|Why do I sometimes get a rare ring/amulet when I try to make a unique?
:Answer|There are three recipies for making a uniqe ring/amulet...you can re-roll 7 rares or three uniques into a new unique, or you can use secret recipie 6 to create a unique. The secret recipie will always produce a unique, and can produce any ring/amulet, regardless of the character using the recipie. &br;
However, the re-roll recipies are limited by the level of the character re-rolling the rings/amulets. You get a rare when the ring/amulet that came out did not have a high enough ilvl to become a unique (that is, if your clvl is below 15, or if you tried to make a class ring/amulet, and your clvl is below 65). Because the ilvl of the output is 70%* of your clvl (rounded down), you may have to reach a higher clvl than you expect in order to get the ring/amulet you want. Here is a list of rings/amulets, and the character levels required to cube them:
--Lvl 10 Fallen Star or Lovers' Pendant: clvl 15
--Lvl 20 Dragon Eye or Eye of the Witch: clvl 29
--Lvl 30 Ring of Vengance or Collar of the Minotaur: clvl 43
--Lvl 40 Elemental Jewel or Beads of the Guardian: clvl 58
--Lvl 50 Iron Thimble or Roaring Thunder: clvl 72
--Lvl 60 Zodiac Band or Eye of the Beholder: clvl 86
--Lvl 75 The One Ring or Spellcaster's Aide: cannot be made using unique ring/amulet re-roll

:|If you put a class ring/amulet in last, you will get a ring/amulet for that class out. The most common reason for getting a rare ring/amulet is accidentally placing a class ring/amulet in the cube last when your character has not reached level 65. Required clvls to get class rings/amulets are as follows:
--req lvl 45 class ring/amulet: clvl 65
--req lvl 60 class ring/amulet: clvl 86
--top class ring/amulet: cannot be made using unique ring/amulet re-roll

:|(*Changed from 65% to 70% in R2E)

**How can I reroll a class specific ring/amulet? [#h4c07a35]
:Question|Is it possible to reroll rings and amulets into a specific one?
:Answer|The last one you put into the cube determines the type of jewelry. For example, if the last input is an Amazon ring, the output is an Amazon ring, too.
When you use a Rerolling Orb, use an alternative form of Dragon Stone instead of a Key. Cubing with a Spider Silk rerolls an Amazon ring, for example.

**How can I get Spider's Silk, Holy Symbol, Crushed Gem, etc.? [#u7c1bb20]
:Question|How can I get Spider's Silk, Holy Symbol, Crushed Gem, etc.? I've never seen those items drop.
:Answer|A Dragon Stone turns into 7 forms cyclically by right click. All monsters drop only Dragon Stones, and you have to make the ones you need by right-clicking D-Stones. (The only exception is the unique Panther Woman nearby the Horadric Cube Chest, who drops a Forging Hammer.)

|Class|D-Stone Form|Gem Color|Related Properties|h
|Amazon|Spider's Silk|Emerald|AR, MF|
|Assassin|Dragon Stone|Ruby|IAS|
|Barbarian|Forging Hammer|Amethyst|EDam, EDef|
|Druid|Tyranium Ore|Topaz|Life|
|Necromancer|Blackmoor|Skull|FCR|
|Paladin|Holy Symbol|Diamond|All Res, vsDemon, vsUndead|
|Sorceress|Crushed Gem|Sapphire|Mana|

*In-Game Troubles [#e35456e5]
**I can't enter the dungeon entrance/stairs. [#r3f7945a]
:Question|I can't enter the dungeon entrance/stairs.
:Answer|Assigning some skill to your left mouse button prevents you from clicking the dungeon entrance/stairs. Please assign Normal Attack to your left mouse button. Also, it seems you didn't read the readme. I recommend you to read it for the other useful information.


**My character has 'frozen' in place and can't move. [#de14527b]
:Question|Not entirely sure what causes this, but twice now in Act 2 my barb has 'frozen' in place and cant move. Seems to happen when I get knocked back in a certain fashion and it will just keep me there. Cant do skills but I can make a TP but cant go into it. Only fix I have done is to restart the game.
:Answer|Try taking off a piece of equipment, or doing a weapon switch by pressing "W". Common in LoD. One reported reason for this is the Str/Dex bug...if you don't have enough base Strength or Dexterity to equip your weapon (that is, if you're relying on Str/Dex from charms or equipment to be able to equip it), and you level in the middle of using certain skills, you can become frozen in place until you un-equip and re-equip your weapon (Whirlwind was implicated as a skill with this problem).&br;
Also, a few kinds of monsters leave behind bodies that cannot be walked over, including the Duriels found in the Marsh of Pain in Act 2, and the Siege Beasts in Act 5. If you let yourself become surrounded by them, particularly near the edge of a map, or on a bridge, you may not be able to move after the battle is over.


*Monster's Drop [#r13e7e1b]
**How does /playersx command work? [#r65e4c32]
:Question|How does /playersx command work?
:Answer|The virtual players added by /playersx command are considered as non-partied players. Each player (including non-partied one) increases the monster's life and experience by 50%. But each non-partied player is counted as 1/2 player for the drop. In other words, the number of the non-partied players is halved and rounded down.

||CENTER:|CENTER:|c
|players #|Monster's Life and&br;Experience Gained|Drop Chance of&br;Non-Boss Monsters|h
|/players1|100%|34.6%|
|/players2|150%|~|
|/players3|200%|57.2%|
|/players4|250%|~|
|/players5|300%|72.0%|
|/players6|350%|~|
|/players7|400%|81.7%|
|/players8|450%|~|
|/players9|500%|88.0%|
|/players10|550%|~|
|/players11|600%|92.2%|
|/players12|650%|~|
|/players13|700%|94.9%|
|/players14|750%|~|
|/players15|800%|96.7%|
|/players16|850%|~|

|LEFT:550|c
|CENTER:The monsters whose drop is slightly affected by players|h
| • Andariel, Duriel (+50% more drop at /players8)&br; • Mephisto, Diablo, Baal (+13.3% more drop at /players8)&br; • Corpsefire, Bishibosh, Blood Raven, Rakanishu, Treehead Woodfist, Countess&br; • Radament, Coldworm, Summoner&br; • Councils&br; • Izual, Haphesto&br; • Shenk, Nihlathak|

|LEFT:550|c
|CENTER:The monsters whose drop isn't affected by players|h
| • All other Uniques and Champions|

:|According to a discussion thread on Diabloii, higher player settings also increase the damage monsters do by a small amount. The figure was something on the order of 5% per extra player.



**How does MF work? Does MF increase the drop of XXXX? [#p5e801fc]
:Question|How does MF work? Does MF increase the drop of XXXX?
:Answer|MF doesn't increase the drop amount at all, but improves the quality of items which can be Magic or better. If an item doesn't have its magic version, MF doesn't work at all. MF fully works for Magic (Blue) items, but less effectively for Rares, Sets and Uniques.

|Magic Find%|Magic|Rare|Set|Unique|h
|0%|100%|100%|100%|100%|
|100%|200%|185%|183%|171%|
|150%|250%|220%|215%|193%|
|200%|300%|250%|242%|211%|
|250%|350%|276%|266%|225%|
|300%|400%|300%|287%|236%|
|400%|500%|340%|322%|253%|
|500%|600%|372%|350%|266%|
|750%|850%|433%|400%|287%|
|1000%|1100%|475%|433%|300%|
|1200%|1300%|500%|452%|306%|
|1500%|1600%|528%|475%|314%|

|Items|Dropped by|How MF works|h
|Weapons, Armor&br;and Quivers|All Monsters|Increases Magics (blue items) and better.&br;Reduces white items instead.|
|Rings and Amulets|All Monsters|Increases Rares and better.&br;Reduces Magics instead.|
|Jewels|All Monsters|Increases Rares and better.&br;Reduces Magics instead.|
|Charms|All Monsters|Increases Rares.&br;Reduces Magics instead.&br;MF can't increase Unique Charms|
|Runes|All Monsters|Doesn't work.|
|Coupons|All Monsters|Doesn't work.|
|Ancient Scrolls|All Monsters|Doesn't work.|
|Dragon Stones|All Monsters|Doesn't work.|
|Organs|Non-boss Monsters|Doesn't work.|
|Set Jackpot A|A few Super Uniques&br;The 1st drop of Act Bosses|Doesn't work.|
|Set Jackpot B|All Uniques and Act Bosses|Doesn't work.|
|Rune Jackpot|All Uniques and Act Bosses|Doesn't work.|
|Coupon Jackpot|All Uniques and Act Bosses|Doesn't work.|

:|Set Jackpot A is intended to help sarters and mainly dropped by the super uniques in early acts. The chance is relatively high but can drop only low level sets.
Set Jackpot B can be dropped by all unique monsters and act bosses, and can drop high level sets, but the chance is slim.

*Items [#o7f0ae44]
**I can't get the maximum number of sockets on a white item. [#a0b7017d]
:Question|I can't get the maximum number sockets on a white item.
:Answer|The socket number is also limited by the ilvl (item level) of the target item.

:|(R2G stats)
||CENTER:|CENTER:|CENTER:|c
||MaxSock1|MaxSock25|MaxSock40|h
|Weapons|3|5|6|
|Helms|3|3|4|
|Body Armor|3|4|6|
|Shields|3|3|4|
|Paladin Shields|3|4|4|

:|Please see the Body Armor line. MaxSock1=3 means, if the ilvl is lower than 25, the socket number is capped at 3. If the ilvl is between 25 and 39, the socket number is capped at 4. If the ilvl is equal to or higher than 40, the socket number isn't capped, because the largest socket number on body armor is 6. The items not listed here can always have the maxmum number of sockets.

---If the item is dropped by a monster, the ilvl is equal to the level of the monster. As a rule of thumb, %%%the items dropped in NM Act 3 and later can have the maximum number of sockets%%%.

---The ilvl of sold items is your clvl (character level) + 5, but is capped at 12 in normal Act 1 and capped at 20 in normal Act 2.

---The white items created by a cube recipe has an ilvl of 99 and can always have the maximum number of sockets.

*Others [#rc10be92]
**My merc loses life everytime he/she gains a level. [#idf74b69]
:Question|My merc loses life everytime he/she gains a level.
:Answer|D2 has a bug in calculating the life of a merc when he/she levels up. Certain mods that give her bonus life are ignored which is why she ends up with less life. The same effect happens in LoD, only there these mods are quite rare which is why the bug is not seen. 
They wrongly believe they are fully healed, so their life regeneration doesn't start until their life is changed. In other words, until they get some damage, they leech some life, or you give a healing pot. This usually doesn't matter much because most mercs have some life leech. But if you hire an act 3 sorcerer you'd better give him a healing pot, because they can't leech.

**Quel-Khek doesn't seem to give the proper reward for my class. How do you use the reward? [#m9b038af]
:Question|Readme says Quel-Khek gives the materials for Class Crafting. But he gave me a Perfect Obsidian, a Flag and a Dragon Stone and my character's class is Sorceress. How do you use these materials? 
:Answer|The trick is the Flag. To make a Perfect Sapphire, please cube the Perfect Obsidian and the Flag with a Chipped Sapphire. To make a Crushed Gem, right click the Dragon Stone several times. Then you are alomst ready to do Class Crafting.
Sorry but the Chipped Gem and the junk jewel are not included in the kit. Please prepare them for yourself.

**What's the Uber build or char in ES? [#aa5d05e2]
:Question|What's the Uber build or char in ES?
:Answer|None. Or in the other words, all builds or characters can be uber.
You can read many good posts [[here:http://phrozenkeep.it-point.com/forum/viewtopic.php?t=40185]].

**How much life regeneration ability do minions have? [#l52204a7]
||RIGHT:|c
|CENTER:Minion|CENTER:Life Regeneration|h
|Act 1 Rogue|4|
|Act 2 Desert Mercenary|5|
|Act 3 Eastern Sorcerer|6|
|Act 5 Barbarian|10|
|Vaikyrie|12|
|Decoy|15|
|Shadow Master|2|
|Shadow Warrior|3|
|Golem (All)|3|
|Skeleton|4|
|Vampire|4|
|Cow Baloon|0|
|Spirit (All)|3|
|Vine (All)|3|
|Wolf (All)|4|
|Water Elemental|5|
|Anointed Bear|5|
|||
|Common Monster|2|

**How to backup my shared stash or start a fresh shared stash? [#i7a7e52b]
:Question|How to backup my shared stash, or start a fresh shared stash?
:Answer|Backup the file ''_LOD_SharedStashSave.sss'' in the save folder. To start a fresh shared stash, delete the old stash after backup, and PlugY automatically makes a new empty shared stash.

**When I can't pick up the unique charm, what should I do? [#c69ddfe5]
:Question|When I can't pick up the unique charm, what should I do?
:Answer|Just like with Annihilus in LoD, you can't pick up a unique charm if you have the same charm already. Perfect Cell Unique SC and Vlad Tepe's Sustenance Unique SC are different charms, for example, so you can carry both.
If you can use PlugY (ie. single play on Windows), go back to town and store the old charm in the shared stash. Then you can pick up the new one. You can check which one is better, and make a Maple Leaf from the bad one. Or you can reserve one of them in the shared stash for another character.
If you can't use PlugY, you can still pick up the new one by dropping the old one onto the ground. But you can't exit the game with both charms, so there is no choice other than making a Maple Leaf.

**My "ED + Max/Min Dam" jewel doesn't work correctly. [#o44bebb8]
:Question|My "ED + Max/Min Dam" jewel doesn't increase the total damage correctly.
:Answer|The ED part of an "ED + Max/Min Dam" jewel doesn't work %%%when socketed into armor%%%. This is a known bug of D2. Fortunately you can pull out the jewel in ES, and can socket it into a weapon.

**How Elemental Masteries work with Enchant type spells? [#bf807e1a]
:Question|How Elemental Masteries works with Enchant type spells?
:Answer|
***Definition [#b53e6d46]
-Elemental Masteries here includes Sorceress ''Fire/Cold/Lightning Mastery'' and the mod ''+XX% To Fire/Cold/Lightning/Poison Skill Damage''.
-Enchant type spells include ''Enchant'', ''Holy Fire/Freeze/Shock'' and ''Venom''. Charged Strike isn't an Enchant type spell for example, because the lightning damage doesn't work when you attack with another skill like Zeal.
***Does Fire Mastery increase the damage of Enchant twice for melee attack, and once for ranged attack? [#y4c2f48e]
-It seems widely believed, like posted [[here:http://forums.diabloii.net/showthread.php?t=464619]]. But the LCS shows Fire Mastery works twice for both melee and ranged attack. And the Arreat Summit only says "Using Enchant on ranged weapons now boosts the damage a variable amount".
***How Fire Mastery works with Enchant [#s8d7c603]
-The Fire Mastery of the caster of Enchant increases the listed damage bonus of Enchant.
(This effect is halved for all Enchant type spells in ES.)
-The Fire Mastery of the attacker increases the fire damage enchanted on the weapon.
-So if the caster is the attacker, Fire Mastery works twice, regardless of melee or ranged attack.
***Unknown Factor "missile pct" [#m6077e82]
-Why did they think ranged attacks receive less bonus? I found a column named ''missile pct'' in the line of Enchant in skills.txt and it's set to ''33''. This value looks like the effectiveness of Enchant to ranged weapons.
-I'm not sure if it's actually working, because the LCS shows the full damage for ranged weapons. But the theory "Fire Mastery works only once for ranged attack" may be misled by this column. Also, if this works, it explains the comment of Blizzard, "Using Enchant on ranged weapons now boosts the damage a variable amount" well.
-This value is changed to ''66'' in ES, because the penalty seems too severe in case it works.
***Conclusion [#ve2627b9]
-All Enchant type skills are affected by Elemental Mastery twice (when cast and when the character attacks), regardless of melee or ranged attack. The former effect is halved in ES.
-The ''missile pct'' column of Enchant %%%may or may not be working%%%. If it's working, Enchant only boosts ranged weapons by 33% in LoD and by 66% in ES. But the LCS doesn't show any effect of ''missile pct''. Holy Fire/Freeze/Shock and Venom have no such column, so they fully work for ranged weapons.

**Are oskill Elemental Masteries weaker than the native ones? [#b70fc644]
:Question|Are oskill Elemental Masteries weaker than the native ones?
:Answer|Yes. Elemental Masteries grants 6% damage bonus per level. But if you put one or more actual points into the skill it grants another 54% damage bonus. So Sorceresses can receive 60% damage bonus from level 1 Mastery.
Even if you play a Sorceress, an Elemental Mastery granted by an item works like an oskill Mastery, because of the lack of actual points.

Front Page   New All Pages Search Recent Changes   Help   RSS of recent changes