[[Sorceress]] - [[Cold Spells]] / Lightning Spells / [[Fire Spells]]

#contents
**Lightning Spells [#g70680c6]
-Lightning Mastery is nerfed so that Fire Mastery, Lightning Mastery and Cold Mastery grant the same amount of damage increment. (In LoD, Lightning Mastery grants much more damage increment than Fire Mastery.)
-Instead, the damage of most Lightning Spells is greatly improved.  

***Teleport [#o9425285]
:Difference from the LoD version|Lower level requirement. Lower Mana cost. Castable in town and in wereform.
:Pros|Oskill Teleport is very good for summoners to gather their minions.
:Cons|You may get fat from lack of exercise. ;)

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Mana Cost (ES)|12|>|>|>|>|-0.33 (reaches 0 at slvl 33)|
|Mana Cost (LoD)|24|>|>|>|>|-1 (reaches 0 at slvl 25)|


***Charged Bolt [#ye46a2a6]
:Difference from the LoD version|Improved damage. Additional bolt per level is reduced but the cap is increased.
:Pros|Good AoE. Good Min Damage unlike most Lightning spells.
:Cons|Missiles are slow. A lot of bolts may cause graphic lag and hide the bolts of LE bosses. 

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage (ES)|6-9|+3|+4.5|+6|+10|+10|
|Lightning Damage (LoD)|4-8|+1|+1|+2|+3|+4|
|# of Bolts (ES)|3|>|>|>|>|+0.5 (capped at 30)|
|# of Bolts (ES)|3|>|>|>|>|+1 (capped at 24)|
|Mana Cost|3|>|>|>|>|+0.5|

:Synergies|'''Lightning:''' +7% Lightning Damage Per Level
'''Lightning Inferno:''' +7% Lightning Damage Per Level
'''Lightning Hydra:''' +7% Lightning Damage Per Level
'''Chain Lightning:''' +7% Lightning Damage Per Level

***Shock Armor [#d9829db6]
:Difference from Frozen Armor|Improved Defense. Base points reduce enemy's Lightning Resistance.
:Pros|
:Cons|

:|(R3F stats)

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Freeze Duration (seconds) (ES)|2|>|>|>|>|+0.12|
|Freeze Duration (seconds) (LoD)|1.2|>|>|>|>|+0.12|
|Enemy Lightning Resist% (ES)|>|>|>|>|>|-1 per base level|
|Defense% (ES)|30|>|>|>|>|+10|
|Defense% (LoD)|30|>|>|>|>|+5|
|Duration (seconds)|120|>|>|>|>|+12|
|Mana Cost|>|>|>|>|>|11|
|Mana Cost|>|>|>|>|>|7|

:Synergies|'''Fire Armor:''' +10% Defense Per Level
'''Chilling Armor:''' +10% Defense Per Level
'''Fire Armor:''' +10 Seconds Per Level
'''Chilling Armor:''' +10 Seconds Per Level



***Lightning [#ve886114]
:Difference from the LoD version|Improved damage. LoD version has "UseAttackRate = 1" setting. It's unknown if it really uses AR but this column is changed to zero in ES. [Edit: Lightning was indeed based on weapon speed in LoD v1.10, that's why lightning sorcs used fast swords and lots of IAS jewels in it].
:Pros|Can hit multiple enemies if enemies are in a line.
:Cons|Unstable damage because of Min Damage = 1.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Min|>|>|>|>|>|1|
|Lightning Damage Max (ES)|40|+15|+30|+60|+90|+90|
|Lightning Damage Max (LoD)|40|+8|+12|+20|+28|+36|
|Mana Cost|8|>|>|>|>|+0.5|

:Synergies|'''Charged Bolt:''' +6% Lightning Damage Per Level
'''Lightning Inferno:''' +6% Lightning Damage Per Level
'''Lightning Hydra:''' +6% Lightning Damage Per Level
'''Chain Lightning:''' +6% Lightning Damage Per Level

***Telekinesis [#t1776d68]
:Difference from the LoD version|Much improved damage. Mana cost decreases per level.
:Pros|Knockback, Stun and the diminishing mana cost are nice in emergency situations. Good Min Damage unlike most Lightning spells.
:Cons|Single target skill.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage (ES)|8-12|+8|+12|+18|+24|+24|
|Lightning Damage (LoD)|1|>|>|>|>|+1|
|Knockback and Stun chance|>|>|>|>|>|35%|
|Mana Cost (ES)|7|>|>|>|>|-0.125 (reaches 0 at slvl 29)|
|Mana Cost (LoD)|>|>|>|>|>|7|

:Synergies|'''Teleport:''' +4% Lightning Damage
'''Static Field:''' +4% Lightning Damage Per Level
'''Energy Shield:''' +4% Lightning Damage Per Level

***Lightning Inferno [#l7fd6be5]
:Difference from Inferno (LoD)|Improved damage. Deals Lightning and Physical damage instead of Fire Damage. Pierce enemies.
:Pros|Can kill both FI and PI monsters. can hit multiple enemies if enemies are in a line. 
:Cons|The caster must keep casting until the target dies. The blast is long but narrow.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Per Second (ES)|14-28|+9|+19|+37|+56|+56|
|Physical Damage Per Second (ES)|14-28|+9|+19|+37|+56|+56|
|Fire Damage Per Second (LoD)|12-25|+9|+10|+11|+12|+14|
|Range (yards)|3.33|>|>|>|>|+2 yards per 4 levels|
|Missile Size (ES)|>|>|>|>|>|3|
|Missile Size (LoD)|>|>|>|>|>|2|
|Mana Cost Per Second|7|>|>|>|>|+0.2|

:Synergies|'''Charged Bolt:''' +5% Lightning Damage Per Level
'''Lightning:''' +5% Lightning Damage Per Level
'''Lightning Hydra:''' +5% Lightning Damage Per Level
'''Chain Lightning:''' +5% Lightning Damage Per Level

***Lightning Hydra [#y515ada1]
:Difference from Hydra (LoD)|Spits Charged Bolts instead of Fire Bolts. Additional duration per level. Improved damage. Shorter cast delay.
:Pros|"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Charged Bolt Damage (ES)|15-30|+10|+15|+20|+25|+25|
|Fire Bolt Damage (LoD)|12-17|+5|+7|+11|+13|+13|
|Duration (seconds) (ES)|10|>|>|>|>|+0.2|
|Duration (seconds) (LoD)|>|>|>|>|>|10|
|Cast Delay (seconds) (ES)|>|>|>|>|>|0.6|
|Cast Delay (seconds) (LoD)|>|>|>|>|>|2|
|Mana Cost|20|>|>|>|>|+0.5|
|>|>|>|>|>|>|The damage of Lightning Hydra is correctly boosted by caster's&br;''Lightning Mastery'', ''+% To Lightning Skill Damage''&br; and ''-% To Enemy Lightning Resist''.|

:Synergies|'''Charged Bolt:''' +4% Lightning Damage Per Level
'''Lightning:''' +4% Lightning Damage Per Level
'''Lightning Inferno:''' +4% Lightning Damage Per Level
'''Chain Lightning:''' +4% Lightning Damage Per Level

***Static Field [#p87fce90]
:Difference from the LoD version|Lower cap of the life reduction of enemies.
:Pros|A great boss killer. One of the most powerful skills in the game. Even 1 point works fine.
:Cons|You need another skill to "kill" enemies. The effectiveness is nerfed in NM and Hell.

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|Difficulty|Normal|Nightmare|Hell|h
|The Cap of Life Reduction (ES)|10%|20%|40%|
|The Cap of Life Reduction (LoD)|none|33%|50%|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Radius (yards)|3.33|>|>|>|>|+0.66|
|Mana Cost|>|>|>|>|>|9|

***Energy Shield [#vbf81b7e]
:Difference from the LoD version|Higher mana consumption, but synergy reduces mana consumption a lot.
:Pros|Sorceresses gain much more mana per level and energy in ES.
:Cons|With no synergy, consumes a lot of mana.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage Absorb%|25|+3|+2|+1|+1||
|Mana Consumption Per Damage (ES)|>|>|>|>|>|(250-slvl)% (capped at 50%)|
|Mana Consumption Per Damage (LoD)|>|>|>|>|>|200%|
|Duration (seconds)|144|>|>|>|>|+60|
|Mana Cost|>|>|>|>|>|5|

:Synergies|'''Teleport:''' 2% Less Mana Consumption Per Level
'''Telekinesis:''' 2% Less Mana Consumption Per Level
'''Static Field:''' 2% Less Mana Consumption Per Level


***Chain Lightning [#abe3d000]
:Difference from the LoD version|Improved damage. More bounces. LoD version has "UseAttackRate = 1" setting. It's unknown if it really uses AR but this column is changed to zero in ES. 
:Pros|The bolt "bounces" many times against a mob.
:Cons|Not good against a single target. Unstable damage because of Min Damage = 1.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Min|>|>|>|>|>|1|
|Lightning Damage Max (ES)|90|+10|+20|+40|+60|+60|
|Lightning Damage Max (LoD)|40|+11|+13|+15|+15|+15|
|# of Bounces (ES)|5.2|>|>|>|>|+0.6|
|# of Bounces (LoD)|5.2|>|>|>|>|+0.2|
|Mana Cost|9|>|>|>|>|+1|

:Synergies|'''Charged Bolt:''' +4% Lightning Damage Per Level
'''Lightning:''' +4% Lightning Damage Per Level
'''Lightning Inferno:''' +4% Lightning Damage Per Level
'''Lightning Hydra:''' +4% Lightning Damage Per Level

***Time Stop [#eaa22a28]
:A new ES skill|Stops the enemies in the screen for a moment. Despite being a Lightning skill, Time Stop can't stop cold immune monsters. This is because it uses "Freeze" effect to stop the enemies due to the restriction of D2.
:Pros|A very defensive skill. Especially helpful with the "toe to toe" skills like Lightning Inferno and Immolation.
:Cons|Can't stop bosses, champions and cold immune monsters. Shorter duration in Hell.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Duration (second)|4|>|>|>|>|+0.12 (capped at 11 seconds)|
|Mana Cost|40|>|>|>|>|+5|

***Lightning Mastery [#pd55a517]
:Difference from the LoD version|Much less damage increase per level. Oskill Lightning Mastery grants less damage increase.
:Pros|Boosts all Lightning Damage including on-weapon Lightning damage. Just 1 point provides a big boost.
:Cons|With high +skills, investing additional hard points may be less valuable than investing in synergies.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Increase% (ES)|80|>|>|>|>|+5|
|Lightning Damage Increase% (ES)&br;(Oskill)|5|>|>|>|>|+5|
|Lightning Damage Increase% (LoD)|50|>|>|>|>|+12|

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