Lightning Spells

  • Lightning Mastery is nerfed so that Fire Mastery, Lightning Mastery and Cold Mastery grant the same amount of damage increment. (In LoD, Lightning Mastery grants much more damage increment than Fire Mastery.)
  • Instead, the damage of most Lightning Spells is greatly improved.

Lightning Hydra

Difference from Hydra (LoD)
Additional duration per level. Improved damage. Shorter cast delay.
Pros
"Fire and forget" skill. "Scouting" ability. More spammable than the LoD version.
Cons
slvl12-89-1617-2223-2829+
Charged Bolt Damage15-30+10+15+20+25+25
Duration (seconds)10+0.2
Cast Delay (seconds)0.6 (ES) / 2 (LoD)
Mana Cost20+0.5
Synergies
Charged Bolt: +4% Lightning Damage
Lightning: +4% Lightning Damage
Lightning Inferno: +4% Lightning Damage
Chain Lightning: +4% Lightning Damage

Chain Lightning

Difference from the LoD version
Improved damage. More bounces. LoD version has "UseAttackRate = 1" setting. It's unknown if it really uses AR but this column is changed to zero in ES.
Pros
The bolt "bounces" many times against a mob.
Cons
Not good against a single target. Unstable damage because of Min Damage = 1.
slvl12-89-1617-2223-2829+
Min Lightning Damage1+0
Max Lightning Damage (ES)90+10+20+40+60+60
Max Lightning Damage (LoD)40+11+13+15+15+15
# of Bounces5.2+0.6 (ES) / +0.2 (LoD)
Mana Cost9+1
Synergies
Charged Bolt: +4% Lightning Damage
Lightning: +4% Lightning Damage
Lightning Inferno: +4% Lightning Damage
Lightning Hydra: +4% Lightning Damage

Lightning Mastery

Difference from the LoD version
Much less damage increase per level. Oskill Lightning Mastery grants less damage increase.
Pros
Boosts all Lightning Damage including melee Lightning damage. Even 1 point works fine for sub skills.
Cons
slvl12-89-1617-2223-2829+
Lightning Damage Increase% (ES)
(ES, with any actual point)
60+6
Lightning Damage Increase% (ES)
(ES, with no actual point)
6+6
Lightning Damage Increase% (LoD)50+12

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