#contents
**Lightning Spells [#g70680c6]
-Lightning Mastery is nerfed so that Fire Mastery, Lightning Mastery and Cold Mastery grant the same amount of damage increment. (In LoD, Lightning Mastery grants much more damage increment than Fire Mastery.)
-Instead, the damage of most Lightning Spells is greatly improved.  

***Charged Bolt [#ye46a2a6]
:Difference from the LoD version|Improved damage. Additional bolt per level is reduced but the cap is increased.
:Pros|Good AoE. Good Max Damage unlike other Lightning Skills.
:Cons|Missiles are slow. A lot of bolts may cause graphic lag and hide the bolts of LE bosses. 

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage (ES)|6-9|+3|+4.5|+6|+10|+10|
|Lightning Damage (LoD)|4-8|+1|+1|+2|+3|+4|
|# of Bolts|3|>|>|>|>|+0.5, Cap=30 (ES) / +1, Cap=24 (LoD)|
|Mana Cost|3|>|>|>|>|+0.5|

:Synergies|'''Lightning:''' +7% Lightning Damage
'''Lightning Inferno:''' +7% Lightning Damage
'''Lightning Hydra:''' +7% Lightning Damage
'''Chain Lightning:''' +7% Lightning Damage

***Teleport [#o9425285]
:Difference from the LoD version|Lower level requirement. Lower Mana cost. Castable in town and in wereform.
:Pros|Oskill Teleport is very good for summoners to gather thier minions.
:Cons|May get fat from lack of exercise. ;)

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Mana Cost (ES)|12|>|>|>|>|-0.5 (reaches 0 at slvl 25)|
|Mana Cost (LoD)|24|>|>|>|>|-1 (reaches 0 at slvl 25)|

***Lightning [#ve886114]
:Difference from the LoD version|Improved damage. LoD version has "UseAttackRate = 1" setting. It's unknown if it really uses AR but this column is changed to zero in ES. 
:Pros|Can hit multiple enemies if enemies are in a line.
:Cons|Unstable damage because of Min Damage = 1.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Min Lightning Damage|1|>|>|>|>|+0|
|Max Lightning Damage (ES)|40|+15|+30|+60|+90|+90|
|Max Lightning Damage (LoD)|40|+8|+12|+20|+28|+36|
|Mana Cost|8|>|>|>|>|+0.5|

:Synergies|'''Charged Bolt:''' +6% Lightning Damage
'''Lightning Inferno:''' +6% Lightning Damage
'''Lightning Hydra:''' +6% Lightning Damage
'''Chain Lightning:''' +6% Lightning Damage

***Lightning Inferno [#l7fd6be5]
:Difference from Inferno (LoD) version|Improved damage. Deals Lightning and Physical damage instead of Fire Damage. Has pierce.
:Pros|Can kill both FI and PI monsters. can hit multiple enemies if enemies are in a line. 
:Cons|The caster must keep casting until the target dies. The blast is long but narrow.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage/sec (ES)|14-28|+7|+14|+28|+56|+56|
|Physical Damage/sec (ES)|14-28|+7|+14|+28|+56|+56|
|Fire Damage/sec (LoD)|12-25|+9|+10|+11|+12|+14|
|Mana Cost|7|>|>|>|>|+0.2|

:Synergies|'''Charged Bolt:''' +5% Lightning Damage
'''Lightning:''' +5% Lightning Damage
'''Lightning Hydra:''' +5% Lightning Damage
'''Chain Lightning:''' +5% Lightning Damage

***Telekinesis [#t1776d68]
:Difference from the LoD version|Much improved damage. Mana cost dereases per level.
:Pros|Knockback, Stun and the diminishing mana cost are nice in emergency situations. Good Max Lightning Damage.
:Cons|Single target skill.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Min Lightning Damage (ES)|5|+5|+10|+15|+20|+20|
|Max Lightning Damage (ES)|10|+10|+15|+20|+25|+25|
|Min Lightning Damage (LoD)|1|>|>|>|>|+1|
|Max Lightning Damage (LoD)|1|>|>|>|>|+1|
|Knockback and Stun chance|35%|>|>|>|>|+0%|
|Mana Cost (ES)|7|>|>|>|>|-0.125 (reaches 0 at slvl 29)|
|Mana Cost (LoD)|7|>|>|>|>|+0|

:Synergies|'''Teleport:''' +4% Lightning Damage
'''Static Field:''' +4% Lightning Damage
'''Energy Shield:''' +4% Lightning Damage

***Static Field [#p87fce90]
:Difference from the LoD version|Lower cap of the life reduction of enemies.
:Pros|A great boss killer. One of the most powerful skill in the game. Even 1 point works fine.
:Cons|You need another skill to "kill" enemies. The effectiveness is nerfed in NM and Hell.

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|Difficulty|Normal|Nightmare|Hell|h
|The Cap of Life Reduction (ES)|10%|20%|40%|
|The Cap of Life Reduction (LoD)|none|33%|50%|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Radius (yards)|3.33|>|>|>|>|+0.66|
|Mana Cost|9|>|>|>|>|+0|

***Chain Lightning [#abe3d000]
:Difference from the LoD version|Improved damage. More bounces. LoD version has "UseAttackRate = 1" setting. It's unknown if it really uses AR but this column is changed to zero in ES. 
:Pros|The bolt "bounces" many times against a mob.
:Cons|Not good against a single target. Unstable damage because of Min Damage = 1.

|LEFT:220|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Min Lightning Damage|1|>|>|>|>|+0|
|Max Lightning Damage (ES)|90|+10|+20|+40|+60|+60|
|Max Lightning Damage (LoD)|40|+11|+13|+15|+15|+15|
|# of Bounces|5.2|>|>|>|>|+0.6 (ES) / +0.2 (LoD)|
|Mana Cost|9|>|>|>|>|+1|

:Synergies|'''Charged Bolt:''' +4% Lightning Damage
'''Lightning:''' +4% Lightning Damage
'''Lightning Inferno:''' +4% Lightning Damage
'''Lightning Hydra:''' +4% Lightning Damage



***Lightning Mastery [#pd55a517]
:Difference from the LoD version|Much less damage increase per level. Oskill Lightning Mastery grants less damage increase.
:Pros|Boosts all Lightning Damage including melee Lightning damage. Even 1 point works fine for sub skills.
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Increase% (ES)&br;(ES, with any actual point)|60|>|>|>|>|+6|
|Lightning Damage Increase% (ES)&br;(ES, with no actual point)|6|>|>|>|>|+6|
|Lightning Damage Increase% (LoD)|50|>|>|>|>|+12|

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