Assassin - Martial Arts / Shadow Disciplines / Traps


Martial Arts

Dragon Talon

Difference from the LoD version
Improved damage and Attack Rating bonus.
Pros
Very fast attack. Triggers CtC spells frequently.
Cons
Kick damage depends on the boots, and difficult to increase. Too many kicks may make the character locked. Knockback effect is also annoying.
slvl12-89-1617-2223-2829+
# of Kicks (ES)4
# of Kicks (LoD)12 at slvl 6, +1 per 6 levels after that
Kick Damage% (ES)30+15
Kick Damage% (LoD)5+7
Attack Rating% (ES)75+25
Attack Rating% (LoD)20+25
Chance% to Knockback100
Chance% to Knockback Uniquesdiminishing return (50-100)
Chance% to Knockback Act Bosses / Players (ES)diminishing return (25-80)
Chance% to Knockback Act Bosses / Players (LoD)diminishing return (25-99)
mana cost6
Synergies
Dragon Claw: +10% Attack Rating Per Level
Dragon Tail: +10% Attack Rating Per Level
Dragon Flight: +10% Attack Rating Per Level

Fists of Fire

Difference from the LoD version
Improved explosion radius and synergies.
Pros
Decent and tight damage.
Cons
A claw only skill. Needs 3 charges for the maximum damage. Less damage than Claws of thunder.
slvl12-89-1617-2223-2829+
Charge 1 Melee Fire Damage
Fire Damage (ES)5-10+5+15+25+40+40
Fire Damage (LoD)6-10+5+10.5+21+31.5+42
Charge 2 Fire Explosion
Fire Damage (ES)5-10+5+15+25+40+40
Fire Damage (LoD)6-10+5+10.5+21+31.5+42
Radius of Explosion (ES) (yards)3.33
Radius of Explosion (LoD) (yards)2.67
Charge 3 Fire Patch
Fire Damage Per Second (ES)12-25+12+25+37+50+50
Fire Damage Per Second (LoD)6-10+5+10+16.5+23+31
Radius of Fire Patch (ES) (yards)5.33
Radius of Fire Patch (LoD) (yards)2.67
Attack Rating% (ES)45+15
Attack Rating% (LoD)15+7
Attack Rating% after each Charge+50
Physical -> Fire Convert%3+3
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
Mana Cost3
Synergies
Claws of Thunder: +7% Fire Damage Per Level
Blades of Ice: +7% Fire Damage Per Level
Phoenix Strike: +14% Fire Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Blades of Ice: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Tiger Strike

Difference from the LoD version
Receives the synergy. Longer charge duration.
Pros
Can be used with any melee weapons. Good damage bonus.
Cons
Needs 3 charges for the maximum damage.
slvl12-89-1617-2223-2829+
Charge 1 Damage%100+20
Charge 2 Damage%200+40
Charge 3 Damage%300+60
Attack Rating% (ES)48+12
Attack Rating% (LoD)15+7
Attack Rating% after each Charge+50
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
mana cost (ES)2
mana cost (LoD)1
Synergies
Cobra Strike: +8% Damage Per Level
Psychic Slash: +8% Damage Per Level
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Blades of Ice: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Iaigiri

A new ES skill
Based on Barbarian's Concentrate and requies a 2H weapon to use.
Pros
Very defensive. Low mana cost. Assassins can use the best 2H weapon, Katana. :)
Cons
Single target, normal speed.
slvl12-89-1617-2223-2829+
Weapon Damage (ES)5/4
Weapon Damage (LoD)1/1
Damage%120+25
Attack Rating%60+12
Defense%100+10
Physical -> Magic Convert%1 per base point
Mana Cost2+0.125
Synergies
Tiger Strike: +10% Damage Per Level
Claw Mastery: +10% Damage Per Level
Shuriken: +10% Damage Per Level
Cloak of Shadows: +5% Defense Per Level
Blade Shield: +5% Defense Per Level

Claws of Thunder

Difference from the LoD version
Improved synergies.
Pros
Has the best damage of four elemental charge-up skills.
Cons
A claw only skill. Needs 3 charges for the maximum damage. Lightning damage is unstable because the min damage is 1.
slvl12-89-1617-2223-2829+
Charge 1 Melee Lightning Damage
Min Lightning Damage1
Max Lightning Damage (ES)60+20+40+60+90+90
Max Lightning Damage (LoD)80+20+40+60+80+100
Charge 2 Lightning (Sorceress Spell)
Min Lightning Damage1
Max Lightning Damage (ES)60+20+40+60+90+90
Max Lightning Damage (LoD)40+20+40+60+80+100
Charge 3 Nova
Min Lightning Damage1
Max Lightning Damage (ES)30+15+30+45+60+60
Max Lightning Damage (LoD)30+15+25+35+45+65
Attack Rating% (ES)75+15
Attack Rating% (LoD)15+7
Attack Rating% after each Charge+50
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
Mana Cost4
Synergies
Fists of Fire: +10% Cold Damage Per Level
Claws of Thunder: +10% Cold Damage Per Level
Phoenix Strike: +15% Cold Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Dragon Claw

Difference from the LoD version
Improved damage.
Notes
Dragon Claw is the only attack skill that requires dual claw. DC consists of two swings, and the fastest speed is 10 frames (5 frames per swing). This isn't bad as it sounds, because so-called 4 frame zeal (the fastest zeal) has the ending animation and the average speed is roughly 4.8 frame per swing. The fastest DC is nearly as fast as the fastest Zeal and has better damage bonus.
The most popular usage of DC is finisher, the skill to release charge-ups. The skill description reads DC releases the charge twice, but it actually does only once. Even the fastest DC requires 10 frames to release a charge, while single action attack (normal attack/Iaigiri) requires only 7 frames. If you like to release charges as fast as possible, a single action attack would be better. But you can also think like this: DC let you land another physical blow (with good ED) in only 3 frame. After all, using DC as the finisher isn't so bad, especially when you equip a 1H weapon (ie. the only single attack you can use is normal attack.)
Another usage is the main attack skill. As stated above, DC is as good as Zeal. A pure DC build (using only DC) is possible, and can be better than using charge-up skills in some cases, say with tons of Crushing Blow and/or CtC Static. Like Zealots, pure DC builds may lack AoE (ie. weak against a large mob). 1 point in Death Sentry will make up for the lack of AoE well.
Pros
Fast attack. Triggers CtC spells frequently.
Cons
Requires dual claw. Release only one charge per two swings.
slvl12-89-1617-2223-2829+
Damage% (ES)100+16
Damage% (LoD)50+5
Attack Rating% (ES)75+25
Attack Rating% (LoD)40+25
Mana Cost2
Synergies
Dragon Talon: +11% Damage Per Level
Dragon Tail: +11% Damage Per Level
Dragon Flight: +11% Damage Per Level
Weapon Block: +11% Damage Per Level
Melee Mastery: +11% Damage Per Level

Cobra Strike

Difference from the LoD version
Improved AR bonus. Longer charge duration.
Pros
Even 1 point may save your life. Can be used with any melee weapons.
Cons
No damage bonus. Needs 3 charges for the maximum leech.
slvl12-89-1617-2223-2829+
Charge 1 Life Steal%40+5
Charge 2 Life/Mana Steal%40+5
Charge 3 Life/Mana Steal%80+10
Attack Rating% (ES)60+15
Attack Rating% (LoD)15+7
Attack Rating% after each Charge+50
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
mana cost2
Synergies
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Blades of Ice: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Blades of Ice

Difference from the LoD version
Improved explosion radius and synergies.
Pros
Freeze effect with a good AoE and duration.
Cons
A claw only skill. Needs 3 charges for freezing effect. Damage is lower than other elemental charge-up skills.
slvl12-89-1617-2223-2829+
Charge 1 Melee Cold Damage
Cold Damage (ES)15-35+10+20+30+40+40
Cold Damage (LoD)15-35+8+10+21+31+41
Cold Duration (seconds)40.4
Charge 2 Ice Explosion
Cold Damage (ES)15-35+10+20+30+40+40
Cold Damage (LoD)15-35+8+10+21+31+41
Radius of Explosion (ES) (yards)5.33
Radius of Explosion (LoD) (yards)4
Cold Duration (seconds)40.4
Charge 3 Ice Cubes
Cold Damage (ES)15-35+10+20+30+40+40
Cold Damage (LoD)15-35+8+10+21+31+41
Radius of Ice Cubes (ES) (yards)2.67
Radius of Ice Cubes (LoD) (yards)2
Freeze Duration (seconds)40.4
Attack Rating% (ES)90+15
Attack Rating% (LoD)15+7
Attack Rating% after each Charge+50
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
Mana Cost2
Synergies
Fists of Fire: +10% Cold Damage Per Level
Claws of Thunder: +10% Cold Damage Per Level
Phoenix Strike: +15% Cold Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Dragon Tail

Difference from the LoD version
Improved AR bonus. Increased mana cost.
Pros
Converts the damage of a single target skill to AoE damage.
Cons
slvl12-89-1617-2223-2829+
Fire Damage%50+10
Fire Damage Radius (yards)4
Attack Rating% (ES)100+25
Attack Rating% (LoD)20+15
Mana Cost (ES)10+0.5
Mana Cost (LoD)10

Phoenix Strike

Difference from the LoD version
Improved explosion radius, damage (especiallly cold damage) and synergies.
Pros
Deals one of three enemental damage of your choice.
Cons
Each damage is inferior to that of the single elemental charge-up skills.
slvl12-89-1617-2223-2829+
Charge 1 Meteor
Fire Damage (ES)24-48+12+24+36+48+48
Fire Damage (LoD)20-40+10+20+31+40+48
Fire Damage Per Second (ES)8-16+8+16+24+32+32
Fire Damage Per Second (LoD)6-10+5+10+16.5+23+31
Fire Duration (Second)1.20.6
Radius of Explosion (ES) (yards)6
Radius of Explosion (LoD) (yards)4
Charge 2 Chain Lightning
Min Lightning Damage1
Max Lightning Damage (ES)60+20+40+60+90+90
Max Lightning Damage (LoD)40+20+40+60+80+100
Chain Lightning Skip Radius (ES) (yards)8
Chain Lightning Skip Radius (LoD) (yards)5.67
Charge 3 Chaos Ice Bolt
Cold Damage (ES)15-35+10+20+30+40+40
Cold Damage (LoD)16-2+4+8+12.5+20.5+28.5
Cold Length (seconds)40.6
Attack Rating% (ES)105+15
Attack Rating% (LoD)15+7
Attack Rating% after each Charge+25
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
Mana Cost4
Synergies
Fists of Fire: +10% Fire/Cold/Lightning Damage Per Level
Claws of Thunder: +10% Fire/Cold/Lightning Damage Per Level
Blades of Ice: +10% Fire/Cold/Lightning Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Blades of Ice: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Dragon Flight

Difference from the LoD version
Improved damage and AR bonus. Receives flight radius synergy.
Pros
Can attack a distant target. Handy for maneuvering.
Cons
A single target skill.
slvl12-89-1617-2223-2829+
Kick Damage% (ES)200+25
Kick Damage% (LoD)100+25
Flight Radius (yards)18
Attack Rating% (ES)150+25
Attack Rating% (LoD)60+25
Mana Cost15
Synergies
Dragon Talon: +1 Yard Per 10 Levels
Dragon Tail: +1 Yard Per 10 Levels
Dragon Flight: +1 Yard Per 10 Levels

Cold Wave

A new ES skill
This is Baal's Cold Wave with improved damage.
Pros
Good AoE. Very defensive (chill and knockbak effect). Good for Trappers and Shuriken Assassins to keep monsters away.
Cons
To use this skill as the main skill, you may need oskill Cold Mastery or +Cold Skill Damage items.
slvl12-89-1617-2223-2829+
Cold Damage12-24+8+12+16+20+20
Cold Length (seconds)4+1
Mana Cost16+1
Synergies
Cold Blast: +8% Cold Damage Per Level
Blades of Ice: +8% Cold Damage Per Level
Phoenix Strike: +4% Cold Damage Per Level

Front Page   New All Pages Search Recent Changes   Help   RSS of recent changes