Martial Arts

Fists of Fire

Difference from the LoD version
Improved explosion radius and synergies.
Pros
Decent and tight damage.
Cons
Claw only skill. Less damage than Claws of thunder.
slvl12-89-1617-2223-2829+
Charge 1 Melee Fire Damage
Fire Damage (ES)5-10+5+15+25+40+40
Fire Damage (LoD)6-10+5+10.5+21+31.5+42
Charge 2 Fire Explosion
Fire Damage (ES)5-10+5+15+25+40+40
Fire Damage (LoD)6-10+5+10.5+21+31.5+42
Radius of Explosion (ES) (yards)3.33
Radius of Explosion (LoD) (yards)2.67
Charge 3 Fire Patch
Fire Damage Per Second (ES)12-25+12+25+37+50+50
Fire Damage Per Second (LoD)6-10+5+10+16.5+23+31
Radius of Fire Patch (ES) (yards)5.33
Radius of Fire Patch (LoD) (yards)2.67
Attack Rating (ES)45+15
Attack Rating (LoD)15+7
Attack Rating after each Charge+50
Physical->Fire Convert%slvl x 3
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
Mana Cost3
Synergies
Claws of Thunder: +7% Fire Damage Per Level
Blades of Ice: +7% Fire Damage Per Level
Phoenix Strike: +14% Fire Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Blades of Ice: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Blades of Ice

Difference from the LoD version
Improved explosion radius and synergies.
Pros
Freeze effect with a good AoE and duration.
Cons
Claw only skill. Damage is lower than other elemental charge-up skills.
slvl12-89-1617-2223-2829+
Charge 1 Melee Cold Damage
Cold Damage (ES)15-35+10+20+30+40+40
Cold Damage (LoD)15-35+8+10+21+31+41
Cold Duration (seconds)40.4
Charge 2 Ice Explosion
Cold Damage (ES)15-35+10+20+30+40+40
Cold Damage (LoD)15-35+8+10+21+31+41
Radius of Explosion (ES) (yards)5.33
Radius of Explosion (LoD) (yards)4
Cold Duration (seconds)40.4
Charge 3 Ice Cubes
Cold Damage (ES)15-35+10+20+30+40+40
Cold Damage (LoD)15-35+8+10+21+31+41
Radius of Ice Cubes (ES) (yards)2.67
Radius of Ice Cubes (LoD) (yards)2
Freeze Duration (seconds)40.4
Attack Rating (ES)90+15
Attack Rating (LoD)15+7
Attack Rating after each Charge+50
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
Mana Cost2
Synergies
Fists of Fire: +10% Cold Damage Per Level
Claws of Thunder: +10% Cold Damage Per Level
Phoenix Strike: +15% Cold Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Claws of Thunder

Difference from the LoD version
Improved synergies.
Pros
Has the best damage of four elemental charge-up skills.
Cons
Claw only skill. Lightning damage is unstable because the min damage is 1.
slvl12-89-1617-2223-2829+
Charge 1 Melee Lightning Damage
Min Lightning Damage1
Max Lightning Damage (ES)60+20+40+60+90+90
Max Lightning Damage (LoD)80+20+40+60+80+100
Charge 2 Lightning (Sorceress Spell)
Min Lightning Damage1
Max Lightning Damage (ES)60+20+40+60+90+90
Max Lightning Damage (LoD)80+20+40+60+80+100
Charge 3 Nova
Min Lightning Damage1
Max Lightning Damage (ES)30+15+30+45+60+60
Max Lightning Damage (LoD)30+15+25+35+45+65
Attack Rating (ES)75+15
Attack Rating (LoD)15+7
Attack Rating after each Charge+50
Charge Duration (ES) (seconds)15
Charge Duration (LoD) (seconds)9
Mana Cost4
Synergies
Fists of Fire: +10% Cold Damage Per Level
Claws of Thunder: +10% Cold Damage Per Level
Phoenix Strike: +15% Cold Damage Per Level
Tiger Strike: +1 Second Duration Per Level
Cobra Strike: +1 Second Duration Per Level
Fists of Fire: +1 Second Duration Per Level
Claws of Thunder: +1 Second Duration Per Level
Phoenix Strike: +1 Second Duration Per Level

Tiger Strike

Difference from the LoD version
Pros
Cons
slvl12-89-1617-2223-2829+
Charge 1 +% damage bonus100+20+20+20+20+20
Charge 2 +% damage bonus200+40+40+40+40+40
Charge 3 +% damage bonus300+60+60+60+60+60
percentage bonus to attack rating48+12+12+12+12+12
mana cost

Tiger Strike

Difference from the LoD version
Pros
Cons
slvl12-89-1617-2223-2829+
Charge 1 +% damage bonus100+20+20+20+20+20
Charge 2 +% damage bonus200+40+40+40+40+40
Charge 3 +% damage bonus300+60+60+60+60+60
percentage bonus to attack rating48+12+12+12+12+12
mana cost2

Cobra Strike

Difference from the LoD version
Pros
Cons
slvl12-89-1617-2223-2829+
Charge 1 +% Life Steal40+5+5+5+5+5
Charge 2 +% Life and Mana Steal40+5+5+5+5+5
Charge 3 +% Life and Mana Steal80+10+10+10+10+10
percentage bonus to attack rating60+15+15+15+15+15
mana cost2

Dragon Tail

Difference from the LoD version
Pros
Cons
slvl12-89-1617-2223-2829+
Radius in yards4
Fire Damage +%50+10+10+10+10+10
percentage bonus to attack rating100+25+25+25+25+25
mana cost10+0.5+0.5+0.5+0.5+0.5

Dragon Talon

Difference from the LoD version
Pros
Cons
slvl12-89-1617-2223-2829+
Kicks1
Kick Damage +%40+12
percentage bonus to attack rating75+25
mana cost6

Dragon Claw

Difference from the LoD version
Pros
Cons
slvl12-89-1617-2223-2829+
Damage +%100+12+12+12+12+12
percentage bonus to attack rating75+25+25+25+25+25
mana cost2

Iaigiri

Difference from the LoD version
Pros
Cons
slvl12-89-1617-2223-2829+
Magic Damage +%1+1+1+1 stops at level 19
Damage +%150+20+20+20+20+20
percentage bonus to attack rating60+12+12+12+12+12
Defense Bonus +%100+20+20+20+20+20
mana cost2+0.125+0.125+0.125+0.125+0.125

Dragon Flight

Difference from the LoD version
Pros
Cons
slvl12-89-1617-2223-2829+
Radius in yards18
Kick Damage +%200+25+25+25+25+25
percentage bonus to attack rating150+25+25+25+25+25
mana cost15

Cold Wave

slapshot6819
by the way, I am building a frozen wave assassin and i had a few questions about the skill. first, if i'm not mistakin, the cast rate is actually based on ias, right? also, how long does it chill for?

Blinn
Don't know about cast rate, but I would guess is that its from FCR not IAS. (correct)

Chill duration I believe is 8 seconds at level 1, +1 second for each additional level. (correct)
High level Cold Waves seem to chill almost forever when I tried it in nightmare, of course it will be less effective in Hell.

The damage on Cold Wave is not impressive, to state it mildly. I didn't pump synergies but the skill itself is so low in damage I don't think any amount of synergies will make much of a difference. I doubt it was meant as a killing skill but it is very good at breaking up packs of enemies. The mass knockback effect makes it a very nice backup skill, if you're in danger just cast it repeatedly to push everything away.


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