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#contents
**[[Martial Arts]] [#g352fa4c]
***Phoenix Strike [#xeefacda]
:Difference from the LoD version|Improved explosion radius, damage (especiallly cold damage) and synergies.
:Pros|Deals one of three enemental damage of your choice.
:Cons|Each damage is inferior to that of the single elemental charge-up skills.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|>|>|>|>|>|>|LEFT:Charge 1 Meteor|
|Fire Damage (ES)|24-48|+12|+24|+36|+48|+48|
|Fire Damage (LoD)|20-40|+10|+20|+31|+40|+48|
|Fire Damage Per Second (ES)|8-16|+8|+16|+24|+32|+32|
|Fire Damage Per Second (LoD)|6-10|+5|+10|+16.5|+23|+31|
|Fire Duration (Second)|1.2|>|>|>|>|0.6|
|Radius of Explosion (ES) (yards)|>|>|>|>|>|6|
|Radius of Explosion (LoD) (yards)|>|>|>|>|>|4|
||||||||
|>|>|>|>|>|>|LEFT:Charge 2 Chain Lightning|
|Min Lightning Damage|>|>|>|>|>|1|
|Max Lightning Damage (ES)|60|+20|+40|+60|+90|+90|
|Max Lightning Damage (LoD)|40|+20|+40|+60|+80|+100|
|Chain Lightning Skip Radius (ES) (yards)|>|>|>|>|>|8|
|Chain Lightning Skip Radius (LoD) (yards)|>|>|>|>|>|5.67|
||||||||
|>|>|>|>|>|>|LEFT:Charge 3 Chaos Ice Bolt|
|Cold Damage (ES)|15-35|+10|+20|+30|+40|+40|
|Cold Damage (LoD)|16-2|+4|+8|+12.5|+20.5|+28.5|
|Cold Length (seconds)|4|>|>|>|>|0.6|
||||||||
|Attack Rating (ES)|105|>|>|>|>|+15|
|Attack Rating (LoD)|15|>|>|>|>|+7|
|Attack Rating after each Charge (ES)|>|>|>|>|>|none|
|Attack Rating after each Charge (LoD)|>|>|>|>|>|+25|
|Charge Duration (ES) (seconds)|>|>|>|>|>|15|
|Charge Duration (LoD) (seconds)|>|>|>|>|>|9|
|Mana Cost|>|>|>|>|>|4|

:Synergies|
'''Fists of Fire:''' +10% Fire/Cold/Lightning Damage Per Level
'''Claws of Thunder:''' +10% Fire/Cold/Lightning Damage Per Level
'''Blades of Ice:''' +10% Fire/Cold/Lightning Damage Per Level
'''Tiger Strike:''' +1 Second Duration Per Level
'''Cobra Strike:''' +1 Second Duration Per Level
'''Claws of Thunder:''' +1 Second Duration Per Level
'''Blades of Ice:''' +1 Second Duration Per Level
'''Phoenix Strike:''' +1 Second Duration Per Level



***Fists of Fire [#e39d7dc6]
:Difference from the LoD version|Improved explosion radius and synergies.
:Pros|Decent and tight damage.
:Cons|Claw only skill. Less damage than Claws of thunder.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|>|>|>|>|>|>|LEFT:Charge 1 Melee Fire Damage|
|Fire Damage (ES)|5-10|+5|+15|+25|+40|+40|
|Fire Damage (LoD)|6-10|+5|+10.5|+21|+31.5|+42|
||||||||
|>|>|>|>|>|>|LEFT:Charge 2 Fire Explosion|
|Fire Damage (ES)|5-10|+5|+15|+25|+40|+40|
|Fire Damage (LoD)|6-10|+5|+10.5|+21|+31.5|+42|
|Radius of Explosion (ES) (yards)|>|>|>|>|>|3.33|
|Radius of Explosion (LoD) (yards)|>|>|>|>|>|2.67|
||||||||
|>|>|>|>|>|>|LEFT:Charge 3 Fire Patch|
|Fire Damage Per Second (ES)|12-25|+12|+25|+37|+50|+50|
|Fire Damage Per Second (LoD)|6-10|+5|+10|+16.5|+23|+31|
|Radius of Fire Patch (ES) (yards)|>|>|>|>|>|5.33|
|Radius of Fire Patch (LoD) (yards)|>|>|>|>|>|2.67|
||||||||
|Attack Rating (ES)|45|>|>|>|>|+15|
|Attack Rating (LoD)|15|>|>|>|>|+7|
|Attack Rating after each Charge|>|>|>|>|>|+50|
|Physical->Fire Convert%|>|>|>|>|>|slvl x 3|
|Charge Duration (ES) (seconds)|>|>|>|>|>|15|
|Charge Duration (LoD) (seconds)|>|>|>|>|>|9|
|Mana Cost|>|>|>|>|>|3|

:Synergies|'''Claws of Thunder:''' +7% Fire Damage Per Level
'''Blades of Ice:''' +7% Fire Damage Per Level
'''Phoenix Strike:''' +14% Fire Damage Per Level
'''Tiger Strike:''' +1 Second Duration Per Level
'''Cobra Strike:''' +1 Second Duration Per Level
'''Claws of Thunder:''' +1 Second Duration Per Level
'''Blades of Ice:''' +1 Second Duration Per Level
'''Phoenix Strike:''' +1 Second Duration Per Level

***Blades of Ice [#z2e539fe]
:Difference from the LoD version|Improved explosion radius and synergies.
:Pros|Freeze effect with a good AoE and duration.
:Cons|Claw only skill. Damage is lower than other elemental charge-up skills.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|>|>|>|>|>|>|LEFT:Charge 1 Melee Cold Damage|
|Cold Damage (ES)|15-35|+10|+20|+30|+40|+40|
|Cold Damage (LoD)|15-35|+8|+10|+21|+31|+41|
|Cold Duration (seconds)|4|>|>|>|>|0.4|
||||||||
|>|>|>|>|>|>|LEFT:Charge 2 Ice Explosion|
|Cold Damage (ES)|15-35|+10|+20|+30|+40|+40|
|Cold Damage (LoD)|15-35|+8|+10|+21|+31|+41|
|Radius of Explosion (ES) (yards)|>|>|>|>|>|5.33|
|Radius of Explosion (LoD) (yards)|>|>|>|>|>|4|
|Cold Duration (seconds)|4|>|>|>|>|0.4|
||||||||
|>|>|>|>|>|>|LEFT:Charge 3 Ice Cubes|
|Cold Damage (ES)|15-35|+10|+20|+30|+40|+40|
|Cold Damage (LoD)|15-35|+8|+10|+21|+31|+41|
|Radius of Ice Cubes (ES) (yards)|>|>|>|>|>|2.67|
|Radius of Ice Cubes (LoD) (yards)|>|>|>|>|>|2|
|Freeze Duration (seconds)|4|>|>|>|>|0.4|
||||||||
|Attack Rating (ES)|90|>|>|>|>|+15|
|Attack Rating (LoD)|15|>|>|>|>|+7|
|Attack Rating after each Charge|>|>|>|>|>|+50|
|Charge Duration (ES) (seconds)|>|>|>|>|>|15|
|Charge Duration (LoD) (seconds)|>|>|>|>|>|9|
|Mana Cost|>|>|>|>|>|2|

:Synergies|'''Fists of Fire:''' +10% Cold Damage Per Level
'''Claws of Thunder:''' +10% Cold Damage Per Level
'''Phoenix Strike:''' +15% Cold Damage Per Level
'''Tiger Strike:''' +1 Second Duration Per Level
'''Cobra Strike:''' +1 Second Duration Per Level
'''Fists of Fire:''' +1 Second Duration Per Level
'''Claws of Thunder:''' +1 Second Duration Per Level
'''Phoenix Strike:''' +1 Second Duration Per Level

***Claws of Thunder [#jab5cf88]
:Difference from the LoD version|Improved synergies.
:Pros|Has the best damage of four elemental charge-up skills.
:Cons|Claw only skill. Lightning damage is unstable because the min damage is 1.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|>|>|>|>|>|>|LEFT:Charge 1 Melee Lightning Damage|
|Min Lightning Damage|>|>|>|>|>|1|
|Max Lightning Damage (ES)|60|+20|+40|+60|+90|+90|
|Max Lightning Damage (LoD)|80|+20|+40|+60|+80|+100|
||||||||
|>|>|>|>|>|>|LEFT:Charge 2 Lightning (Sorceress Spell)|
|Min Lightning Damage|>|>|>|>|>|1|
|Max Lightning Damage (ES)|60|+20|+40|+60|+90|+90|
|Max Lightning Damage (LoD)|80|+20|+40|+60|+80|+100|
|Max Lightning Damage (LoD)|40|+20|+40|+60|+80|+100|
||||||||
|>|>|>|>|>|>|LEFT:Charge 3 Nova|
|Min Lightning Damage|>|>|>|>|>|1|
|Max Lightning Damage (ES)|30|+15|+30|+45|+60|+60|
|Max Lightning Damage (LoD)|30|+15|+25|+35|+45|+65|
||||||||
|Attack Rating (ES)|75|>|>|>|>|+15|
|Attack Rating (LoD)|15|>|>|>|>|+7|
|Attack Rating after each Charge|>|>|>|>|>|+50|
|Charge Duration (ES) (seconds)|>|>|>|>|>|15|
|Charge Duration (LoD) (seconds)|>|>|>|>|>|9|
|Mana Cost|4|>|>|>|>|>|
|Mana Cost|>|>|>|>|>|4|

:Synergies|'''Fists of Fire:''' +10% Cold Damage Per Level
'''Claws of Thunder:''' +10% Cold Damage Per Level
'''Phoenix Strike:''' +15% Cold Damage Per Level
'''Tiger Strike:''' +1 Second Duration Per Level
'''Cobra Strike:''' +1 Second Duration Per Level
'''Fists of Fire:''' +1 Second Duration Per Level
'''Claws of Thunder:''' +1 Second Duration Per Level
'''Phoenix Strike:''' +1 Second Duration Per Level

***Tiger Strike [#df23da37]
:Difference from the LoD version|
:Pros|
:Cons|

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Charge 1 +% damage bonus|100|+20|+20|+20|+20|+20|
|Charge 2 +% damage bonus|200|+40|+40|+40|+40|+40|
|Charge 3 +% damage bonus|300|+60|+60|+60|+60|+60|
|percentage bonus to attack rating|48|+12|+12|+12|+12|+12|
|mana cost|||||||


***Tiger Strike [#df23da37]
:Difference from the LoD version|
:Pros|
:Cons|

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Charge 1 +% damage bonus|100|+20|+20|+20|+20|+20|
|Charge 2 +% damage bonus|200|+40|+40|+40|+40|+40|
|Charge 3 +% damage bonus|300|+60|+60|+60|+60|+60|
|percentage bonus to attack rating|48|+12|+12|+12|+12|+12|
|mana cost|2||||||

***Cobra Strike [#p92a2ccd]
:Difference from the LoD version|
:Pros|
:Cons|

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Charge 1 +% Life Steal|40|+5|+5|+5|+5|+5|
|Charge 2 +% Life and Mana Steal|40|+5|+5|+5|+5|+5|
|Charge 3 +% Life and Mana Steal|80|+10|+10|+10|+10|+10|
|percentage bonus to attack rating|60|+15|+15|+15|+15|+15|
|mana cost|2||||||

***Dragon Tail [#mb0e62b3]
:Difference from the LoD version|
:Pros|
:Cons|

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Radius in yards|4||||||
|Fire Damage +%|50|+10|+10|+10|+10|+10|
|percentage bonus to attack rating|100|+25|+25|+25|+25|+25|
|mana cost|10|+0.5|+0.5|+0.5|+0.5|+0.5|

***Dragon Talon [#w8c45df7]
:Difference from the LoD version|
:Pros|
:Cons|

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Kicks|1||||||
|Kick Damage +%|40|+12|||||
|percentage bonus to attack rating|75|+25|||||
|mana cost|6||||||

***Dragon Claw [#w9f0a1b4]
:Difference from the LoD version|
:Pros|
:Cons|
:Difference from the LoD version|Improved damage.
:Notes|Dragon Claw is the only attack skill that requires dual claw. DC consists of two swings, and the fastest speed is 10 frames (5 frames per swing). This isn't bad as it sounds, because so-called 4 frame zeal (the fastest zeal) has the ending animation and the average speed is roughly 4.8 frame per swing. The fastest DC is nearly as fast as the fastest Zeal and has better damage bonus.

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Damage +%|100|+12|+12|+12|+12|+12|
|percentage bonus to attack rating|75|+25|+25|+25|+25|+25|
|mana cost|2||||||
:|The most popular usage of DC is finisher, the skill to release charge-ups. The skill description reads DC releases the charge twice, but it actually does only once. Even the fastest DC requires 10 frames to release a charge, while single action attack (normal attack/Iaigiri) requires only 7 frames. If you like to release charges as fast as possible, a single action attack would be better. But you can also think like this: DC let you land another physical blow (with good ED) in only 3 frame. After all, using DC as the finisher isn't so bad, especially when you equip a 1H weapon (ie. the only single attack you can use is normal attack.)

:|Another usage is the main attack skill. As stated above, DC is as good as Zeal. A pure DC build (using only DC) is possible, and can be better than using charge-up skills in some cases, say with tons of Crushing Blow and/or CtC Static. Like Zealots, pure DC builds may lack AoE (ie. weak against a large mob). 1 point in Death Sentry will make up for the lack of AoE well.

:Pros|Fast attack. Triggers CtC spells frequently.
:Cons|Requires dual claw. Release only one charge per two swings.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage% (ES)|100|>|>|>|>|+16|
|Damage% (LoD)|50|>|>|>|>|+5|
|Attack Rating (ES)|75|>|>|>|>|+25|
|Attack Rating (LoD)|40|>|>|>|>|+25|
|Mana Cost|>|>|>|>|>|2|

:Synergies|'''Dragon Talon:''' +4% Damage Per Level
'''Dragon Tail:''' +4% Damage Per Level
'''Dragon Flight:''' +4% Damage Per Level
'''Melee Mastery:''' +8% Damage Per Level


***Iaigiri [#t985f1fa]
:Difference from the LoD version|
:Pros|
:Cons|

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Magic Damage +%|1|+1|+1|>|>|CENTER:+1 stops at level 19|
|Damage +%|150|+20|+20|+20|+20|+20|
|percentage bonus to attack rating|60|+12|+12|+12|+12|+12|
|Defense Bonus +%|100|+20|+20|+20|+20|+20|
|mana cost|2|+0.125|+0.125|+0.125|+0.125|+0.125|

***Dragon Flight [#l5f0ce18]
:Difference from the LoD version|
:Pros|
:Cons|

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Radius in yards|18||||||
|Kick Damage +%|200|+25|+25|+25|+25|+25|
|percentage bonus to attack rating|150|+25|+25|+25|+25|+25|
|mana cost|15||||||


***Cold Wave [#id6232b7]
slapshot6819
by the way, I am building a frozen wave assassin and i had a few questions about the skill. first, if i'm not mistakin, the cast rate is actually based on ias, right? also, how long does it chill for? 
:A new ES skill|This is Baal's Cold Wave with improved damage.
:Pros|Good AoE. Very defensive (chill and knockbak effect). Good for Trappers and Shuriken Assassins to keep monsters away.
:Cons|To use this skill as the main skill, you may need oskill Cold Mastery or +Cold Skill Damage items.

Blinn
Don't know about cast rate, but I would guess is that its from FCR not IAS. (correct)
|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Cold Damage (ES R3D)|13.5-27|+5|+7.5|+10|+12.5|+12.5|
|Cold Damage (ES R3E)|12-24|+12|+16|+20|+24|+24|
|Cold Length (seconds)|4|>|>|>|>|+1|
|Mana Cost (ES R3D)|22|>|>|>|>|+1|
|Mana Cost (ES R3E)|16|>|>|>|>|+1|

Chill duration I believe is 8 seconds at level 1, +1 second for each additional level. (correct)
High level Cold Waves seem to chill almost forever when I tried it in nightmare, of course it will be less effective in Hell. 
:Synergies|'''Cold Blast:''' +8% Cold Damage Per Level
'''Blades of Ice:''' +8% Cold Damage Per Level
'''Phoenix Strike:''' +4% Cold Damage Per Level

The damage on Cold Wave is not impressive, to state it mildly. I didn't pump synergies but the skill itself is so low in damage I don't think any amount of synergies will make much of a difference. I doubt it was meant as a killing skill but it is very good at breaking up packs of enemies. The mass knockback effect makes it a very nice backup skill, if you're in danger just cast it repeatedly to push everything away.


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