//Changed back the explanation of Holy Elemental Auras to the old version.
//Please see the following link. (23 Oct, 2006) 
//http://miyoshino.la.coocan.jp/eswiki/?FAQ#c76f328d

#contents
**[[Offensive Auras]] [#j2f4a141]
***Protection From Evil [#qd8289f9]
:A new ES skill|Sanctuary is replaced by this skill. LoD items with Sanctuary are spawned with PfE in ES.
:Difference from Sanctuary|Knockback and Magic Damage also works against Demons and Animals. Melee bonus also works against Demons. No negating resistance of Undead.
:Pros|Knockback prevents the caster from getting mobbed. Effective against all kinds of enemy. Decent melee bonus.
:Cons|Knockback can be annoying to melee characters. The melee bonus only affects the caster. 

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Magic Damage|2-6|+2|+4|+8|+16|+16|
|Damage% vs. Undead/Demon|15|>|>|>|>|+15|
|AR vs. Undead/Demon|25|>|>|>|>|+25|
|Radius (yards)|2|>|>|>|>|+0.67|

:Synergies|'''Might:''' +5% Damage vs. Undead/Demon Per Level
'''Fanaticism:''' +5% Damage vs. Undead/Demon Per Level
'''Cleansing:''' +8% Aura Magic Damage Per Level
'''Holy Bolt:''' +8% Aura Magic Damage Per Level
'''Blessed Hammer:''' +8% Aura Magic Damage Per Level
'''Fist of the Heavens:''' +8% Aura Magic Damage Per Level

***Annihilation [#m720aa63]
:A new ES skill|Blessed Aim is replaced by this skill.
:Pros|Both Crushing Blow and Skill IAS are very effective.
:Cons|It's not difficult to gain much Crushing Blow by items in ES.

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Skill IAS%|6|10|14|17|20|22|23|24|26|27|28|29|>|30|31|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Skill IAS%|>|>|32|>|33|>|>|34|>|>|35|>|>|>|36|

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|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Skill IAS%|>|36|>|>|>|>|37|>|>|>|>|>|>|>|38|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Skill IAS%|>|>|38|>|>|>|>|>|>|>|>|>|>|39|40|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Crushing Blow%|12.5|>|>|>|>|+2.5|
|Radius (yards)|10.6|>|>|>|>|+1.33|

:Synergy|'''Might:''' +2% Crushing Blow Per Level

***Thorns [#g1ca0337]
:Difference from the LoD version|Improved damage return. Also grants Open Wounds and Prevent Monster Heal to the party.
:Pros|The old Thorns and Conversion combo is now safe.
:Cons|Useless against casters and ranged attackers.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage Return% (ES)|250|>|>|>|>|75|
|Damage Return% (LoD)|250|>|>|>|>|40|
|Open Wounds%|12.5|>|>|>|>|+2.5|
|Radius (yards)|10.6|>|>|>|>|+1.33|

:Synergy|'''Vigor:''' +25% Damage Return Per Level
'''Conversion:''' +25% Damage Return Per Level
'''Conviction:''' +25% Damage Return Per Level
'''Vigor:''' +1% Open Wounds Per Level
'''Conversion:''' +1% Open Wounds Per Level
'''Conviction:''' +1% Open Wounds Per Level

***Holy Fire [#d8dc00ef]
:Difference from the LoD version|Much improved synergy. Aura damages more frequently.  The effect of Fire Mastery to this skill is halved. 
(If the caster activates Holy Fire and attacks, Fire Mastery works twice. It boosts both Holy Fire itself, and the enchanted fire damage on the weapon. Only the former is halved.)

:Pros|Oskill Fire Mastery and +Fire Skill Damage are easily available in ES, which still boost this skill a lot in spite of 1/2 penalty. 
:Cons|Doesn't benefit minions and party members.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Fire Damage (ES)|2-6|+2|+4|+8|+12|+12|
|Aura Fire Damage (LoD)|1-3|+0.5|+1|+1.5|+2.5|+3.5|
|Aura Interval (seconds) (ES)|>|>|>|>|>|1|
|Aura Interval (seconds) (LoD)|>|>|>|>|>|2|
|Attack Fire Damage|>|>|>|>|>|Aura Damage x 600%|
|Radius (yards)|4|>|>|>|>|+0.67|

:Synergies|'''Protection From Fire:''' +12% Fire Damage Per Level
'''Salvation:''' +6% Fire Damage Per Level
'''Vengeance:''' +6% Fire Damage Per Level

***Might [#v089e1d1]
:Difference from the LoD version|Improved damage bonus.
:Pros|Might grants better damage bonus than Fanaticism. IAS bonus of Fanaticism is diminishing return, so it's an idea to hire a Fanaticism mercenary and use Might for yourself.
:Cons|No IAS bonus.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage% (ES)|50|>|>|>|>|+15|
|Damage% (LoD)|40|>|>|>|>|+10|
|Radius (yards)|10.6|>|>|>|>|+1.33|

:Synergies|'''Blessed Aim:''' +5% Damage Per Level
'''Thorns:''' +5% Damage Per Level
'''Blessed Hammer:''' +5% Damage Per Level
'''Vigor:''' +5% Damage Per Level

***Concentration [#g8b02e18]
:Difference from the LoD version|Slightly less damage bonus.
:Pros|Uninteruptable Attack. The only aura that boosts Blessed Hammer.
:Cons|No IAS bonus.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage% (ES)|45|>|>|>|>|+14|
|Damage% (LoD)|50|>|>|>|>|+15|
|Uninteruptable Attack%|>|>|>|>|>|95|
|Radius (yards)|10.6|>|>|>|>|+1.33|

:Synergies|'''Annihilation:''' +4% Damage Per Level
'''Charge:''' +4% Damage Per Level
'''Might:''' +4% Damage Per Level

***Holy Freeze [#s956076b]
:Difference from the LoD version|Much improved synergy. Aura damages more frequently.  The effect of Cold Mastery to this skill is halved. 
(If the caster activates Holy Fireeze and attacks, Cold Mastery works twice. It boosts both Holy Freeze itself, and the enchanted cold damage on the weapon. Only the former is halved.)

:Pros|Slowing enemy is nice. Oskill Cold Mastery and +Cold Skill Damage are easily available in ES, which still boost this skill a lot in spite of 1/2 penalty. 
:Cons|Doesn't benefit minions and party members.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Cold Damage (ES)|1.5-4.5|+1.5|+3|+6|+9|+9|
|Aura Cold Damage (LoD)|2-3|+1|+2|+3|+4|+5|
|Aura Slow%|30|>|>|>|>|(capped at 60 at slvl 60)|
|Aura Interval (seconds) (ES)|>|>|>|>|>|1|
|Aura Interval (seconds) (LoD)|>|>|>|>|>|2|
|Attack Cold Damage|>|>|>|>|>|Aura Damage x 500%|
|Radius (yards)|4|>|>|>|>|+0.67|

:Synergies|'''Protection From Cold:''' +12% Cold Damage Per Level
'''Salvation:''' +6% Cold Damage Per Level
'''Vengeance:''' +6% Cold Damage Per Level

***Summon Annointed Bear [#j9c884ae]
:Difference from Summon Grizzly|Has AR, Def, Life and Damage bonuses which is equal to the passive bonuses of Druid summons. Reported to have a less agressive AI (unconfirmed). Improved damage and run/walk speed.

:Pros|Native summoning skill is always nice. Even a low level Bear is useful to control crowds and attract fire. A high level one can deal decent damage. 
:Cons|Reported to have a less agressive AI.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Life|975|>|>|>|>|+130|
|Min Damage|30|+10|+20|+30|+40|+40|
|Max Damage|60|+10|+20|+30|+40|+40|
|Damage%|25|>|>|>|>|+10|
|Attack Rating|350|>|>|>|>|+45|
|Mana Cost|40|>|>|>|>|+2|

***Holy Shock [#p70597ca]
:Difference from the LoD version|Much improved synergy. Aura damages more frequently.  The effect of Lightning Mastery to this skill is halved. 
(If the caster activates Holy Shock and attacks, Lightning Mastery works twice. It boosts both Holy Shock itself, and the enchanted Lightning damage on the weapon. Only the former is halved.)

:Pros|Oskill Lightning Mastery and +Lightning Skill Damage are easily available in ES, which still boost this skill a lot in spite of 1/2 penalty. 
:Cons|Doesn't benefit minions and party members.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Min Lightning Damage|1|>|>|>|>|+0|
|Aura Max Lightning Damage (ES)|10|+5|+9|+17|+25|+25|
|Aura Max Lightning Damage (LoD)|10|+6|+8|+10|+12|+15|
|Aura Interval (seconds) (ES)|>|>|>|>|>|1|
|Aura Interval (seconds) (LoD)|>|>|>|>|>|2|
|Attack Lightning Damage|>|>|>|>|>|Aura Damage x 600%|
|Radius (yards)|4|>|>|>|>|+0.67|

:Synergies|'''Protection From Lightning:''' +12% Lightning Damage Per Level
'''Salvation:''' +6% Lightning Damage Per Level
'''Vengeance:''' +6% Lightning Damage Per Level


***Fanaticism [#r5bf9195]
:Difference from the LoD version|Less damage bonus to the caster. More damage bonus to other party members. Slightly longer radius.
:Pros|Skill IAS is very effective. Increases not only damage but also Attack Rating.
:Cons|Short radius.

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Skill IAS%|14|18|20|23|25|26|27|28|29|30|>|31|32|>|33|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Skill IAS%|>|>|>|34|>|>|35|>|>|>|36|>|>|>|37|

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|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Skill IAS%|>|>|>|>|>|38|>|>|>|>|>|>|>|>|39|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Skill IAS%|>|>|>|>|>|>|>|>|>|>|>|>|>|39|40|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Party's Damage% (ES)|30|>|>|>|>|+9|
|Party's Damage% (LoD)|25|>|>|>|>|+8.5|
|Caster's Damage% (ES)|40|>|>|>|>|+12|
|Caster's Damage% (LoD)|50|>|>|>|>|+17|
|Attack Rating%|40|>|>|>|>|+5|
|Radius (yards)|8.67|>|>|>|>|+0.66|
|Radius (yards)|7.33|>|>|>|>|+0.66|

:Synergies|'''Might:''' +4% Damage Per Level
'''Concentration:''' +4% Damage Per Level

***Conviction [#d5ded268]
:Difference from the LoD version|Has mild diminished return. -Resist is capped at -130% and -Defense is capped at -80%.
:Pros|Still the strongest immune breaking skill in the game.
:Cons|Can't lower Magic and Poison resist. Because of Conviction mercenary and oskill Conviction, activating Conviction for yourself isn't absolutely necessary any longer.   

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Enemy's F/C/L|-32|-39|-45|-50|-54|-57|-60|-63|-66|-68|-70|-72|-74|-76|-78|
|Enemy's Def%|-46|-50|-54|-57|-60|-62|-63|-64|-66|-67|-68|-69|>|-70|-71|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Enemy's F/C/L|-80|-81|-83|-84|-86|-87|-89|-90|-92|-93|-94|-96|-97|-98|-99|
|Enemy's Def%|>|>|-72|>|-73|>|>|-74|>|>|-75|>|>|>|-76|

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|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Enemy's F/C/L|-101|-102|-103|-104|-105|-107|-108|-109|-110|-111|-112|-114|-115|-116|-117|
|Enemy's Def%|>|-76|>|>|>|>|-77|>|>|>|>|>|>|>|-78|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Enemy's F/C/L|-118|-119|-120|-122|-123|-124|-125|-126|-127|-128|>|>|>|-129|-130|
|Enemy's Def%|>|>|-78|>|>|>|>|>|>|>|>|>|>|-79|-80|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Radius (yards)|13.3|>|>|>|>|+0|

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