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[[Paladin]] - [[Defensive Auras]] / Offensive Auras / [[Combat Skills]] 

#contents
**[[Offensive Auras]] [#j2f4a141]
**Offensive Auras [#j2f4a141]
***Protection From Evil [#qd8289f9]
:Required Level|1
:Prerequisites|'''None'''
:A new ES skill|Sanctuary is replaced by this skill. LoD items with Sanctuary are spawned with PfE in ES.
:Difference from Sanctuary|Knockback and Magic Damage also works against Demons and Animals. Melee bonus also works against Demons. No negating resistance of Undead.
:Pros|Knockback prevents the caster from getting mobbed. Effective against all kinds of enemy. Decent melee bonus.
:Cons|Knockback can be annoying to melee characters. The melee bonus only affects the caster. 
:Cons|Knockback can be annoying to melee characters. The melee bonus only affects the caster of PfE. 

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Magic Damage|2-6|+2|+4|+8|+16|+16|
|Aura Magic Damage|3-12|+3|+6|+12|+24|+24|
|Aura Interval (seconds)|>|>|>|>|>|3|
|Damage% vs. Undead/Demon|15|>|>|>|>|+15|
|AR vs. Undead/Demon|25|>|>|>|>|+25|
|Radius (yards)|2|>|>|>|>|+0.67|
|Radius (yards)|2|>|>|>|>|+0.67 (Capped at 40 yards)|
|Mana Cost|>|>|>|>|>|1|


:Synergies|'''Might:''' +5% Damage vs. Undead/Demon Per Level
'''Fanaticism:''' +5% Damage vs. Undead/Demon Per Level
'''Cleansing:''' +8% Aura Magic Damage Per Level
'''Holy Bolt:''' +8% Aura Magic Damage Per Level
'''Blessed Hammer:''' +8% Aura Magic Damage Per Level
'''Fist of the Heavens:''' +8% Aura Magic Damage Per Level

***Annihilation [#m720aa63]
:A new ES skill|Blessed Aim is replaced with this skill.
:Pros|Both Crushing Blow and Skill IAS are very effective.
:Cons|It's not difficult to gain much Crushing Blow by items in ES.
:Required Level|1
:Prerequisites|'''None'''
:A new ES skill|Blessed Aim is replaced by this skill.
:Pros|Both Crushing Blow and Skill IAS are very effective. very good aura for summoners if you can get a item with it or make a oskill summoner pally.

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Skill IAS%|6|10|14|17|20|22|23|24|26|27|28|29|>|30|31|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Skill IAS%|>|>|32|>|33|>|>|34|>|>|35|>|>|>|36|

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|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Skill IAS%|>|36|>|>|>|>|37|>|>|>|>|>|>|>|38|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Skill IAS%|>|>|38|>|>|>|>|>|>|>|>|>|>|39|40|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Crushing Blow%|12.5|>|>|>|>|+2.5|
|Radius (yards)|10.6|>|>|>|>|+1.33|
|Crushing Blow%|13|>|>|>|>|+2 (Capped at 63 at slvl 25)|
|Radius (yards)|10.6|>|>|>|>|+1.33 (Capped at 40 yards)|

:Synergy|'''Might:''' +2% Crushing Blow Per Level

***Thorns [#g1ca0337]
:Required Level|6
:Prerequisites|'''Protection From Evil (1)'''
:Difference from the LoD version|Improved damage return. Also grants Open Wounds and Prevent Monster Heal to the party.
:Pros|The old Thorns and Conversion combo is now safe.
:Cons|Useless against casters and ranged attackers.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage Return% (ES)|250|>|>|>|>|75|
|Damage Return% (LoD)|250|>|>|>|>|40|
|Damage Return% (ES)|250|>|>|>|>|60|
|BGCOLOR(#FFAAAA):Damage Return% (LoD)|250|>|>|>|>|40|
|Open Wounds%|12.5|>|>|>|>|+2.5|
|Radius (yards)|10.6|>|>|>|>|+1.33|
|Radius (yards)|10.6|>|>|>|>|+1.33 (Capped at 40 yards)|

:Synergy|'''Vigor:''' +25% Damage Return Per Level
'''Conversion:''' +25% Damage Return Per Level
'''Conviction:''' +25% Damage Return Per Level
'''Vigor:''' +1% Open Wounds Per Level
'''Conversion:''' +1% Open Wounds Per Level
'''Conviction:''' +1% Open Wounds Per Level

***Holy Fire [#d8dc00ef]
:Difference from the LoD version|Much improved synergy. Aura damages more frequently.  The effect of Fire Mastery to this skill is halved. 
(If the caster activates Holy Fire and attacks using a melee weapon, Fire Mastery works twice. It boosts both Holy Fire itself, and any fire damage on melee weapons, including the fire damage added by Holy Fire. Only the former is halved. Ranged weapons do not benefit from a second application of Fire Mastery. In short, the effect of Fire Mastery is greater than normal for HF with melee weapons, but less than normal for HF with ranged weapons.)

:Pros|
:Required Level|12
:Prerequisites|'''None'''
:Difference from the LoD version|Improved synergy and damage. Aura damages more frequently.
:Pros|Oskill [[Fire Mastery>Fire Spells#e0e51840]] and +Fire Skill Damage are easily available in ES, which boost the attack fire damage twice.
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Fire Damage (ES)|2-6|+2|+4|+8|+12|+12|
|Aura Fire Damage (LoD)|1-3|+0.5|+1|+1.5|+2.5|+3.5|
|Aura Fire Damage (ES)|2-4|+1.5|+3|+6|+9|+9|
|BGCOLOR(#FFAAAA):Aura Fire Damage (LoD)|1-3|+0.5|+1|+1.5|+2.5|+3.5|
|Aura Interval (seconds) (ES)|>|>|>|>|>|1|
|Aura Interval (seconds) (LoD)|>|>|>|>|>|2|
|Attack Fire Damage|>|>|>|>|>|Aura Damage x 600%|
|Radius (yards)|4|>|>|>|>|+0.67|
|BGCOLOR(#FFAAAA):Aura Interval (seconds) (LoD)|>|>|>|>|>|2|
|Attack Fire Damage (ES)|>|>|>|>|>|Aura Damage x 400%|
|BGCOLOR(#FFAAAA):Attack Fire Damage (LoD)|>|>|>|>|>|Aura Damage x 600%|
|Radius (yards)|4|>|>|>|>|+0.67 (Capped at 40 yards)|

:Synergies|'''Protection From Fire:''' +12% Fire Damage Per Level
'''Salvation:''' +6% Fire Damage Per Level
'''Vengeance:''' +6% Fire Damage Per Level

***Might [#v089e1d1]
:Required Level|18
:Prerequisites|'''Protection From Evil (1), Thorns (6)'''
:Difference from the LoD version|Improved damage bonus.
:Pros|Might grants better damage bonus than Fanaticism. IAS bonus of Fanaticism is diminishing return, so it's an idea to hire a Fanaticism mercenary and use Might for yourself.
:Cons|No IAS bonus.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage% (ES)|50|>|>|>|>|+15|
|Damage% (LoD)|40|>|>|>|>|+10|
|Radius (yards)|10.6|>|>|>|>|+1.33|
|BGCOLOR(#FFAAAA):Damage% (LoD)|40|>|>|>|>|+10|
|Radius (yards)|10.6|>|>|>|>|+1.33 (Capped at 40 yards)|

:Synergies|'''Blessed Aim:''' +5% Damage Per Level
:Synergies|'''Annihilation:''' +5% Damage Per Level
'''Thorns:''' +5% Damage Per Level
'''Blessed Hammer:''' +5% Damage Per Level
'''Vigor:''' +5% Damage Per Level

***Concentration [#g8b02e18]