#contents
**[[Offensive Auras]] [#j2f4a141]
***Protection From Evil [#qd8289f9]
:Difference from Sanctuary|Knockback and Magic Damage also works against Demons and Animals. Melee bonus also works against Demons. No negating resistance of Undead.
:Pros|Knockback prevents the caster from getting mobbed. Effective against all kinds of enemy. Decent melee bonus.
:Cons|Knockback can be annoying to melee characters. The melee bonus only affects the caster. 

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Magic Damage|2-6|+2|+4|+8|+16|+16|
|Damage% vs. Undead/Demon|15|>|>|>|>|+15|
|AR vs. Undead/Demon|25|>|>|>|>|+25|
|Radius (yards)|2|>|>|>|>|+0.67|

:Synergies|'''Might:''' +5% Damage vs. Undead/Demon Per Level
'''Fanaticism:''' +5% Damage vs. Undead/Demon Per Level
'''Cleansing:''' +8% Aura Magic Damage Per Level
'''Holy Bolt:''' +8% Aura Magic Damage Per Level
'''Blessed Hammer:''' +8% Aura Magic Damage Per Level
'''Fist of the Heavens:''' +8% Aura Magic Damage Per Level

***Annihilation [#m720aa63]
:A new ES skill|Blessed Aim is replaced with this skill.
:Pros|Both Crushing Blow and Skill IAS are very effective.
:Cons|It's not difficult to gain much Crushing Blow by items in ES.

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Skill IAS%|6|10|14|17|20|22|23|24|26|27|28|29|>|30|31|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Skill IAS%|>|>|32|>|33|>|>|34|>|>|35|>|>|>|36|

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|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Skill IAS%|>|36|>|>|>|>|37|>|>|>|>|>|>|>|38|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Skill IAS%|>|>|38|>|>|>|>|>|>|>|>|>|>|39|40|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Crushing Blow%|12.5|>|>|>|>|+2.5|
|Radius (yards)|10.6|>|>|>|>|+1.33|

:Synergy|'''Might:''' +2% Crushing Blow Per Level

***Thorns [#g1ca0337]
:Difference from the LoD version|Improved damage return. Also grants Open Wounds and Prevent Monster Heal to the party.
:Pros|The old Thorns and Conversion combo is now safe.
:Cons|Useless against casters and ranged attackers.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage Return% (ES)|250|>|>|>|>|75|
|Damage Return% (LoD)|250|>|>|>|>|40|
|Open Wounds%|12.5|>|>|>|>|+2.5|
|Radius (yards)|10.6|>|>|>|>|+1.33|

:Synergy|'''Vigor:''' +25% Damage Return Per Level
'''Conversion:''' +25% Damage Return Per Level
'''Conviction:''' +25% Damage Return Per Level
'''Vigor:''' +1% Open Wounds Per Level
'''Conversion:''' +1% Open Wounds Per Level
'''Conviction:''' +1% Open Wounds Per Level

***Holy Fire [#d8dc00ef]
:Difference from the LoD version|Much improved synergy. Aura damages more frequently.  The effect of Fire Mastery to this skill is halved. 
(If the caster activates Holy Fire and attacks using a melee weapon, Fire Mastery works twice. It boosts both Holy Fire itself, and any fire damage on melee weapons, including the fire damage added by Holy Fire. Only the former is halved. Ranged weapons do not benefit from a second application of Fire Mastery. In short, the effect of Fire Mastery is greater than normal for HF with melee weapons, but less than normal for HF with ranged weapons.)

:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Fire Damage (ES)|2-6|+2|+4|+8|+12|+12|
|Aura Fire Damage (LoD)|1-3|+0.5|+1|+1.5|+2.5|+3.5|
|Aura Interval (seconds) (ES)|>|>|>|>|>|1|
|Aura Interval (seconds) (LoD)|>|>|>|>|>|2|
|Attack Fire Damage|>|>|>|>|>|Aura Damage x 600%|
|Radius (yards)|4|>|>|>|>|+0.67|

:Synergies|'''Protection From Fire:''' +12% Fire Damage Per Level
'''Salvation:''' +6% Fire Damage Per Level
'''Vengeance:''' +6% Fire Damage Per Level

***Might [#v089e1d1]
:Difference from the LoD version|Improved damage bonus.
:Pros|Might grants better damage bonus than Fanaticism. IAS bonus of Fanaticism is diminishing return, so it's an idea to hire a Fanaticism mercenary and use Might for yourself.
:Cons|No IAS bonus.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage% (ES)|50|>|>|>|>|+15|
|Damage% (LoD)|40|>|>|>|>|+10|
|Radius (yards)|10.6|>|>|>|>|+1.33|

:Synergies|'''Blessed Aim:''' +5% Damage Per Level
'''Thorns:''' +5% Damage Per Level
'''Blessed Hammer:''' +5% Damage Per Level
'''Vigor:''' +5% Damage Per Level

***Concentration [#g8b02e18]
:Difference from the LoD version|Slightly less damage bonus.
:Pros|Uninteruptable Attack. The only aura that boosts Blessed Hammer.
:Cons|No IAS bonus.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage% (ES)|45|>|>|>|>|+14|
|Damage% (LoD)|50|>|>|>|>|+15|
|Uninteruptable Attack%|>|>|>|>|>|95|
|Radius (yards)|10.6|>|>|>|>|+1.33|

:Synergies|'''Annihilation:''' +4% Damage Per Level
'''Charge:''' +4% Damage Per Level
'''Might:''' +4% Damage Per Level

***Holy Freeze [#s956076b]
:Difference from the LoD version|Much improved synergy. Aura damages more frequently.  The effect of Cold Mastery to this skill is halved. 
(If the caster activates Holy Freeze and attacks using a melee weapon, Cold Mastery works twice. It boosts both Holy Freeze itself, and the enchanted cold damage on the weapon. Only the former is halved. Ranged weapons do not benefit from the second application of Cold Mastery. In short, Cold Mastery boosts Holy Freeze damage more than normal if a melee weapon is used, but less than normal if a ranged weapon is used.)

:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Cold Damage (ES)|1.5-4.5|+1.5|+3|+6|+9|+9|
|Aura Cold Damage (LoD)|2-3|+1|+2|+3|+4|+5|
|Aura Slow%|30|>|>|>|>|(capped at 60 at slvl 60)|
|Aura Interval (seconds) (ES)|>|>|>|>|>|1|
|Aura Interval (seconds) (LoD)|>|>|>|>|>|2|
|Attack Cold Damage|>|>|>|>|>|Aura Damage x 500%|
|Radius (yards)|4|>|>|>|>|+0.67|

:Synergies|'''Protection From Cold:''' +12% Cold Damage Per Level
'''Salvation:''' +6% Cold Damage Per Level
'''Vengeance:''' +6% Cold Damage Per Level

***Annointed Bear [#j9c884ae]

***Holy Shock [#p70597ca]
:Difference from the LoD version|Much improved synergy. Aura damages more frequently.  The effect of Lightning Mastery to this skill is halved. 
(If the caster activates Holy Shock and attacks using a melee weapon, Lightning Mastery works twice. It boosts both Holy Shock itself, and the enchanted Lightning damage on the weapon. Only the former is halved. Missile weapons do not benefit from the second application of Lightning Mastery. In short, if a melee weapon is used, Lightning Mastery boosts Holy Shock damage more than normal, if a ranged weapon is used, Lightning Mastery boosts HS less than normal.)

:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Aura Min Lightning Damage|1|>|>|>|>|+0|
|Aura Max Lightning Damage (ES)|10|+5|+9|+17|+25|+25|
|Aura Max Lightning Damage (LoD)|10|+6|+8|+10|+12|+15|
|Aura Interval (seconds) (ES)|>|>|>|>|>|1|
|Aura Interval (seconds) (LoD)|>|>|>|>|>|2|
|Attack Lightning Damage|>|>|>|>|>|Aura Damage x 600%|
|Radius (yards)|4|>|>|>|>|+0.67|

:Synergies|'''Protection From Lightning:''' +12% Lightning Damage Per Level
'''Salvation:''' +6% Lightning Damage Per Level
'''Vengeance:''' +6% Lightning Damage Per Level


***Fanaticism [#r5bf9195]
:Difference from the LoD version|Less damage bonus to the caster. More damage bonus to other party members. Slightly longer radius.
:Pros|Skill IAS is very effective. Increases not only damage but also Attack Rating.
:Cons|Short radius.

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Skill IAS%|14|18|20|23|25|26|27|28|29|30|>|31|32|>|33|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Skill IAS%|>|>|>|34|>|>|35|>|>|>|36|>|>|>|37|

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|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Skill IAS%|>|>|>|>|>|38|>|>|>|>|>|>|>|>|39|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Skill IAS%|>|>|>|>|>|>|>|>|>|>|>|>|>|39|40|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Party's Damage% (ES)|30|>|>|>|>|+9|
|Party's Damage% (LoD)|25|>|>|>|>|+8.5|
|Caster's Damage% (ES)|40|>|>|>|>|+12|
|Caster's Damage% (LoD)|50|>|>|>|>|+17|
|Attack Rating%|40|>|>|>|>|+5|
|Radius (yards)|8.67|>|>|>|>|+0.66|
|Radius (yards)|7.33|>|>|>|>|+0.66|

:Synergies|'''Might:''' +4% Damage Per Level
'''Concentration:''' +4% Damage Per Level

***Conviction [#d5ded268]
:Difference from the LoD version|Has mild diminished return. -Resist is capped at -130% and -Defense is capped at -80%.
:Pros|Still the strongest immune breaking skill in the game.
:Cons|Can't lower Magic and Poison resist. Because of Conviction mercenary and oskill Conviction, activating Conviction for yourself isn't absolutely necessary any longer.   

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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Enemy's F/C/L|-32|-39|-45|-50|-54|-57|-60|-63|-66|-68|-70|-72|-74|-76|-78|
|Enemy's Def%|-46|-50|-54|-57|-60|-62|-63|-64|-66|-67|-68|-69|>|-70|-71|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Enemy's F/C/L|-80|-81|-83|-84|-86|-87|-89|-90|-92|-93|-94|-96|-97|-98|-99|
|Enemy's Def%|>|>|-72|>|-73|>|>|-74|>|>|-75|>|>|>|-76|

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|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Enemy's F/C/L|-101|-102|-103|-104|-105|-107|-108|-109|-110|-111|-112|-114|-115|-116|-117|
|Enemy's Def%|>|-76|>|>|>|>|-77|>|>|>|>|>|>|>|-78|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Enemy's F/C/L|-118|-119|-120|-122|-123|-124|-125|-126|-127|-128|>|>|>|-129|-130|
|Enemy's Def%|>|>|-78|>|>|>|>|>|>|>|>|>|>|-79|-80|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Radius (yards)|13.3|>|>|>|>|+0|

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