[[Amazon]] - [[Bow and Crossbow Skills]] / Passive and Magic Skills / [[Spear and Javelin Skills]]

#contents
**Passive and Magic Skills [#zff5941c]

***Decoy [#t05bcf58]
:Difference from the LoD version|None.
:Pros|Effectively attract melee and ranged enemies. Recastable.
:Cons|No offensive ability.

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|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Base Life|>|>|>|>|>|Caster's Life x 50%|
|Max Life%|0|>|>|>|>|+10|
|Resist all%|4|>|>|>|>|+4 (capped at 85 at slvl 22)&br;(actually capped at 75)|
|Duration (seconds)|10|>|>|>|>|+5|
|Mana Cost||>|>|>|>|-0.75 (reaches 0 at slvl 27)|

:Synergies|'''Valkurie''': +10% Max Life Per Level

***Inner Sight [#md2d618b]
:Difference from the LoD version|Reduces enemy physical resistance and breaks physical immunities. Reduces enemy defense not by value but by percentage. Improved skill radius.
:Pros|Stacks together with Necromancer curses, may be used with amplify/decrepify to lower physical resists further, and better break physical immunes, with lifetap for better leeching, with Confuse for better crowd control, or any other curse you may wish to try.
:Cons|Quickly diminishing returns make large investments in Inner Sight of little value (though investing in its synergies is quite effective).
:Notes|It proved &color(red){Inner Sight stacks togethwr with Slow Missiles.}; Both skills use the same sparkling overlay, but both effects work.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Enemy's Defense (LoD)|-40|-25|-45|-60|-80|-100|
|Radius (ES) (yards)|>|>|>|>|>|16|
|Radius (LoD) (yards)|>|>|>|>|>|13.33|
|Duration (ES) (seconds)|24|>|>|>|>|+3|
|Duration (LoD) (seconds)|8|>|>|>|>|+4|
|Mana Cost|>|>|>|>|>|5|


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|slvl|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|h
|Enemy's DR%|-5|-9|-12|-15|-17|-19|-20|-21|>|-23|-24|-25|>|-26|-27|
|Enemy's Def%|-10|-16|-20|-24|-27|-29|-31|-32|-34|-35|-36|-37|-38|>|-39|

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|slvl|16|17|18|19|20|21|22|23|24|25|26|27|28|29|30|h
|Enemy's DR%|>|>|-28|>|>|-29|>|>|>|-30|>|>|>|>|-31|
|Enemy's Def%|-40|>|-41|>|-42|>|-43|>|>|>|-44|>|>|>|-45|

|LEFT:95|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|CENTER:32|c
|slvl|31|32|33|34|35|36|37|38|39|40|41|42|43|44|45|h
|Enemy's DR%|>|>|>|>|>|>|-32|>|>|>|>|>|>|>|-33|
|Enemy's Def%|>|>|>|>|-46|>|>|>|>|>|-47|>|>|>|-48|

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|slvl|46|47|48|49|50|51|52|53|54|55|56|57|58|59|60|h
|Enemy's DR%|>|>|-33|>|>|>|>|>|>|>|>|>|>|-34|-35|
|Enemy's Def%|>|>|-48|>|>|>|>|>|>|>|>|>|>|-49|-50|

:Synergies|'''Penetrate''': -1% Defense Per Level
'''Slow Missiles''': -1% Defense Per Level
'''Critical Strike''': -2% Physical Resist Per 3 Levels
'''Slow Missiles''': -2% Physical Resist Per 3 Levels

***Critical Strike [#n3efdb79]
:Difference from the LoD version|None.
:Pros|Even 1 point grants a good physical damage boost with +skill items.
:Cons|Diminishing returns make large investments in this skill of little value. (If you plan to use Innser Sight, it gives a good synergy, though.) 

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|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Chance To Critical Strike%|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (5-80)|

***Dodge [#a5f997b6]
:Difference from the LoD version|Faster animation with melee weapons. Less Dodge chance. Defense vs. Melee bonus.
:Pros|Reduced the damage taken effectively, especially for 2H Weapon builds.
:Cons|The animation is still slower with bows, which may cause D/A/E lock..

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Chance To Dodge% (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50)|
|Chance To Dodge% (ES) (Oskill)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50) * 2/3|
|Chance To Dodge% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (10-65)|
|Defense vs. Melee (ES)|8|+8|+16|+24|+32|+32|
|Dodge Speed (Bow) (ES)|>|>|>|>|>|8 frames|
|Dodge Speed (1H Weapon) (ES)|>|>|>|>|>|4 frames|
|Dodge Speed (2H Weapon) (ES)|>|>|>|>|>|1 frames|
|Dodge Speed (LoD)|>|>|>|>|>|8 frames|

:Synergies|'''Avoid''': +10% Defense vs. Melee Per Level
:Synergies|'''Evade''': +10% Defense vs. Melee Per Level

***Frost Nova [#o7feed4d]
:Difference from the LoD version|Improved damage.
:Pros|Attacks and chills the enemies in all directions. Spammable. Multiple missiles hit a large target.
:Cons|Shorter range. You need to approach the target.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Cold Damage (ES)|12-24|+6|+12|+18|+24|+24|
|Cold Damage (LoD)|2-4|+2|+3|+4|+5|+6|
|Missile Range (yards)|>|>|>|>|>|9.3|
|Cold Duration (seconds)|4|>|>|>|>|+1|
|Mana Cost (ES)|12|>|>|>|>|+1|
|Mana Cost (LoD)|9|>|>|>|>|+1|

:Synergies|'''Ice Arrow:''' +10% Cold Damage Per Level
'''Cold Arrow:''' +10% Cold Damage Per Level
'''Frost Javelin:''' +10% Cold Damage Per Level

***Avoid [#v174789f]
:Difference from the LoD version|Faster animation with melee weapons. Less Avoid chance. Defense vs. Missile bonus.
:Pros|Reduced the damage taken effectively, especially for 2H Weapon builds.
:Cons|The animation is still slower with bows, which may cause D/A/E lock..

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Chance To Avoid% (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50)|
|Chance To Avoid% (ES) (Oskill)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50) * 2/3|
|Chance To Avoid% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (15-75)|
|Defense vs. Missile (ES)|8|+8|+16|+24|+32|+32|
|Avoid Speed (Bow) (ES)|>|>|>|>|>|8 frames|
|Avoid Speed (1H Weapon) (ES)|>|>|>|>|>|4 frames|
|Avoid Speed (2H Weapon) (ES)|>|>|>|>|>|1 frames|
|Avoid Speed (LoD)|>|>|>|>|>|8 frames|

:Synergies|'''Dodge''': +10% Defense vs. Melee Per Level
'''Evade''': +10% Defense vs. Melee Per Level

***Slow Missiles [#q0a67a79]
:Difference from the LoD version|None.
:Pros|Stacks together with Necromancer curses. Party friendly.
:Cons|
:Notes|It proved &color(red){Inner Sight stacks togethwr with Slow Missiles.}; Both skills use the same sparkling overlay, but both effects work.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Enemy's Missile Velocity%|>|>|>|>|>|-66|
|Radius (ES) (yards)|>|>|>|>|>|16|
|Radius (LoD) (yards)|>|>|>|>|>|13.33|
|Duration (ES) (seconds)|24|>|>|>|>|+3|
|Duration (LoD) (seconds)|12|>|>|>|>|+6|
|Mana Cost|>|>|>|>|>|5|

***Fire Wall [#g91784f0]
:Difference From the LoD version|Slightly improved damage. Much shorter Cast Delay. Receives synergy.
:Pros|Good damage. Long duration. (You can do other things while the fire lasts.)
:Cons|You need to pin the target.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage per second (ES)|65-131|+32|+65|+97|+131|+131|
|Fire Damage per second (LoD)|70-93|+42|+66|+98|+98|+98|
|Cast Delay (ES) (seconds)|>|>|>|>|>|1.4|
|Cast Delay (LoD) (seconds)|>|>|>|>|>|0.6|
|Mana Cost|22|>|>|>|>|+1|

:Synergies|'''Immolation Arrow:''' +5% Fire Damage Per Level
'''Exploding Arrow:''' +5% Fire Damage Per Level
'''Fire Strike:''' +5% Fire Damage Per Level
'''Pyre Javelin:''' +5% Fire Damage Per Level

***Penetrate [#offe61cb]
:Difference from the LoD version|None.
:Pros|Even 1 point grants a good Attack Rating boost with +skill items.
:Cons|Diminishing returns make large investments in this skill of little value.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Attack Rating%|35|>|>|>|>|+10|

***Evade [#l2793625]
:Difference from the LoD version|Faster animation with melee weapons. Less Evade chance. Defense bonus.
:Pros|Reduced the damage taken effectively, especially for 2H Weapon builds.
:Cons|The animation is still slower with bows, which may cause D/A/E lock..

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Chance To Evade % (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50)|
|Chance To Evade % (ES) (Oskill)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (3-50) * 2/3|
|Chance To Evade % (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (10-65)|
|Defense (ES)|4|+4|+8|+12|+16|+16|
|Evade Speed (Bow) (ES)|>|>|>|>|>|8 frames|
|Evade Speed (1H Weapon) (ES)|>|>|>|>|>|4 frames|
|Evade Speed (2H Weapon) (ES)|>|>|>|>|>|1 frames|
|Evade Speed (LoD)|>|>|>|>|>|8 frames|

:Synergies|'''Dodge''': +10% Defense
'''Avoid''': +10% Defense

***Eagle Eye [#b56db5c9]
:A new ES skill|A pseudo aura (like Assassin's Burst of Speed) which grants Enhanced Damage at the cost of IAS.
:Pros|The damage bonus is huge. Especially works well with Dance of Death (Whirlwind) which isn't affected by off-weapon IAS.
:Cons|The IAS penalty can be problematic with most builds. (Skill IAS is difficult to negate with Item IAS.) Overwrites and is overwritten by BoS, Fade and Shadow Armor.
:Notes|Can't be used with BoS and Fade, but it's useful to use oskill BoS/Fade to cancel the remaining duration of Eagle Eye. If you use Dance of Death and Eagle Eye, and like to switch to Shadow Strike to kill PIs, you will want to cancel the effect of Eagle Eye, for example.
Eagle Eye's IAS penalty is Skill IAS, which is difficult to negate with Item IAS. But the Skill IAS from Fanaticism and Annihilation effectively negates the penalty.
Crossbows may be better than bows to use with Eagle Eye. Crossbows can't attain 2 frame Strafe, but attaining 3 frame Strafe is possible with Eagle Eye, and their base damage is very good. 

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Damage%|180|>|>|>|>|+10|
|Crushing Blow%|5|>|>|>|>|+1|
|IAS Penalty%|-80|>|>|>|>|+0.5 (capped at -50 at slvl 61)|
|Duration (seconds)|120|>|>|>|>|+12|

:Synergies|'''Innser Sight''': +12 Seconds Per Level
'''Slow Missiles''': +12 Seconds Per Level

***Valkyrie [#e8fa7148]
:Difference from the LoD version|None.
:Pros|The toughest minion in the game. Benefit from the equipment (Aura whien equipped, for example.)
:Cons|
:Notes|Generated with random equipment. The base Defense and Attack Rating are determined by the armor and Dexterity. The base Damage is determined by the weapon and Strength.
Please also see [[Vaikyrie's Equipment>FAQ#k08b686e]] and [[Life Regeneration>FAQ#u3a4375a]]. 

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Base Life|>|>|>|>|>|400-480|
|Max Life%|0|>|>|>|>|+20|
|Strength|+25|>|>|>|>|+25|
|Dexterity|+12|>|>|>|>|+12|
|Resist All%|1|>|>|>|>|+1 (capped at 85 at slvl 85)&br;(capped at 75 without +Max Res items)|
|Defense%|0|>|>|>|>|+10|
|Attack Rating|40|>|>|>|>|+40|
|Equipment Item Level|25|>|>|>|>|+3|
|Cast Delay (ES) (seconds)|>|>|>|>|>|3|
|Cast Delay (LoD) (seconds)|>|>|>|>|>|6|
|Mana Cost|25|>|>|>|>|+1|

:Synergies|'''Decoy''': +2% All Resist Per Level
'''Decoy''': +10% Max Life Per Level
'''Decoy''': +10% Defense% Per Level
'''Penetrate''': +40 Attack Rating Per Level
'''Critial Strike''': (slvl = caster's base level)
'''Dodge''': (slvl = caster's base level)
'''Avoid''': (slvl = caster's base level)
'''Evade''': (slvl = caster's base level)

***Pierce [#y45bd930]
:Difference from the LoD version|Linear returns instead of diminishing returns.
:Pros|Piercing attack is very useful and rarely appears on items.
:Cons|Capped at 100%. You may like to attain 100% pierce for ranged builds as soon as possible. But if you can't use PlugY, there is a possibility of overinvestment.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Chance To Pierce% (ES)|20|>|>|>|>|+3 (Capped at 100% at slvl 28)|
|Chance To Pierce% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (10-100)|

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