Amazon - Bow and Crossbow Skills / Passive and Magic Skills / Spear and Javelin Skills


Passive and Magic Skills

Decoy

Required Level
1
Prerequisites
None
Difference from the LoD version
None.
Pros
Effectively attract melee and ranged enemies. Recastable.
Cons
No offensive ability.
slvl12-89-1617-2223-2829+
Base LifeCaster's Life x 50%
Max Life%0+10
Resist all%4+4 (capped at 85 at slvl 22)
(actually capped at 75)
Duration (seconds)10+5
Mana Cost19-0.75 (the lower limit is 1 at slvl 25)
Synergies
Valkurie: +10% Max Life Per Level

Inner Sight

Required Level
1
Prerequisites
None
Difference from the LoD version
Reduces enemy physical resistance and breaks physical immunities. Reduces enemy defense not by value but by percentage. Improved skill radius.
Pros
Stacks together with Necromancer curses, may be used with amplify/decrepify to lower physical resists further, and better break physical immunes, with lifetap for better leeching, with Confuse for better crowd control, or any other curse you may wish to try.
Cons
Quickly diminishing returns make large investments in Inner Sight of little value (though investing in its synergies is quite effective).
Notes
It proved Inner Sight stacks together with Slow Missiles. Both skills use the same sparkling overlay, but both effects work.
slvl12-89-1617-2223-2829+
Enemy's Defense (LoD)-40-25-45-60-80-100
Radius (ES) (yards)16
Radius (LoD) (yards)13.33
Duration (ES) (seconds)24+3
Duration (LoD) (seconds)8+4
Mana Cost5
slvl123456789101112131415
Enemy's DR%-5-9-12-15-17-19-20-21-23-24-25-26-27
Enemy's Def%-10-16-20-24-27-29-31-32-34-35-36-37-38-39
slvl161718192021222324252627282930
Enemy's DR%-28-29-30-31
Enemy's Def%-40-41-42-43-44-45
slvl313233343536373839404142434445
Enemy's DR%-32-33
Enemy's Def%-46-47-48
slvl464748495051525354555657585960
Enemy's DR%-33-34-35
Enemy's Def%-48-49-50
Synergies
Penetrate: -1% Defense Per Level
Slow Missiles: -1% Defense Per Level
Critical Strike: -2% Physical Resist Per 3 Levels
Slow Missiles: -2% Physical Resist Per 3 Levels

Critical Strike

Required Level
1
Prerequisites
None
Difference from the LoD version
None.
Pros
Even 1 point grants a good physical damage boost with +skill items.
Cons
Diminishing returns make large investments in this skill of little value. (If you plan to use Innser Sight, it gives a good synergy, though.)
slvl12-89-1617-2223-2829+
Chance To Critical Strike%diminishing return (5-80)

Dodge

Required Level
6
Prerequisites
None
Difference from the LoD version
Faster animation with melee weapons. Less Dodge chance. Defense vs. Melee bonus.
Pros
Reduced the damage taken effectively, especially for 2H Weapon builds.
Cons
The animation is still slower with bows, which may cause D/A/E lock..
slvl12-89-1617-2223-2829+
Chance To Dodge% (ES)diminishing return (3-50)
Chance To Dodge% (ES) (Oskill)diminishing return (3-50) * 2/3
Chance To Dodge% (LoD)diminishing return (10-65)
Defense vs. Melee (ES)8+8+16+24+32+32
Dodge Speed (Bow) (ES)8 frames
Dodge Speed (1H Weapon) (ES)4 frames
Dodge Speed (2H Weapon) (ES)1 frames
Dodge Speed (LoD)8 frames
Synergies
Avoid: +10% Defense vs. Melee Per Level
Evade: +10% Defense vs. Melee Per Level

Frost Nova

Required Level
6
Prerequisites
Inner Sight (1)
Difference from the LoD version
Improved damage.
Pros
Attacks and chills the enemies in all directions. Spammable. Multiple missiles hit a large target.
Cons
Shorter range. You need to approach the target.
slvl12-89-1617-2223-2829+
Cold Damage (ES)10-20+5+10+15+20+20
Cold Damage (LoD)2-4+2+3+4+5+6
Missile Range (yards)9.3
Cold Duration (seconds)4+1
Mana Cost (ES)12+1
Mana Cost (LoD)9+1
Synergies
Cold Arrow: +10% Cold Damage Per Level
Freezing Arrow: +10% Cold Damage Per Level
Frost Javelin: +10% Cold Damage Per Level

Avoid

Required Level
12
Prerequisites
Dodge (6)
Difference from the LoD version
Faster animation with melee weapons. Less Avoid chance. Defense vs. Missile bonus.
Pros
Reduced the damage taken effectively, especially for 2H Weapon builds.
Cons
The animation is still slower with bows, which may cause D/A/E lock..
slvl12-89-1617-2223-2829+
Chance To Avoid% (ES)diminishing return (3-50)
Chance To Avoid% (ES) (Oskill)diminishing return (3-50) * 2/3
Chance To Avoid% (LoD)diminishing return (15-75)
Defense vs. Missile (ES)8+8+16+24+32+32
Avoid Speed (Bow) (ES)8 frames
Avoid Speed (1H Weapon) (ES)4 frames
Avoid Speed (2H Weapon) (ES)1 frames
Avoid Speed (LoD)8 frames
Synergies
Dodge: +10% Defense vs. Melee Per Level
Evade: +10% Defense vs. Melee Per Level

Slow Missiles

Required Level
12
Prerequisites
Inner Sight (1), Frost Nova (6)
Difference from the LoD version
None.
Pros
Stacks together with Necromancer curses. Party friendly.
Cons
Notes
It proved Inner Sight stacks togethwr with Slow Missiles. Both skills use the same sparkling overlay, but both effects work.
slvl12-89-1617-2223-2829+
Enemy's Missile Velocity%-66
Radius (ES) (yards)16
Radius (LoD) (yards)13.33
Duration (ES) (seconds)24+3
Duration (LoD) (seconds)12+6
Mana Cost5

Fire Wall

Required Level
18
Prerequisites
Inner Sight (1), Frost Nova (6), Slow Missiles (12)
Difference From the LoD version
Slightly improved damage. Much shorter Cast Delay. Receives synergy.
Pros
Good damage. Long duration. (You can do other things while the fire lasts.)
Cons
You need to pin the target.
slvl12-89-1617-2223-2829+
Fire Damage per second (ES)46-93+23+46+69+93+93
Fire Damage per second (LoD)70-93+42+66+98+98+98
Cast Delay (ES) (seconds)1.4
Cast Delay (LoD) (seconds)0.6
Mana Cost22+1
Synergies
Immolation Arrow: +5% Fire Damage Per Level
Exploding Arrow: +5% Fire Damage Per Level
Fire Strike: +5% Fire Damage Per Level
Pyre Javelin: +5% Fire Damage Per Level

Penetrate

Required Level
18
Prerequisites
Critical Strike (1)
Difference from the LoD version
None.
Pros
Even 1 point grants a good Attack Rating boost with +skill items.
Cons
Diminishing returns make large investments in this skill of little value.
slvl12-89-1617-2223-2829+
Attack Rating%35+10

Evade

Required Level
24
Prerequisites
Dodge (6), Avoid (12)
Difference from the LoD version
Faster animation with melee weapons. Less Evade chance. Defense bonus.
Pros
Reduced the damage taken effectively, especially for 2H Weapon builds.
Cons
The animation is still slower with bows, which may cause D/A/E lock..
slvl12-89-1617-2223-2829+
Chance To Evade % (ES)diminishing return (3-50)
Chance To Evade % (ES) (Oskill)diminishing return (3-50) * 2/3
Chance To Evade % (LoD)diminishing return (10-65)
Defense (ES)4+4+8+12+16+16
Evade Speed (Bow) (ES)8 frames
Evade Speed (1H Weapon) (ES)4 frames
Evade Speed (2H Weapon) (ES)1 frames
Evade Speed (LoD)8 frames
Synergies
Dodge: +10% Defense
Avoid: +10% Defense

Eagle Eye

Required Level
30
Prerequisites
Critical Strike (1), Penetrate (18)
A new ES skill
A pseudo aura (like Assassin's Burst of Speed) which grants Enhanced Damage at the cost of IAS.
Pros
The damage bonus is huge. Especially works well with Dance of Death (Whirlwind) which isn't affected by off-weapon IAS.
Cons
The IAS penalty can be problematic with most builds. (Skill IAS is difficult to negate with Item IAS.) Overwrites and is overwritten by BoS, Fade and Shadow Armor.
Notes
Can't be used with BoS and Fade, but it's useful to use oskill BoS/Fade to cancel the remaining duration of Eagle Eye. If you use Dance of Death and Eagle Eye, and like to switch to Shadow Strike to kill PIs, you will want to cancel the effect of Eagle Eye, for example.
Eagle Eye's IAS penalty is Skill IAS, which is difficult to negate with Item IAS. But the Skill IAS from Fanaticism and Annihilation effectively negates the penalty.
Crossbows may be better than bows to use with Eagle Eye. Crossbows can't attain 2 frame Strafe, but attaining 3 frame Strafe is possible with Eagle Eye, and their base damage is very good.
slvl12-89-1617-2223-2829+
Damage%180+10
Crushing Blow%5+1
IAS Penalty%-80+0.5 (capped at -50 at slvl 61)
Duration (seconds)120+12
Synergies
Innser Sight: +12 Seconds Per Level
Slow Missiles: +12 Seconds Per Level

Valkyrie

Required Level
30
Prerequisites
Decoy (1)
Difference from the LoD version
None.
Pros
The toughest minion in the game. Benefit from the equipment (Aura whien equipped, for example.)
Cons
Notes
Generated with random equipment. The base Defense and Attack Rating are determined by the armor and Dexterity. The base Damage is determined by the weapon and Strength.
Please also see Vaikyrie's Equipment and Life Regeneration.
slvl12-89-1617-2223-2829+
Base Life400-480
Max Life%0+20
Strength25+25
Dexterity12+12
Resist All%1+1 (capped at 85 at slvl 85)
(capped at 75 without +Max Res items)
Defense%0+10
Attack Rating40+40
Equipment Item Level25+3
Cast Delay (ES) (seconds)3
Cast Delay (LoD) (seconds)6
Mana Cost25+1
Synergies
Decoy: +10% Max Life Per Level
Decoy: +10% Defense% Per Level
Decoy: +2% All Resist Per Level
Penetrate: +40 Attack Rating Per Level
Critial Strike: (slvl = caster's base level)
Dodge: (slvl = caster's base level)
Avoid: (slvl = caster's base level)
Evade: (slvl = caster's base level)

Pierce

Required Level
30
Prerequisites
Critical Strike
Penetrate
Difference from the LoD version
Linear returns instead of diminishing returns.
Pros
Piercing attack is very useful and rarely appears on items.
Cons
Capped at 100%. You may like to attain 100% pierce for ranged builds as soon as possible. But if you can't use PlugY, there is a possibility of overinvestment.
slvl12-89-1617-2223-2829+
Chance To Pierce% (ES)20+3 (Capped at 100% at slvl 28)
Chance To Pierce% (LoD)diminishing return (10-100)

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