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#contents

**Passive and Magic Skills [#zff5941c]

***Decoy [#t05bcf58]
:Difference from the LoD version|
:Pros|
:Cons|
:Synergies|Valkurie: +5% of caster's life per hard point

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Percentage of caster's life|>|>|>|>|>|CENTER:55%|
|Resist all|CENTER:4%|>|>|>|>|CENTER:+4% (capped at 85 at slvl 22)|
|Duration (seconds)|CENTER:10|>|>|>|>|CENTER:+5|
|Mana Cost|CENTER:19|>|>|>|>|CENTER:+0.75 (reaches 0 at slvl 27)|
|Mana Cost|CENTER:19|>|>|>|>|CENTER:-0.75 (reaches 0 at slvl 27)|

***Inner Sight [#md2d618b]
:Difference from the LoD version|Reduces enemy physical resistance and breaks physical immunities.
:Pros|Stacks together with Necromancer curses, may be used with amplify/decrepify to lower physical resists further, and more break physical immunes, with lifetap for better leeching, with Confuse for better crowd control, or any other curse you may wish to try.

:Cons|Quickly diminishing returns make large investments in Inner Sight of little value (though investing in its synergies is quite effective). Overwrites and is overwritten by Slow Missiles.
:Synergies|Slow Missiles gives both -1% enemy physical resistance and -1% enemy defense (up to -25%)
Critical Strike gives -1% enemy physical resistance (up to -30%)
Penetrate gives -1% enemy defense (up to -25%)

|LEFT:200|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|RIGHT:45|c
|slvl|CENTER:1|CENTER:2-8|CENTER:9-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Enemy defense reduction formula|>|>|>|>|>|CENTER:[(slvl * 5060)/(100*(slvl+6))] + 4|
|Enemy resistance reduction formula|>|>|>|>|>|CENTER:(slvl * 3850)/(100*(slvl+6)|
|Duration (seconds)|CENTER:32|>|>|>|>|CENTER:+4|
|Mana Cost|>|>|>|>|>|CENTER:5 mana|

|slvl**|CENTER:1|CENTER:2|CENTER:3|CENTER:4|CENTER:5|CENTER:6|CENTER:7|CENTER:8|CENTER:9|CENTER:10|CENTER:11|CENTER:12|h
|Enemy physical resistance|CENTER:-5%|CENTER:-9%|CENTER:-12%|CENTER:-15%|CENTER:-17%|CENTER:-19%|CENTER:-20%|CENTER:-21%*|CENTER:-23%|CENTER:-23%*|CENTER:-24%|CENTER:-25%|
|Enemy defense|CENTER:-10%*|CENTER:-16%|CENTER:-20%|CENTER:-24%|CENTER:-27%|CENTER:-29%|CENTER:-31%|CENTER:-32%|CENTER:-34%|CENTER:-35%|CENTER:-36%|CENTER:-37%|

|CENTER:13|CENTER:15|CENTER:16|CENTER:19|CENTER:22|CENTER:25|CENTER:30|CENTER:36|CENTER:46|CENTER:60|CENTER:87|CENTER:148|CENTER:465|h
|CENTER:-26%|CENTER:-27%|CENTER:-28%|CENTER:-29%|CENTER:-30%|CENTER:-31%|CENTER:-32%|CENTER:-33%|CENTER:-34%|CENTER:-35%|CENTER:-36%|CENTER:-37%|CENTER:-38%|
|CENTER:-38%|CENTER:-39%*|CENTER:-40%|CENTER:-42%|CENTER:-43%|CENTER:-44%|CENTER:-46%|CENTER:-47%|CENTER:-48%|CENTER:-50%|CENTER:-51%|CENTER:-52%|CENTER:-53%|
:|*The formula used predicts 1% more effectiveness (after rounding down) than the skill description shows at the marked levels. The calculation used inside D2 seems to be slightly different than that used by a calculator, perhaps due to optimization for speed instead of accuracy. It is, however, possible (though unlikely) that the amount of effect is indeed 1% higher than listed in the skill description at the marked levels.
:|**Only slvls where the physical resistance value changes are listed. Slvls above 19 are predicted using the formula, a slightly higher level may be required to reach the listed resistance breakpoints, due to the irregularities in how D2 calculates diminishing returns.


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