• Assuming your skill level in R5x is 100 and that in R6 is 85.
  • The skill damage is basically increased by "29+" column (the damage per level after slvl 29).
  • You lose (old_damage_per_level * 15)
  • You gain *1
Skillold_damage_per_level(29+)new_damage_per_level(29+New)Diff.Lost DamageGained Damage
Blaze+54+72+1854*15=81018*57=1026
Fire Armor+12+15+312*15=1803*57=171
Fire Bolt+24+36+1224*15=36012*57=684
Fissure+25+35+1025*15=37510*57=570
Enchant+11+15+411*15=1654*57=228
Flame Wave+11+14+311*15=1653*57=171
Fire Ball+20+24+420*15=3004*57=228
Fanatic Swing+8+10+28*15=1202*57=114
Meteor+72+90+1872*15=108018*57=1026
Immolation+8+10+18*15=1202*57=114
Meteor Shower+18+23+518*15=2705*57=285

*1 new_damage_per_level - old_damage_per_level) * (85 - 28

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