Necromancer - Summonning Spells / Poison and Bone Spells / Curses


Summoning Spells

Skeleton Mastery

Required Level
1
Prerequisites
None
Difference from the LoD version
Also increases Defense, Attack Rating and Vampire's melee damage.
Pros
Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions.
Cons
slvl12-89-1617-2223-2829+
Base Life of Skeletons8+8
Base Damage of Skeletons2+2
Defense of Skeletons (ES)15+15
Attack Rating of Skeletons (ES)15+15
slvl12-89-1617-2223-2829+
Spell Level of Vampires/Mages1+1
Base Life of Vampires/Mages8+8
Base Damage of Vampires (ES)2+2
Defense of Vampires (ES)15+15
Attack Rating of Vampires (ES)15+15
slvl12-89-1617-2223-2829+
Max Life% of Revived Monsters5+5
Damage% of Revived Monsters15+15

Revive

Required Level
1
Prerequisites
None
Difference from the LoD version
A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
Pros
Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
Cons
Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
Notes
In spite of the much improved stats from the LoD version, Revived monsters aren't much useful in early games.
slvl12-34-1617-2223-2829+
# of Revived Monsters (ES)1+1+1 per 4 slvls (capped at 24)
# of Revived Monsters (LoD)1+1
mlvl of Revived Monsterscaster's clvl
Base Lifeequal to the revived monster's life, which
depens on monster's species, mlvl and difficulty
Max Life%+200%
Base Damageequal to the revived monster's life, which
depens on monster's species, mlvl and difficulty
Damage% (ES)+200%
Damage% (LoD)+0%
Faster Run/Walk%+50%
Duration (ES) (seconds)360
Duration (LoD) (seconds)180
Mana Cost (ES)8+1
Mana Cost (LoD)45
Passive Bonuses
Skeleton Mastery: +5% Max Life Per Level
Skeleton Mastery: +15% Damage Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Raise Skeleton: +5% Max Life Per Level
Raise Vampire: +5% Max Life Per Level
Raise Skeleton: +7% Damage Per Level
Raise Vampire: +7% Damage Per Level

Clay Golem

Required Level
6
Prerequisites
None
Difference from the LoD version
You can summon 1-4 Clay Golems with other Golems. Improved damage and synergies. Less slow effect.
Pros
Easily recastable due to the low mana cost. The slow effect is useful. (Prevents Baal from teleporting and cloning, for example.)
Cons
Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)
slvl12-89-1617-2223-2829+
# of Clay Golems1+1 per 15 base points in
Clay Golem or Metal Golem
Base Life (Normal)100+ diminishing return (40-400)
Base Life (NM)175+ diminishing return (70-700)
Base Life (Hell)275+ diminishing return (110-1100)
Base Defense115+15
Base Damage (Normal)4-10, 8-14 (ES) / 2-5, 4-7 (LoD)
Base Damage (NM)4-12, 10-20 (ES) / 2-6, 5-10 (LoD)
Base Damage (Hell)6-14, 12-22 (ES) / 3-7, 6-11 (LoD)
Damage% (ES)10+10
Damage% (LoD)0+35
Attack Rating (Normal)60+20
Attack Rating (NM)86+20
Attack Rating (Hell)92+20
Slow% (ES)diminishing return (0-35)
Slow% (LoD)diminishing return (0-75)
Mana Cost15+3
Passive Bonuses
Golem Mastery: +3 Base Damage Per Level
Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Blood Golem: +10% Max Life Per Level
Metal Golem: +50 Defense Per Level
Fire Golem: +10% Damage Per Level
Blood Golem: +3 Base Damage Per Level
Metal Golem: +3 Base Damage Per Level
Fire Golem: +3 Base Damage Per Level

Golem Mastery

Required Level
12
Prerequisites
Clay Golem (6)
Difference from the LoD version
None.
Pros
1 point works fine.
Cons
slvl12-89-1617-2223-2829+
Base Damage Bonus3+3
Max Life% of Golems20+20
Attack Rating of Golems25+25
Faster Run/Walk% of Golemsdiminishing return (0-60)

Blood Golem

Required Level
12
Prerequisites
Clay Golem (6)
Difference from the LoD version
You can summon 1-3 Blood Golems with other Golems. Improved damage, life and synergies.
Pros
Steals enemy's life and heals the caster.
Cons
Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)
slvl12-89-1617-2223-2829+
# of Blood Golems1+1 per 15 base points in
Blood Golem or Fire Golem
Base Life (Normal)301 (ES), 201 (LoD)
Base Life (NM)582 (ES), 388 (LoD)
Base Life (Hell)955 (ES), 637 (LoD)
Max Life%10+10
Base Defense135+15
Base Damage (Normal)12-32, 24-48 (ES)
6-16, 12-24 (LoD)
Base Damage (NM)18-46, 34-70 (ES)
9-23, 17-35 (LoD)
Base Damage (Hell)20-54, 40-82 (ES)
10-27, 20-41 (LoD)
Damage%+10+10
Damage% (LoD)0+35
Base Attack Rating (Normal)60
Base Attack Rating (NM)104
Base Attack Rating (Hell)148
Life Stolen% (ES)30
Life Stolen% (LoD)diminishing return (75-150)
Stolen Life to Caster% (ES)10
Stolen Life to Caster% (LoD)30
Damage to Caster% (ES)0
Damage to Caster% (LoD)10
Caster Heal to Golem% (ES)50
Caster Heal to Golem% (LoD)25
Mana Cost25+4
Passive Bonuses
Golem Mastery: +3 Base Damage Per Level
Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Clay Golem: +20 Attack Rating Per Level
Metal Golem: +50 Defense Per Level
Fire Golem: +10% Damage Per Level
Clay Golem: +3 Base Damage Per Level
Metal Golem: +3 Base Damage Per Level
Fire Golem: +3 Base Damage Per Level

Raise Skeleton

Required Level
12
Prerequisites
Revive (1)
Difference from the LoD version
Receives synergy from Revive and Raise Vampire.
Pros
No expiration. Very tough and reliable.
Cons
Requires a corpse. Less effective against bosses.
slvl12-33-1617-2223-2829+
# of Skeletons (ES)1+1+1 per 4 slvls (capped at 24)
# of Skeletons (LoD)1+1+1 per 3 slvls
Base Life40+20
Defense15+15
Damage%0+0+7
Attack Rating15+15
Mana Cost (ES)12+1.5
Mana Cost (LoD)6+1
slvl12-89-1617-2223-2829+
Base Damage1-2+0+1+2+3+3
Passive Bonuses
Skeleton Mastery: +8 Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Revive: +8 Life Per Level
Raise Vampire: +8 Life Per Level
Revive: +15 Defense Per Level
Raise Vampire: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Vampire: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Vampire: +15 Attack Rating Per Level

Metal Golem

Required Level
18
Prerequisites
Clay Golem (6), Blood Golem (12)
Difference from Iron Golem
You can summon a Metal Golem with other Golems. Can be summoned from a non-metal item. Improved damage, life, Thorns effect and synergies.
Pros
Metal Golem inherits most properties on the item. Built-in Thorns effect.
Cons
Requires an item to cast.
slvl12-89-1617-2223-2829+
Base Life (Normal)382 (ES) / 306 (LoD)
Base Life (NM)843 (ES) / 595 (LoD)
Base Life (Hell)1375 (ES) / 980 (LoD)
Defense205+15
Base Damage (Normal)14-38, 30-58 (ES) / 7-19, 15-29 (LoD)
Base Damage (NM)22-60, 46-90 (ES) / 11-30, 23-45 (LoD)
Base Damage (Hell)24-66, 50-98 (ES) / 12-33, 25-49 (LoD)
Damage% (ES)+10+10
Base Attack Rating (Normal)80
Base Attack Rating (NM)138
Base Attack Rating (Hell)197
Thorns% (ES)15030
Thorns% (LoD)15015
Mana Cost35
Passive Bonuses
Golem Mastery: +3 Base Damage Per Level
Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Clay Golem: +20 Attack Rating Per Level
Blood Golem: +10% Max Life Per Level
Fire Golem: +10% Damage Per Level
Clay Golem: +3 Base Damage Per Level
Blood Golem: +3 Base Damage Per Level
Fire Golem: +3 Base Damage Per Level

Summon Resist

Required Level
24
Prerequisites
Clay Golem (6), Golem Mastery (12)
Difference from the LoD version
None.
Notes
Summons aren't affected by the resist penalty of each difficulty.
Pros
1 point works fine.
Cons
Rarely worth investing unless you need the synergy to Lower Resist and Pierce Poison and Bones.
slvl12-89-1617-2223-2829+
All Resist% of Summonsdiminishing return (20-75)

Fire Golem

Required Level
24
Prerequisites
Clay Golem (6), Blood Golem (12), Metal Golem (18)
Difference from the LoD version
You can summon a Fire Golem with other Golems. Improved damage, life and synergies.
Pros
Deals fire damage and fire aura damage in addition to melee damage. Heals from enemy's fire spells.
Cons
Holy Fire may activate too many enemies at once.
slvl12-89-1617-2223-2829+
Base Life (Normal)391 (ES) / 313 (LoD)
Base Life (NM)766 (ES) / 613 (LoD)
Base Life (Hell)1266 (ES) / 1013 (LoD)
Base Defense225+15
Base Damage (Normal)20-54, 42-82 (ES) / 10-27, 21-41 (LoD)
Base Damage (NM)30-78, 60-120 (ES) / 15-39, 30-60 (LoD)
Base Damage (Hell)36-94, 70-142 (ES) / 18-47, 35-71 (LoD)
Damage% (ES)+20+20
Base Attack Rating (Normal)120
Base Attack Rating (NM)209
Base Attack Rating (Hell)298
Fire Resist%100 - diminishing return (25-100)
Fire Absorb%diminishing return (25-100)
Fire Damage (ES)8-24+8+12+16+20+20
Fire Damage (LoD)10-27+9.5+10.5+11.5+12.5+13.5
Holy Fire Damage4-8+2+4+6+8+8
Mana Cost (ES)50+6
Mana Cost (LoD)50+10
Passive Bonuses
Golem Mastery: +3 Base Damage Per Level
Golem Mastery: +20% Max Life Per Level
Golem Mastery: +25 Attack Rating Per Level
Golem Mastery: Faster Run/Walk Bonus (Diminishing Return)
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Clay Golem: +40 Attack Rating Per Level
Blood Golem: +10% Max Life Per Level
Metal Golem: +50 Defense Per Level
Clay Golem: +3 Base Damage Per Level
Blood Golem: +3 Base Damage Per Level
Metal Golem: +3 Base Damage Per Level
Hydra: +5% Fire Damage Per Level
Hydra: +5% Holy Fire Damage Per Level

Hydra

Required Level
30
Prerequisites
Clay Golem (6), Blood Golem (12), Metal Golem (18), Fire Golem (24)
Difference from Hydra (LoD)
Additional duration per level. Shorter cast delay.
Pros
"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
Cons
Unlike other minions, can't be a physical meat shield.
slvl12-89-1617-2223-2829+
Fire Bolt Damage (ES)12-18+6+8+10+12+12
Fire Bolt Damage (LoD)12-17+5+7+11+13+13
Duration (seconds) (ES)10+0.2
Duration (seconds) (LoD)10
Cast Delay (seconds) (ES)0.6
Cast Delay (seconds) (LoD)2
Mana Cost20+0.5
The damage of Hydra is correctly boosted by caster's
Fire Mastery, +% To Fire Skill Damage
and -% To Enemy Fire Resist.

Fire Golem: +5% Fire Damage Per Level
Raise Vampire: +5% Fire Damage Per Level

Raise Vampire

Required Level
30
Prerequisites
Revive (1), Clay Golem (6), Blood Golem (12), Raise Skeleton (12), Metal Golem (18)
Difference from Raise Skeletal Mage
Vampires use better skills with wider AoE. Use Bone Spirit instead of Poison Bolt. Improved life and melee ability.
Pros
No expiration. Fairly tough and reliable.
Cons
Requires a corpse. Less tough than Skeletons.
slvl12-33-1617-2223-2829+
# of Vampires (ES)1+1+1 per 4 slvls (capped at 24)
# of Skeletal Magi (LoD)1+1+1 per 3 slvls
Base Life (Normal)61+8
Base Life (NM)88+8
Base Life (Hell)123+8
Max Life% (ES)0+0+10
Max Life% (LoD)0+0+7
Defense40+15
Skills (ES)Fire Ball, Gracial Spike
Lightning Inferno, Bone Spirit
Skills (LoD)Fire Bolt, Ice Bolt,
Charged Bolt, Poison Bolt
Skill Level (ES)0+0+1
Skill Level (LoD)0+0+1 per 2 slvls
Missile Range (yards) (ES)26.66
Missile Range (yards) (LoD)20
Base Damage (ES)1-2+0+1+2+3+3
Base Damage (LoD)1-2
Damage% (ES)0+0+7
Damage% (LoD)0
Attack Rating (ES)20+15
Attack Rating (LoD)20
Mana Cost (ES)16+1.5
Mana Cost (LoD)8+1
slvl12-33-1617-2223-2829+
Fire Ball Damage22-44+9+13+18+24+24
Gracial Spike Damage15-30+6+9+12+15+15
Lightning Inferno Damage1-90+0-24+0-36+0-48+0-60+0-60
Bone Spirit Damage18-36+8+12+16+20+20
Passive Bonuses
Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Skeleton Mastery: +1 Skill Level Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Revive: +8 Base Life Per Level
Raise Skeleton: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Skeleton: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Skeleton: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Skeleton: +15 Attack Rating Per Level

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