Necromancer - Summonning / Poison and Bone / Curses


Summoning

Revive

Difference from the LoD version
A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
Pros
Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
Cons
Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
Notes
In spite of the much improved stats from the LoD version, Revived monsters aren't much useful in early games.
slvl12-33-1617-2223-2829+
# of Revived Monsters (ES)1+1+1 per 4 slvls
# of Revived Monsters (LoD)1+1
mlvl of Revived Monsterscaster's clvl
Base Lifeequal to the revived monster's life, which
depens on monster's species, mlvl and difficulty
Max Life%+200%
Base Damageequal to the revived monster's life, which
depens on monster's species, mlvl and difficulty
Damage% (ES)+250%
Damage% (LoD)+0%
Faster Run/Walk%+50%
Duration (ES) (seconds)360
Duration (LoD) (seconds)180
Mana Cost (ES)8+1
Mana Cost (LoD)45
Passive Bonuses
Skeleton Mastery: +5% Max Life Per Level
Skeleton Mastery: +20% Damage Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Raise Skeleton: +5% Max Life Per Level
Raise Skeleton: +5% Max Life Per Level
Skeleton Mastery: +10% Damage Per Level
Skeleton Mastery: +10% Damage Per Level

Raise Skeleton

Difference from the LoD version
A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
Pros
Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
Cons
Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
Notes
In spite of the much improved stats from the LoD version, Revived monsters aren't much useful in early games.
slvl12-33-1617-2223-2829+
# of Skeletons (ES)1+1+1 per 4 slvls
# of Skeletons (LoD)1+1+1 per 3 slvls
Base Life (Normal)21+8
Base Life (NM)30+8
Base Life (Hell)42+8
Max Life%0+0+50
Defense (Normal)20+15
Defense (NM)20+15
Defense (Hell)21+15
Base Damage1-2+0+1+2+3+4
Damage%0+0+7
Attack Rating (Normal)20+15
Attack Rating (NM)19+15
Attack Rating (Hell)21+15
Mana Cost (ES)12+1.5
Mana Cost (LoD)6+1
Passive Bonuses
Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Revive: +8 Base Life Per Level
Raise Vampire: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Vampire: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Vampire: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Vampire: +15 Attack Rating Per Level

Hydra

Difference from Hydra (LoD)
Additional duration per level. Shorter cast delay.
Pros
"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
Cons
Unlike other minions, can't be a physical meat shield.
slvl12-89-1617-2223-2829+
Fire Bolt Damage12-17+5+7+11+13+13
Duration (seconds) (ES)10+0.2
Duration (seconds) (LoD)10+0
Cast Delay (seconds) (ES)0.6
Cast Delay (seconds) (LoD)2
Mana Cost20+0.5
The damage of Hydra is correctly boosted by caster's
Fire Mastery, +% To Fire Skill Damage
and -% To Enemy Fire Resist.

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