[[Necromancer]] - [[Summonning>Summoning_Nec]] / [[Poison and Bone]] / Curses

#contents
**Summoning [#l6825c6d]

***Revive [#s31e70e3]
:Difference from the LoD version|A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
:Pros|Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
:Cons|Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
:Notes|In spite of the much improved stats from the LoD version, [[Revived monsters aren't much useful in early games>http://miyoshino.la.coocan.jp/eswiki/?FAQ#c53081f6]].

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Revived Monsters (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Revived Monsters (LoD)|1|>|>|>|>|+1|
|mlvl of Revived Monsters|>|>|>|>|>|caster's clvl|
|Base Life|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty|
|Max Life%|>|>|>|>|>|+200%|
|Base Damage|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty|
|Damage% (ES)|>|>|>|>|>|+250%|
|Damage% (LoD)|>|>|>|>|>|+0%|
|Faster Run/Walk%|>|>|>|>|>|+50%|
|Duration (ES) (seconds)|>|>|>|>|>|360|
|Duration (LoD) (seconds)|>|>|>|>|>|180|
|Mana Cost (ES)|8|>|>|>|>|+1|
|Mana Cost (LoD)|>|>|>|>|>|45|

:Passive Bonuses|'''Skeleton Mastery''': +5% Max Life Per Level
'''Skeleton Mastery''': +20% Damage Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Raise Skeleton''': +5% Max Life Per Level
'''Raise Skeleton''': +5% Max Life Per Level
'''Skeleton Mastery''': +10% Damage Per Level
'''Skeleton Mastery''': +10% Damage Per Level

***Raise Skeleton [#u4d2a297]
:Difference from the LoD version|A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
:Pros|Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
:Cons|Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
:Notes|In spite of the much improved stats from the LoD version, [[Revived monsters aren't much useful in early games>http://miyoshino.la.coocan.jp/eswiki/?FAQ#c53081f6]].

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Skeletons (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Skeletons (LoD)|1|+1|>|>|>|+1 per 3 slvls|
|Base Life (Normal)|21|>|>|>|>|+8|
|Base Life (NM)|30|>|>|>|>|+8|
|Base Life (Hell)|42|>|>|>|>|+8|
|Max Life%|0|+0|>|>|>|+50|
|Defense (Normal)|20|>|>|>|>|+15|
|Defense (NM)|20|>|>|>|>|+15|
|Defense (Hell)|21|>|>|>|>|+15|
|Base Damage|1-2|+0|+1|+2|+3|+4|
|Damage%|0|+0|>|>|>|+7|
|Attack Rating (Normal)|20|>|>|>|>|+15|
|Attack Rating (NM)|19|>|>|>|>|+15|
|Attack Rating (Hell)|21|>|>|>|>|+15|
|Mana Cost (ES)|12|>|>|>|>|+1.5|
|Mana Cost (LoD)|6|>|>|>|>|+1|

:Passive Bonuses|'''Skeleton Mastery''': +8 Base Life Per Level
'''Skeleton Mastery''': +15 Defense Per Level
'''Skeleton Mastery''': +2 Base Damage Per Level
'''Skeleton Mastery''': +15 Attack Rating Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Revive''': +8 Base Life Per Level
'''Raise Vampire''': +8 Base Life Per Level
'''Revive''': +15 Defense Per Level
'''Raise Vampire''': +15 Defense Per Level
'''Revive''': +2 Base Damage Per Level
'''Raise Vampire''': +2 Base Damage Per Level
'''Revive''': +15 Attack Rating Per Level
'''Raise Vampire''': +15 Attack Rating Per Level




***Hydra [#u1c97e3d]
:Difference from Hydra (LoD)|Additional duration per level. Shorter cast delay.
:Pros|"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
:Cons|Unlike other minions, can't be a physical meat shield.

|LEFT:220|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Bolt Damage|12-17|+5|+7|+11|+13|+13|
|Duration (seconds) (ES)|10|>|>|>|>|+0.2|
|Duration (seconds) (LoD)|10|>|>|>|>|+0|
|Cast Delay (seconds) (ES)|>|>|>|>|>|0.6|
|Cast Delay (seconds) (LoD)|>|>|>|>|>|2|
|Mana Cost|20|>|>|>|>|+0.5|
|>|>|>|>|>|>|The damage of Hydra is correctly boosted by caster's&br;''Fire Mastery'', ''+% To Fire Skill Damage''&br;and ''-% To Enemy Fire Resist''.|

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