Necromancer - Summonning / Poison and Bone / Curses


Summoning

Skeleton Mastery

Difference from the LoD version
Also increases Defense, Attack Rating and Vampire's melee damage.
Pros
Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions.
Cons
slvl12-33-1617-2223-2829+
Spell Level of Mages (LoD)1+1
Base Life of Skeletons8+8
Base Damage of Skeletons2+2
Defense of Skeletons (ES)15+15
Attack Rating of Skeletons (ES)15+15
slvl12-33-1617-2223-2829+
Spell Level of Vampires/Mages1+1
Base Life of Vampires/Mages8+8
Base Damage of Vampires (ES)2+2
Defense of Vampires (ES)15+15
Attack Rating of Vampires (ES)15+15
slvl12-33-1617-2223-2829+
Max Life% of Revived Monsters5+5
Damage% of Revived Monsters10+10

Golem Mastery

Difference from the LoD version
None.
Pros
1 point works fine.
Cons
Rarely worth investing because Golems are usually less important than Skeletons, Vampires and Revives.
slvl12-33-1617-2223-2829+
Spell Level of Mages (LoD)1+1
Max Life% of Golems20+20
Attack Rating of Golems25+25
Faster Run/Walk% of Golemsdiminishing return (0-40)

Summon Resist

Difference from the LoD version
None.
Notes
Summons aren't affected by the resist penalty of each difficulty.
Pros
1 point works fine.
Cons
Rarely worth investing unless you need the synergy to Lower Resist and Pierce Poison and Bones.
slvl12-33-1617-2223-2829+
All Resist% of Summonsdiminishing return (20-75)

Revive

Difference from the LoD version
A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
Pros
Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
Cons
Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
Notes
In spite of the much improved stats from the LoD version, Revived monsters aren't much useful in early games.
slvl12-33-1617-2223-2829+
# of Revived Monsters (ES)1+1+1 per 4 slvls
# of Revived Monsters (LoD)1+1
mlvl of Revived Monsterscaster's clvl
Base Lifeequal to the revived monster's life, which
depens on monster's species, mlvl and difficulty
Max Life%+200%
Base Damageequal to the revived monster's life, which
depens on monster's species, mlvl and difficulty
Damage% (ES)+250%
Damage% (LoD)+0%
Faster Run/Walk%+50%
Duration (ES) (seconds)360
Duration (LoD) (seconds)180
Mana Cost (ES)8+1
Mana Cost (LoD)45
Passive Bonuses
Skeleton Mastery: +5% Max Life Per Level
Skeleton Mastery: +20% Damage Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Raise Skeleton: +5% Max Life Per Level
Raise Skeleton: +5% Max Life Per Level
Skeleton Mastery: +10% Damage Per Level
Skeleton Mastery: +10% Damage Per Level

Raise Skeleton

Difference from the LoD version
Receives synergy from Revive and Raise Vampire.
Pros
No expiration. Very tough and reliable.
Cons
Requires a corpse. Less effective against bosses.
slvl12-33-1617-2223-2829+
# of Skeletons (ES)1+1+1 per 4 slvls
# of Skeletons (LoD)1+1+1 per 3 slvls
Base Life (Normal)21+8
Base Life (NM)30+8
Base Life (Hell)42+8
Max Life%0+0+50
Defense20+15
Base Damage1-2+0+1+2+3+4
Damage%0+0+7
Attack Rating20+15
Mana Cost (ES)12+1.5
Mana Cost (LoD)6+1
Passive Bonuses
Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Revive: +8 Base Life Per Level
Raise Vampire: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Vampire: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Vampire: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Vampire: +15 Attack Rating Per Level

Raise Vampire

Difference from Raise Skeletal Mage
Vampires use better skills with wider AoE. Use Bone Spirit instead of Poison missile. Improved life and melee ability.
Pros
No expiration. Fairly tough and reliable.
Cons
Requires a corpse. Less tougher than Skeletons.
slvl12-33-1617-2223-2829+
# of Vampires (ES)1+1+1 per 4 slvls
# of Vampires (LoD)1+1+1 per 3 slvls
Base Life (Normal)61+8
Base Life (NM)88+8
Base Life (Hell)123+8
Max Life% (ES)0+0+10
Max Life% (LoD)0+0+7
Defense40+15
Defense (Hell)40+15
Skills (ES)Fire Ball, Gracial Spike
Lightning Inferno, Bone Spirit
Skills (LoD)Fire Bolt, Ice Bolt,
Charged Bolt, Poison Bolt
Skill Level (ES)0+0+1
Skill Level (LoD)0+0+1 per 2 slvls
Base Damage (ES)1-2+0+1+2+3+4
Base Damage (LoD)1-2+0
Damage% (ES)0+0+7
Damage% (LoD)0
Attack Rating (ES)20+15
Attack Rating (LoD)20+0
Mana Cost (ES)16+2
Mana Cost (LoD)8+1
slvl12-33-1617-2223-2829+
Fire Ball Damage30-60+12+18+24+30+30
Gracial Spike Damage20-40+8+12+16+20+20
Lightning Inferno Damage1-120+0-24+0-36+0-48+0-60+0-60
Bone Spirit Damage25-50+10+15+20+25+25
Passive Bonuses
Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Skeleton Mastery: +1 Skill Level Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
Synergies
Revive: +8 Base Life Per Level
Raise Skeleton: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Skeleton: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Skeleton: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Skeleton: +15 Attack Rating Per Level

Hydra

Difference from Hydra (LoD)
Additional duration per level. Shorter cast delay.
Pros
"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
Cons
Unlike other minions, can't be a physical meat shield.
slvl12-89-1617-2223-2829+
Fire Bolt Damage12-17+5+7+11+13+13
Duration (seconds) (ES)10+0.2
Duration (seconds) (LoD)10+0
Cast Delay (seconds) (ES)0.6
Cast Delay (seconds) (LoD)2
Mana Cost20+0.5
The damage of Hydra is correctly boosted by caster's
Fire Mastery, +% To Fire Skill Damage
and -% To Enemy Fire Resist.

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