Necromancer - Summonning / Poison and Bone / Curses
Summoning †
Skeleton Mastery †
- Difference from the LoD version
- Also increases Defense, Attack Rating and Vampire's melee damage.
- Pros
- Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions.
- Cons
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ |
Spell Level of Mages (LoD) | 1 | +1 |
Base Life of Skeletons | 8 | +8 |
Base Damage of Skeletons | 2 | +2 |
Defense of Skeletons (ES) | 15 | +15 |
Attack Rating of Skeletons (ES) | 15 | +15 |
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ |
Spell Level of Vampires/Mages | 1 | +1 |
Base Life of Vampires/Mages | 8 | +8 |
Base Damage of Vampires (ES) | 2 | +2 |
Defense of Vampires (ES) | 15 | +15 |
Attack Rating of Vampires (ES) | 15 | +15 |
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ |
Max Life% of Revived Monsters | 5 | +5 |
Damage% of Revived Monsters | 10 | +10 |
Golem Mastery †
- Difference from the LoD version
- None.
- Pros
- 1 point works fine.
- Cons
- Rarely worth investing because Golems are usually less important than Skeletons, Vampires and Revives.
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ |
Spell Level of Mages (LoD) | 1 | +1 |
Max Life% of Golems | 20 | +20 |
Attack Rating of Golems | 25 | +25 |
Faster Run/Walk% of Golems | diminishing return (0-40) |
Summon Resist †
- Difference from the LoD version
- None.
- Notes
- Summons aren't affected by the resist penalty of each difficulty.
- Pros
- 1 point works fine.
- Cons
- Rarely worth investing unless you need the synergy to Lower Resist and Pierce Poison and Bones.
Revive †
- Difference from the LoD version
- A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
- Pros
- Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
- Cons
- Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
- Notes
- In spite of the much improved stats from the LoD version, Revived monsters aren't much useful in early games.
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ |
# of Revived Monsters (ES) | 1 | +1 | +1 per 4 slvls |
# of Revived Monsters (LoD) | 1 | +1 |
mlvl of Revived Monsters | caster's clvl |
Base Life | equal to the revived monster's life, which depens on monster's species, mlvl and difficulty |
Max Life% | +200% |
Base Damage | equal to the revived monster's life, which depens on monster's species, mlvl and difficulty |
Damage% (ES) | +250% |
Damage% (LoD) | +0% |
Faster Run/Walk% | +50% |
Duration (ES) (seconds) | 360 |
Duration (LoD) (seconds) | 180 |
Mana Cost (ES) | 8 | +1 |
Mana Cost (LoD) | 45 |
- Passive Bonuses
- Skeleton Mastery: +5% Max Life Per Level
Skeleton Mastery: +20% Damage Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Raise Skeleton: +5% Max Life Per Level
Raise Skeleton: +5% Max Life Per Level
Skeleton Mastery: +10% Damage Per Level
Skeleton Mastery: +10% Damage Per Level
Raise Skeleton †
- Difference from the LoD version
- Receives synergy from Revive and Raise Vampire.
- Pros
- No expiration. Very tough and reliable.
- Cons
- Requires a corpse. Less effective against bosses.
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ |
# of Skeletons (ES) | 1 | +1 | +1 per 4 slvls |
# of Skeletons (LoD) | 1 | +1 | +1 per 3 slvls |
Base Life (Normal) | 21 | +8 |
Base Life (NM) | 30 | +8 |
Base Life (Hell) | 42 | +8 |
Max Life% | 0 | +0 | +50 |
Defense | 20 | +15 |
Base Damage | 1-2 | +0 | +1 | +2 | +3 | +4 |
Damage% | 0 | +0 | +7 |
Attack Rating | 20 | +15 |
Mana Cost (ES) | 12 | +1.5 |
Mana Cost (LoD) | 6 | +1 |
- Passive Bonuses
- Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Revive: +8 Base Life Per Level
Raise Vampire: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Vampire: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Vampire: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Vampire: +15 Attack Rating Per Level
Raise Vampire †
- Difference from Raise Skeletal Mage
- Vampires use better skills with wider AoE. Use Bone Spirit instead of Poison missile. Improved life and melee ability.
- Pros
- No expiration. Fairly tough and reliable.
- Cons
- Requires a corpse. Less tougher than Skeletons.
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ |
# of Vampires (ES) | 1 | +1 | +1 per 4 slvls |
# of Vampires (LoD) | 1 | +1 | +1 per 3 slvls |
Base Life (Normal) | 61 | +8 |
Base Life (NM) | 88 | +8 |
Base Life (Hell) | 123 | +8 |
Max Life% (ES) | 0 | +0 | +10 |
Max Life% (LoD) | 0 | +0 | +7 |
Defense | 40 | +15 |
Defense (Hell) | 40 | +15 |
Skills (ES) | Fire Ball, Gracial Spike Lightning Inferno, Bone Spirit |
Skills (LoD) | Fire Bolt, Ice Bolt, Charged Bolt, Poison Bolt |
Skill Level (ES) | 0 | +0 | +1 |
Skill Level (LoD) | 0 | +0 | +1 per 2 slvls |
Base Damage (ES) | 1-2 | +0 | +1 | +2 | +3 | +4 |
Base Damage (LoD) | 1-2 | +0 |
Damage% (ES) | 0 | +0 | +7 |
Damage% (LoD) | 0 |
Attack Rating (ES) | 20 | +15 |
Attack Rating (LoD) | 20 | +0 |
Mana Cost (ES) | 16 | +2 |
Mana Cost (LoD) | 8 | +1 |
slvl | 1 | 2-3 | 3-16 | 17-22 | 23-28 | 29+ |
Fire Ball Damage | 30-60 | +12 | +18 | +24 | +30 | +30 |
Gracial Spike Damage | 20-40 | +8 | +12 | +16 | +20 | +20 |
Lightning Inferno Damage | 1-120 | +0-24 | +0-36 | +0-48 | +0-60 | +0-60 |
Bone Spirit Damage | 25-50 | +10 | +15 | +20 | +25 | +25 |
- Passive Bonuses
- Skeleton Mastery: +8 Base Life Per Level
Skeleton Mastery: +15 Defense Per Level
Skeleton Mastery: +2 Base Damage Per Level
Skeleton Mastery: +15 Attack Rating Per Level
Skeleton Mastery: +1 Skill Level Per Level
Summon Resist: All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.)
- Synergies
- Revive: +8 Base Life Per Level
Raise Skeleton: +8 Base Life Per Level
Revive: +15 Defense Per Level
Raise Skeleton: +15 Defense Per Level
Revive: +2 Base Damage Per Level
Raise Skeleton: +2 Base Damage Per Level
Revive: +15 Attack Rating Per Level
Raise Skeleton: +15 Attack Rating Per Level
Hydra †
- Difference from Hydra (LoD)
- Additional duration per level. Shorter cast delay.
- Pros
- "Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
- Cons
- Unlike other minions, can't be a physical meat shield.
slvl | 1 | 2-8 | 9-16 | 17-22 | 23-28 | 29+ |
Fire Bolt Damage | 12-17 | +5 | +7 | +11 | +13 | +13 |
Duration (seconds) (ES) | 10 | +0.2 |
Duration (seconds) (LoD) | 10 | +0 |
Cast Delay (seconds) (ES) | 0.6 |
Cast Delay (seconds) (LoD) | 2 |
Mana Cost | 20 | +0.5 |
The damage of Hydra is correctly boosted by caster's Fire Mastery, +% To Fire Skill Damage and -% To Enemy Fire Resist. |