[[Necromancer]] - [[Summonning>Summoning_Nec]] / [[Poison and Bone]] / Curses

#contents
**Summoning [#l6825c6d]

***Skeleton Mastery [#v0e54b85]
:Difference from the LoD version|Also increases Defense, Attack Rating and Vampire's melee damage.
:Pros|Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions.
:Cons|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Spell Level of Mages (LoD)|1|>|>|>|>|+1|
|Base Life of Skeletons|8|>|>|>|>|+8|
|Base Damage of Skeletons |2|>|>|>|>|+2|
|Defense of Skeletons (ES)|15|>|>|>|>|+15|
|Attack Rating of Skeletons (ES)|15|>|>|>|>|+15|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Spell Level of Vampires/Mages|1|>|>|>|>|+1|
|Base Life of Vampires/Mages|8|>|>|>|>|+8|
|Base Damage of Vampires (ES)|2|>|>|>|>|+2|
|Defense of Vampires (ES)|15|>|>|>|>|+15|
|Attack Rating of Vampires (ES)|15|>|>|>|>|+15|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Max Life% of Revived Monsters|5|>|>|>|>|+5|
|Damage% of Revived Monsters|10|>|>|>|>|+10|

***Golem Mastery [#r287db1f]
:Difference from the LoD version|None.
:Pros|1 point works fine.
:Cons|Rarely worth investing because Golems are usually less important than Skeletons, Vampires and Revives.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Spell Level of Mages (LoD)|1|>|>|>|>|+1|
|Max Life% of Golems|20|>|>|>|>|+20|
|Attack Rating of Golems|25|>|>|>|>|+25|
|Faster Run/Walk% of Golems|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-40)|

***Summon Resist [#ebf034c2]
:Difference from the LoD version|None.
:Notes|Summons aren't affected by the resist penalty of each difficulty.
:Pros|1 point works fine.
:Cons|Rarely worth investing unless you need the synergy to Lower Resist and Pierce Poison and Bones.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|All Resist% of Summons|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (20-75)|

***Revive [#s31e70e3]
:Difference from the LoD version|A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
:Pros|Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
:Cons|Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
:Notes|In spite of the much improved stats from the LoD version, [[Revived monsters aren't much useful in early games>http://miyoshino.la.coocan.jp/eswiki/?FAQ#c53081f6]].

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Revived Monsters (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Revived Monsters (LoD)|1|>|>|>|>|+1|
|mlvl of Revived Monsters|>|>|>|>|>|caster's clvl|
|Base Life|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty|
|Max Life%|>|>|>|>|>|+200%|
|Base Damage|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty|
|Damage% (ES)|>|>|>|>|>|+250%|
|Damage% (LoD)|>|>|>|>|>|+0%|
|Faster Run/Walk%|>|>|>|>|>|+50%|
|Duration (ES) (seconds)|>|>|>|>|>|360|
|Duration (LoD) (seconds)|>|>|>|>|>|180|
|Mana Cost (ES)|8|>|>|>|>|+1|
|Mana Cost (LoD)|>|>|>|>|>|45|

:Passive Bonuses|'''Skeleton Mastery''': +5% Max Life Per Level
'''Skeleton Mastery''': +20% Damage Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Raise Skeleton''': +5% Max Life Per Level
'''Raise Skeleton''': +5% Max Life Per Level
'''Skeleton Mastery''': +10% Damage Per Level
'''Skeleton Mastery''': +10% Damage Per Level

***Raise Skeleton [#u4d2a297]
:Difference from the LoD version|Receives synergy from Revive and Raise Vampire.
:Pros|No expiration. Very tough and reliable.
:Cons|Requires a corpse. Less effective against bosses.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Skeletons (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Skeletons (LoD)|1|+1|>|>|>|+1 per 3 slvls|
|Base Life (Normal)|21|>|>|>|>|+8|
|Base Life (NM)|30|>|>|>|>|+8|
|Base Life (Hell)|42|>|>|>|>|+8|
|Max Life%|0|+0|>|>|>|+50|
|Defense|20|>|>|>|>|+15|
|Base Damage|1-2|+0|+1|+2|+3|+4|
|Damage%|0|+0|>|>|>|+7|
|Attack Rating|20|>|>|>|>|+15|
|Mana Cost (ES)|12|>|>|>|>|+1.5|
|Mana Cost (LoD)|6|>|>|>|>|+1|

:Passive Bonuses|'''Skeleton Mastery''': +8 Base Life Per Level
'''Skeleton Mastery''': +15 Defense Per Level
'''Skeleton Mastery''': +2 Base Damage Per Level
'''Skeleton Mastery''': +15 Attack Rating Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Revive''': +8 Base Life Per Level
'''Raise Vampire''': +8 Base Life Per Level
'''Revive''': +15 Defense Per Level
'''Raise Vampire''': +15 Defense Per Level
'''Revive''': +2 Base Damage Per Level
'''Raise Vampire''': +2 Base Damage Per Level
'''Revive''': +15 Attack Rating Per Level
'''Raise Vampire''': +15 Attack Rating Per Level

***Raise Vampire [#o86db5b4]
:Difference from Raise Skeletal Mage|Vampires use better skills with wider AoE. Use Bone Spirit instead of Poison missile. Improved life and melee ability.
:Pros|No expiration. Fairly tough and reliable.
:Cons|Requires a corpse. Less tougher than Skeletons.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Vampires (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Vampires (LoD)|1|+1|>|>|>|+1 per 3 slvls|
|Base Life (Normal)|61|>|>|>|>|+8|
|Base Life (NM)|88|>|>|>|>|+8|
|Base Life (Hell)|123|>|>|>|>|+8|
|Max Life% (ES)|0|+0|>|>|>|+10|
|Max Life% (LoD)|0|+0|>|>|>|+7|
|Defense|40|>|>|>|>|+15|
|Defense (Hell)|40|>|>|>|>|+15|
|Skills (ES)|>|>|>|>|>|Fire Ball, Gracial Spike&br;Lightning Inferno, Bone Spirit|
|Skills (LoD)|>|>|>|>|>|Fire Bolt, Ice Bolt,&br;Charged Bolt, Poison Bolt|
|Skill Level (ES)|0|+0|>|>|>|+1|
|Skill Level (LoD)|0|+0|>|>|>|+1 per 2 slvls|
|Base Damage (ES)|1-2|+0|+1|+2|+3|+4|
|Base Damage (LoD)|1-2|>|>|>|>|+0|
|Damage% (ES)|0|+0|>|>|>|+7|
|Damage% (LoD)|>|>|>|>|>|0|
|Attack Rating (ES)|20|>|>|>|>|+15|
|Attack Rating (LoD)|20|>|>|>|>|+0|
|Mana Cost (ES)|16|>|>|>|>|+2|
|Mana Cost (LoD)|8|>|>|>|>|+1|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Fire Ball Damage|30-60|+12|+18|+24|+30|+30|
|Gracial Spike Damage|20-40|+8|+12|+16|+20|+20|
|Lightning Inferno Damage|1-120|+0-24|+0-36|+0-48|+0-60|+0-60|
|Bone Spirit Damage|25-50|+10|+15|+20|+25|+25|

:Passive Bonuses|'''Skeleton Mastery''': +8 Base Life Per Level
'''Skeleton Mastery''': +15 Defense Per Level
'''Skeleton Mastery''': +2 Base Damage Per Level
'''Skeleton Mastery''': +15 Attack Rating Per Level
'''Skeleton Mastery''': +1 Skill Level Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Revive''': +8 Base Life Per Level
'''Raise Skeleton''': +8 Base Life Per Level
'''Revive''': +15 Defense Per Level
'''Raise Skeleton''': +15 Defense Per Level
'''Revive''': +2 Base Damage Per Level
'''Raise Skeleton''': +2 Base Damage Per Level
'''Revive''': +15 Attack Rating Per Level
'''Raise Skeleton''': +15 Attack Rating Per Level


***Hydra [#u1c97e3d]
:Difference from Hydra (LoD)|Additional duration per level. Shorter cast delay.
:Pros|"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
:Cons|Unlike other minions, can't be a physical meat shield.

|LEFT:220|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Bolt Damage|12-17|+5|+7|+11|+13|+13|
|Duration (seconds) (ES)|10|>|>|>|>|+0.2|
|Duration (seconds) (LoD)|10|>|>|>|>|+0|
|Cast Delay (seconds) (ES)|>|>|>|>|>|0.6|
|Cast Delay (seconds) (LoD)|>|>|>|>|>|2|
|Mana Cost|20|>|>|>|>|+0.5|
|>|>|>|>|>|>|The damage of Hydra is correctly boosted by caster's&br;''Fire Mastery'', ''+% To Fire Skill Damage''&br;and ''-% To Enemy Fire Resist''.|

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