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[[Necromancer]] - [[Summonning>Summoning_Nec]] / [[Poison and Bone]] / Curses

#contents
**Summoning [#l6825c6d]

***Skeleton Mastery [#v0e54b85]
:Difference from the LoD version|Also increases Defense, Attack Rating and Vampire's melee damage.
:Pros|Linear returns (+Skill items work efficiently). Affects 3 important kinds of minions.
:Cons|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Spell Level of Mages (LoD)|1|>|>|>|>|+1|
|Base Life of Skeletons|8|>|>|>|>|+8|
|Base Damage of Skeletons |2|>|>|>|>|+2|
|Defense of Skeletons (ES)|15|>|>|>|>|+15|
|Attack Rating of Skeletons (ES)|15|>|>|>|>|+15|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Spell Level of Vampires/Mages|1|>|>|>|>|+1|
|Base Life of Vampires/Mages|8|>|>|>|>|+8|
|Base Damage of Vampires (ES)|2|>|>|>|>|+2|
|Defense of Vampires (ES)|15|>|>|>|>|+15|
|Attack Rating of Vampires (ES)|15|>|>|>|>|+15|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Max Life% of Revived Monsters|5|>|>|>|>|+5|
|Damage% of Revived Monsters|10|>|>|>|>|+10|

***Golem Mastery [#r287db1f]
:Difference from the LoD version|None.
:Pros|1 point works fine.
:Cons|Rarely worth investing because Golems are usually less important than Skeletons, Vampires and Revives.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Spell Level of Mages (LoD)|1|>|>|>|>|+1|
|Max Life% of Golems|20|>|>|>|>|+20|
|Attack Rating of Golems|25|>|>|>|>|+25|
|Faster Run/Walk% of Golems|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-40)|

***Summon Resist [#ebf034c2]
:Difference from the LoD version|None.
:Notes|Summons aren't affected by the resist penalty of each difficulty.
:Pros|1 point works fine.
:Cons|Rarely worth investing unless you need the synergy to Lower Resist and Pierce Poison and Bones.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|All Resist% of Summons|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (20-75)|

***Revive [#s31e70e3]
:Difference from the LoD version|A level 1 skill. Improved damage and duration. Less revived monsters and initial mana cost.
:Pros|Basically stronger than the original monsters. You can select the monster to revive. Even 1 point works fine to increase the number of meat shields.
:Cons|Die when the duration expires. Disappear when they can't catch up with you. Poor AI.
:Notes|In spite of the much improved stats from the LoD version, [[Revived monsters aren't much useful in early games>http://miyoshino.la.coocan.jp/eswiki/?FAQ#c53081f6]].

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Revived Monsters (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Revived Monsters (LoD)|1|>|>|>|>|+1|
|mlvl of Revived Monsters|>|>|>|>|>|caster's clvl|
|Base Life|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty|
|Max Life%|>|>|>|>|>|+200%|
|Base Damage|>|>|>|>|>|equal to the revived monster's life, which&br;depens on monster's species, mlvl and difficulty|
|Damage% (ES)|>|>|>|>|>|+250%|
|Damage% (LoD)|>|>|>|>|>|+0%|
|Faster Run/Walk%|>|>|>|>|>|+50%|
|Duration (ES) (seconds)|>|>|>|>|>|360|
|Duration (LoD) (seconds)|>|>|>|>|>|180|
|Mana Cost (ES)|8|>|>|>|>|+1|
|Mana Cost (LoD)|>|>|>|>|>|45|

:Passive Bonuses|'''Skeleton Mastery''': +5% Max Life Per Level
'''Skeleton Mastery''': +20% Damage Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Raise Skeleton''': +5% Max Life Per Level
'''Raise Skeleton''': +5% Max Life Per Level
'''Skeleton Mastery''': +10% Damage Per Level
'''Skeleton Mastery''': +10% Damage Per Level

***Clay Golem [#me52b475]
:Difference from the LoD version|You can summon 1-4 Clay Golems with other Golems. Improved damage and synergies. Less slow effect.
:Pros|Easily recastable due to the low mana cost. The slow effect is useful. (Prevents Baal from teleporting and cloning, for example.)
:Cons|Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Clay Golems|>|>|>|>|>|1 + 1 per 15 base points in&br;Clay Golem or Bone Golem|
|Base Life (Normal)|100|>|>|>|>|+35|
|Base Life (NM)|175|>|>|>|>|+35|
|Base Life (Hell)|275|>|>|>|>|+35|
|Base Defense|>|>|>|>|>|100|
|Base Damage (Normal)|>|>|>|>|>|4-10, 8-14 (ES) / 2-5, 4-7 (LoD)|
|Base Damage (NM)|>|>|>|>|>|4-12, 10-20 (ES) / 2-6, 5-10 (LoD)|
|Base Damage (Hell)|>|>|>|>|>|6-14, 12-22 (ES) / 3-7, 6-11 (LoD)|
|Damage% (ES)|0|>|>|>|>|+30|
|Damage% (LoD)|0|>|>|>|>|+35|
|Base Attack Rating (Normal)|>|>|>|>|>|40|
|Base Attack Rating (NM)|>|>|>|>|>|66|
|Base Attack Rating (Hell)|>|>|>|>|>|92|
|Attack Rating|20|>|>|>|>|+20|
|Slow% (ES)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-50)|
|Slow% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-75)|
|Mana Cost|15|>|>|>|>|+3|

:Passive Bonuses|'''Golem Mastery''': +20% Max Life Per Level
'''Golem Mastery''': +25 Attack Rating Per Level
'''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return)
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Bone Golem''': +70 Defense Per Level
'''Blood Golem''': +10% Max Life Per Level
'''Fire Golem''': +10% Damage Per Level
'''Golem Mastery''': +5 Base Damage Per Level 

***Golem Mastery [#r287db1f]
:Difference from the LoD version|None.
:Pros|1 point works fine.
:Cons|Rarely worth investing because Golems are usually less important than Skeletons, Vampires and Revives.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Max Life% of Golems|20|>|>|>|>|+20|
|Attack Rating of Golems|25|>|>|>|>|+25|
|Faster Run/Walk% of Golems|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (0-40)|

***Blood Golem [#qc9b800c]
:Difference from the LoD version|You can summon 1-3 Blood Golems with other Golems. Improved damage, life and synergies.
:Pros|Steals enemy's life and heals the caster.
:Cons|Poor killing ability. (The base damage synergy from Golem Mastery greatly improves the damage.)

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Blood Golems|>|>|>|>|>|1 + 1 per 15 base points in&br;Blood Golem or Fire Golem|
|Base Life (Normal)|>|>|>|>|>|251 (ES), 201 (LoD)|
|Base Life (NM)|>|>|>|>|>|485 (ES), 388 (LoD)|
|Base Life (Hell)|>|>|>|>|>|796 (ES), 637 (LoD)|
|Max Life%|10|>|>|>|>|+10|
|Base Defense|>|>|>|>|>|120|
|Base Damage (Normal)|>|>|>|>|>|12-32, 24-48 (ES)&br;6-16, 12-24 (LoD)|
|Base Damage (NM)|>|>|>|>|>|18-46, 34-70 (ES)&br;9-23, 17-35 (LoD)|
|Base Damage (Hell)|>|>|>|>|>|20-54, 40-82 (ES)&br;10-27, 20-41 (LoD)|
|Damage% (ES)|0|>|>|>|>|+25|
|Damage% (LoD)|0|>|>|>|>|+35|
|Base Attack Rating (Normal)|>|>|>|>|>|60|
|Base Attack Rating (NM)|>|>|>|>|>|104|
|Base Attack Rating (Hell)|>|>|>|>|>|148|
|Life Stolen% (ES)|>|>|>|>|>|50|
|Life Stolen% (LoD)|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (75-150)|
|Stolen Life to Caster% (ES)|>|>|>|>|>|10|
|Stolen Life to Caster% (LoD)|>|>|>|>|>|30|
|Damage to Caster% (ES)|>|>|>|>|>|0|
|Damage to Caster% (LoD)|>|>|>|>|>|10|
|Caster Heal to Golem% (ES)|>|>|>|>|>|50|
|Caster Heal to Golem% (LoD)|>|>|>|>|>|25|
|Mana Cost|25|>|>|>|>|+4|

:Passive Bonuses|'''Golem Mastery''': +20% Max Life Per Level
'''Golem Mastery''': +25 Attack Rating Per Level
'''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return)
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Clay Golem''': +20 Attack Rating Per Level
'''Bone Golem''': +70 Defense Per Level
'''Fire Golem''': +10% Damage Per Level
'''Golem Mastery''': +5 Base Damage Per Level 

***Raise Skeleton [#u4d2a297]
:Difference from the LoD version|Receives synergy from Revive and Raise Vampire.
:Pros|No expiration. Very tough and reliable.
:Cons|Requires a corpse. Less effective against bosses.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Skeletons (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Skeletons (LoD)|1|+1|>|>|>|+1 per 3 slvls|
|Base Life (Normal)|21|>|>|>|>|+8|
|Base Life (NM)|30|>|>|>|>|+8|
|Base Life (Hell)|42|>|>|>|>|+8|
|Max Life%|0|+0|>|>|>|+50|
|Defense|20|>|>|>|>|+15|
|Base Damage|1-2|+0|+1|+2|+3|+4|
|Damage%|0|+0|>|>|>|+7|
|Attack Rating|20|>|>|>|>|+15|
|Mana Cost (ES)|12|>|>|>|>|+1.5|
|Mana Cost (LoD)|6|>|>|>|>|+1|

:Passive Bonuses|'''Skeleton Mastery''': +8 Base Life Per Level
'''Skeleton Mastery''': +15 Defense Per Level
'''Skeleton Mastery''': +2 Base Damage Per Level
'''Skeleton Mastery''': +15 Attack Rating Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Revive''': +8 Base Life Per Level
'''Raise Vampire''': +8 Base Life Per Level
'''Revive''': +15 Defense Per Level
'''Raise Vampire''': +15 Defense Per Level
'''Revive''': +2 Base Damage Per Level
'''Raise Vampire''': +2 Base Damage Per Level
'''Revive''': +15 Attack Rating Per Level
'''Raise Vampire''': +15 Attack Rating Per Level

***Bone Golem [#g1aa5a27]
:Difference from Iron Golem|You can summon at least 1 Bone Golem with other Golems. Can be summoned from a non-metal item. Improved damage, life, Thorns effect and synergies.
:Pros|Bone Golem inherits most properties on the item. Built-in Thorns effect.
:Cons|Requires an item to cast.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Base Life (Normal)|>|>|>|>|>|428 (ES) / 306 (LoD)|
|Base Life (NM)|>|>|>|>|>|833 (ES) / 595 (LoD)|
|Base Life (Hell)|>|>|>|>|>|1372 (ES) / 980 (LoD)|
|Base Defense|140|>|>|>|>|+70|
|Base Damage (Normal)|>|>|>|>|>|14-38, 30-58 (ES) / 7-19, 15-29 (LoD)|
|Base Damage (NM)|>|>|>|>|>|22-60, 46-90 (ES) / 11-30, 23-45 (LoD)|
|Base Damage (Hell)|>|>|>|>|>|24-66, 50-98 (ES) / 12-33, 25-49 (LoD)|
|Damage%|0|>|>|>|>|+20|
|Base Attack Rating (Normal)|>|>|>|>|>|80|
|Base Attack Rating (NM)|>|>|>|>|>|138|
|Base Attack Rating (Hell)|>|>|>|>|>|197|
|Thorns% (ES)|150|>|>|>|>|30|
|Thorns% (LoD)|150|>|>|>|>|15|
|Mana Cost|25|>|>|>|>|+4|

:Passive Bonuses|'''Golem Mastery''': +20% Max Life Per Level
'''Golem Mastery''': +25 Attack Rating Per Level
'''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return)
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Clay Golem''': +20 Attack Rating Per Level
'''Blood Golem''': +10% Max Life Per Level
'''Fire Golem''': +10% Damage Per Level
'''Golem Mastery''': +5 Base Damage Per Level 

***Summon Resist [#ebf034c2]
:Difference from the LoD version|None.
:Notes|Summons aren't affected by the resist penalty of each difficulty.
:Pros|1 point works fine.
:Cons|Rarely worth investing unless you need the synergy to Lower Resist and Pierce Poison and Bones.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|All Resist% of Summons|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (20-75)|

***Fire Golem [#e64e9299]
:Difference from the LoD version|You can summon a Fire Golem with other Golems. Improved damage, life and synergies.
:Pros|Deals fire damage and fire aura damage in addition to melee damage. Heals from enemy's fire spells.
:Cons|Holy Fire may activate too many enemies at once.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Base Life (Normal)|>|>|>|>|>|438 (ES) / 313 (LoD)|
|Base Life (NM)|>|>|>|>|>|858 (ES) / 613 (LoD)|
|Base Life (Hell)|>|>|>|>|>|1418 (ES) / 1013 (LoD)|
|Base Defense|>|>|>|>|>|200|
|Base Damage (Normal)|>|>|>|>|>|20-54, 42-82 (ES) / 10-27, 21-41 (LoD)|
|Base Damage (NM)|>|>|>|>|>|30-78, 60-120 (ES) / 15-39, 30-60 (LoD)|
|Base Damage (Hell)|>|>|>|>|>|36-94, 70-142 (ES) / 18-47, 35-71 (LoD)|
|Damage%|0|>|>|>|>|+15|
|Base Attack Rating (Normal)|>|>|>|>|>|120|
|Base Attack Rating (NM)|>|>|>|>|>|209|
|Base Attack Rating (Hell)|>|>|>|>|>|298|
|Fire Resist%|>|>|>|>|>|100 - [[diminishing return>Glossary#diminishing_return]] (25-100)|
|Fire Absorb%|>|>|>|>|>|[[diminishing return>Glossary#diminishing_return]] (25-100)|
|Fire Damage (ES)|10-30|+10|+15|+20|+25|+25|
|Fire Damage (LoD)|10-27|+9.5|+10.5|+11.5|+12.5|+13.5|
|Holy Fire Damage|4-8|+2|+4|+6|+8|+8|
|Mana Cost|50|>|>|>|>|+10|

:Passive Bonuses|'''Golem Mastery''': +20% Max Life Per Level
'''Golem Mastery''': +25 Attack Rating Per Level
'''Golem Mastery''': Faster Run/Walk Bonus (Diminishing Return)
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Clay Golem''': +40 Attack Rating Per Level
'''Bone Golem''': +70 Defense Per Level
'''Blood Golem''': +10% Max Life Per Level
'''Golem Mastery''': +5 Base Damage Per Level 
'''Hydra''': +5% Fire Damage Per Level 
'''Hydra''': +5% Holy Fire Damage Per Level 

***Hydra [#u1c97e3d]
:Difference from Hydra (LoD)|Additional duration per level. Shorter cast delay.
:Pros|"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
:Cons|Unlike other minions, can't be a physical meat shield.

|LEFT:220|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Bolt Damage|12-17|+5|+7|+11|+13|+13|
|Duration (seconds) (ES)|10|>|>|>|>|+0.2|
|Duration (seconds) (LoD)|10|>|>|>|>|+0|
|Cast Delay (seconds) (ES)|>|>|>|>|>|0.6|
|Cast Delay (seconds) (LoD)|>|>|>|>|>|2|
|Mana Cost|20|>|>|>|>|+0.5|
|>|>|>|>|>|>|The damage of Hydra is correctly boosted by caster's&br;''Fire Mastery'', ''+% To Fire Skill Damage''&br;and ''-% To Enemy Fire Resist''.|

***Raise Vampire [#o86db5b4]
:Difference from Raise Skeletal Mage|Vampires use better skills with wider AoE. Use Bone Spirit instead of Poison missile. Improved life and melee ability.
:Pros|No expiration. Fairly tough and reliable.
:Cons|Requires a corpse. Less tougher than Skeletons.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|# of Vampires (ES)|1|+1|>|>|>|+1 per 4 slvls|
|# of Vampires (LoD)|1|+1|>|>|>|+1 per 3 slvls|
|Base Life (Normal)|61|>|>|>|>|+8|
|Base Life (NM)|88|>|>|>|>|+8|
|Base Life (Hell)|123|>|>|>|>|+8|
|Max Life% (ES)|0|+0|>|>|>|+10|
|Max Life% (LoD)|0|+0|>|>|>|+7|
|Defense|40|>|>|>|>|+15|
|Defense (Hell)|40|>|>|>|>|+15|
|Skills (ES)|>|>|>|>|>|Fire Ball, Gracial Spike&br;Lightning Inferno, Bone Spirit|
|Skills (LoD)|>|>|>|>|>|Fire Bolt, Ice Bolt,&br;Charged Bolt, Poison Bolt|
|Skill Level (ES)|0|+0|>|>|>|+1|
|Skill Level (LoD)|0|+0|>|>|>|+1 per 2 slvls|
|Base Damage (ES)|1-2|+0|+1|+2|+3|+4|
|Base Damage (LoD)|1-2|>|>|>|>|+0|
|Damage% (ES)|0|+0|>|>|>|+7|
|Damage% (LoD)|>|>|>|>|>|0|
|Attack Rating (ES)|20|>|>|>|>|+15|
|Attack Rating (LoD)|20|>|>|>|>|+0|
|Mana Cost (ES)|16|>|>|>|>|+2|
|Mana Cost (LoD)|8|>|>|>|>|+1|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|CENTER:1|CENTER:2-3|CENTER:3-16|CENTER:17-22|CENTER:23-28|CENTER:29+|h
|Fire Ball Damage|30-60|+12|+18|+24|+30|+30|
|Gracial Spike Damage|20-40|+8|+12|+16|+20|+20|
|Lightning Inferno Damage|1-120|+0-24|+0-36|+0-48|+0-60|+0-60|
|Bone Spirit Damage|25-50|+10|+15|+20|+25|+25|

:Passive Bonuses|'''Skeleton Mastery''': +8 Base Life Per Level
'''Skeleton Mastery''': +15 Defense Per Level
'''Skeleton Mastery''': +2 Base Damage Per Level
'''Skeleton Mastery''': +15 Attack Rating Per Level
'''Skeleton Mastery''': +1 Skill Level Per Level
'''Summon Resist''': All Resist Bonus (Diminishing Return)
(Passive bonus is similar to synergy, but the total skill level works instead of base level.) 

:Synergies|'''Revive''': +8 Base Life Per Level
'''Raise Skeleton''': +8 Base Life Per Level
'''Revive''': +15 Defense Per Level
'''Raise Skeleton''': +15 Defense Per Level
'''Revive''': +2 Base Damage Per Level
'''Raise Skeleton''': +2 Base Damage Per Level
'''Revive''': +15 Attack Rating Per Level
'''Raise Skeleton''': +15 Attack Rating Per Level


***Hydra [#u1c97e3d]
:Difference from Hydra (LoD)|Additional duration per level. Shorter cast delay.
:Pros|"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
:Cons|Unlike other minions, can't be a physical meat shield.

|LEFT:220|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Bolt Damage|12-17|+5|+7|+11|+13|+13|
|Duration (seconds) (ES)|10|>|>|>|>|+0.2|
|Duration (seconds) (LoD)|10|>|>|>|>|+0|
|Cast Delay (seconds) (ES)|>|>|>|>|>|0.6|
|Cast Delay (seconds) (LoD)|>|>|>|>|>|2|
|Mana Cost|20|>|>|>|>|+0.5|
|>|>|>|>|>|>|The damage of Hydra is correctly boosted by caster's&br;''Fire Mastery'', ''+% To Fire Skill Damage''&br;and ''-% To Enemy Fire Resist''.|


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