IAS Breakpoints †
Single Wielding Attack †
Normal Attack (Single) †
- All weapons have the similar attack animation speed in ES. Some weapons are still a bit faster and some classes are good at some weapons, but the difference is now little.
- Most attack skills use the normal attack animation and have the same attack speed.
(The skills which works with a single weapon, Zeal and Berserk for example, always use a single weapon even when you are dual wielded.)
- The old base frames in LoD and ES 3.00 R1~R2
| Ama | Asn | Bar | Dru | Nec | Pal | Sor | 1H Swing | 13 | 14 | 15 | 18 | 18 | 14 | 17 | 1H Thrust (Javelins, Daggers) | 12 | 14 | 15 | 18 | 18 | 16 | 16 | 2H Swing (2H Swords) | 17 | 22 | 17 | 20 | 22 | 17/18 | 21 | 2H Swing (Axes, Mauls, Poles, Staves) | 17 | 18 | 18 | 16 | 19 | 17 | 15 | 2H Thrust (Spears) | 15 | 22 | 18 | 22 | 23 | 19 | 20 | Bow | 13 | 15 | 14 | 15 | 17 | 15 | 16 | Crossbow | 19 | 20 | 19 | 19 | 19 | 19 | 19 | Bare Hand | 11 | 11 | 10 | 15 | 18 | 13 | 14 | Claw | - | - | 13/14 | - | - | - | - | Throw | 15 | 15 | 15 | 17 | 15 | 19 | 18 |
- The new base frames in ES 3.00 R3
| Ama | Asn | Bar | Dru | Nec | Pal | Sor | 1H Swing | 14 | 14 | 15 | 15 | 15 | 14 | 15 | 1H Thrust (Javelins, Daggers) | 14 | 14 | 15 | 15 | 15 | 15 | 15 | 2H Swing (2H Swords) | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 2H Swing (Axes, Mauls, Poles, Staves) | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 2H Thrust (Spears) | 15 | 15 | 15 | 15 | 15 | 15 | 15 | Bow | 13 | 14 | 14 | 14 | 14 | 14 | 14 | Crossbow | 19 | 19 | 19 | 19 | 19 | 19 | 19 | Bare Hand | 13 | 13 | 13/14 | 14 | 14 | 13 | 14 | Claw | - | - | 13/14 | - | - | - | - | Throw | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Jab †
Fend / Killer Scythe †
- Fend attacks much faster in ES than in LoD.
- Killer Scythe is the Necromancer version of Fend, and for 2H weapons only. KS is faster than LoD Fend but slower than ES Fend. This is because other class than Amazons and Sorceresses can attack much faster with Fend mechanism.
- You can see the new breakpoints at ES Attack Speed Calculator.
Zeal / Fanatic Swing †
- Fanatic Swing is the Sorceress version of Zeal. FS is internally faster than Zeal, but the actual speed is roughly equal to Zeal, because of Sorceress' slow attack speed.
- You can see the new breakpoints at ES Attack Speed Calculator.
Fists of Fire / Claws of Thunder / Blades of Ice †
Dual Wielding Attacks †
Normal Attack (Dual) †
Double Swing / Double Throw / Frenzy †
- The attack speeds of these skills aren't changed in ES.
- You can see the breakpoints at ES Attack Speed Calculator.
- When you put the current slvl of Frenzy, the calculator shows the fully accelerated attack speed. When you put 1 in the slvl of Frenzy, it shows the speed of the first swing of Frenzy.
- When you calculate another skill with the current slvl of Frenzy, it shows the speed accelerated by Frenzy.
Dragon Claw / Fists of Fire / Claws of Thunder / Blades of Ice †
- The attack speeds of these skills aren't changed in ES.
- FoF, CoT and BoI has the same speed as DC, when used with Dual Claw.
- You can see the breakpoints at ES Attack Speed Calculator.
Dual Wielding Basic †
- For Dual Wielding attacks except normal attack:
- The entire sequence is affected by the average of each weapon's WSM.
- The IAS on the Secondary Weapon is ignored. If you need some IAS for some breakpoint, you can't count the IAS on the secondary weapon:
- For Dual Wielding normal attack:
- Each swing is affected by each weapon's WSM.
- The IAS on each weapon only affect that weapon. The IAS on armor works for both weapon.
- Primary Weapon and Secondary Weapon
Dual Wielding Bug †
Whirlwind / Dance of Death †
- Example: If you have 40% IAS on a flail (WSM [-10]), WIAS is 40 - (-10) = 50.
- Any off-weapon IAS (IAS on gloves, for example) doesn't affect the speed of Whirlwind. The IAS penalty of Eagle Eye doesn't make Whirlwind slower, as well as Fanaticism, Annihilation and Burst of Speed don't make it faster.
Class | Weapon | 4 | 6 | 8 | 10 | 12 | Amazon | 1H Swing | 43 | 15 | -4 | -14 | -20 | 1H Thrust | 45 | 16 | -3 | -13 | -20 | 2H Sword | 49 | 19 | -1 | -11 | -20 | 2H Thrust | 50 | 20 | 0 | -10 | -20 | 2H Else | 49 | 19 | -1 | -11 | -20 | Knuckle | 20 | -4 | -20 | | | Assassin | 1H Swing | 25 | 0 | -16 | -20 | | 1H Thrust | 25 | 0 | -16 | -20 | | 2H Sword | 34 | 7 | -11 | -20 | | 2H Thrust | 40 | 12 | -7 | -16 | -20 | 2H Else | 34 | 7 | -11 | -20 | | Knuckle | 13 | -9 | -20 | | | Claw | 13 | -9 | -20 | | | Barbarian | 1H Swing | 34 | 7 | -11 | -20 | | 1H Thrust | 34 | 7 | -11 | -20 | | 2H Sword | 34 | 7 | -11 | -20 | | 2H Thrust | 34 | 7 | -11 | -20 | | 2H Else | 34 | 7 | -11 | -20 | | Knuckle | 13 | -10 | -20 | | | Druid | 1H Swing | 34 | 7 | -11 | -20 | | 1H Thrust | 34 | 7 | -11 | -20 | | 2H Sword | 34 | 7 | -11 | -20 | | 2H Thrust | 50 | 20 | 0 | -10 | -20 | 2H Else | 34 | 7 | -11 | -20 | | Knuckle | 19 | -5 | -20 | | | Necromancer | 1H Swing | 34 | 7 | -11 | -20 | | 1H Thrust | 34 | 7 | -11 | -20 | | 2H Sword | 50 | 20 | 0 | -10 | -20 | 2H Thrust | 43 | 14 | -5 | -14 | -20 | 2H Else | 34 | 7 | -11 | -20 | | Knuckle | 18 | -5 | -20 | | | Paladin | 1H Swing | 25 | 0 | -16 | -20 | | 1H Thrust | 34 | 7 | -11 | -20 | | 2H Sword | 34 | 7 | -11 | -20 | | 2H Thrust | 46 | 17 | -3 | -12 | -20 | 2H Else | 34 | 7 | -11 | -20 | | Knuckle | 14 | -9 | -20 | | | Sorceress | 1H Swing | 49 | 19 | -1 | -11 | -20 | 1H Thrust | 50 | 20 | 0 | -10 | -20 | 2H Sword | 46 | 17 | -3 | -12 | -20 | 2H Thrust | 47 | 17 | -2 | -12 | -20 | 2H Else | 50 | 20 | 0 | -10 | -20 | Knuckle | 34 | 7 | -11 | -20 | |
Whirlwind Mechanism (Basic) †
- Whirlwind Attack Speed (external link)
- Whirlwind attacks every 4 frames if possible.
- Whirlwind attacks at the 4th and 8th frame regardless of NAttackFrame.
- After the 2nd attack, NAttackFrame is added to the current frame (8) to determine the next attack frame.
- If NAttackFrame is 4, the next attack frame is 8 + 4 = 12.
- If NattackFrame is 6, the next attack frame is 8 + 6 = 14. But Whirlwind attack every 4 frames, so the 3rd attack actually occurs at the nearest multiple of 4, the 16th frame.
The next next attack frame is 14 + 6 = 20, not 16 + 6 = 22. 20 is a multiple of 4, so the 4th attack occurs at the 20th frame.
- Conclusion: Whirlwind with NAttackFrame 4 is roughly equal to Attacking at 4 FPA. If the NAttackFrame isn't a multiple of 4, the interval may not be even, but NAttackFrame X is roughly equal to X FPA in average.
Whirlwind Mechanism (Dual Wielding WW) †
- The attack speed of Dual Wielding WW is determined by the secondary (left hand) weapon.
- The actual Dual Wielding WW sequence occurs as follows:
- 1st attack (4th frame)
- The primary weapon is set to the current weapon.
- Attacks with the current Weapon, if a target is in the current weapon's range.
- If the attack occurs, the secondary weapon becomes the current weapon.
- The attack occurs only once in this frame.
- 2nd attack (8th frame) and later
- Attacks with the current Weapon, if a target is in the current weapon's range.
- If the attack occurs, the other weapon becomes the current weapon.
- Attacks with the current Weapon, if another target is in the current weapon's range.
- If the attack occurs, the other weapon becomes the current weapon.
- Conclusion: Dual Wielding WW can attacks 2 targets per 4 frames at best, while single Wielding WW can attack only 1 target per 4 frames at best. Dual Wielding WW is twice as fast as Single Wielding WW, as long as there are multiple targets in the weapon range. WW can't trigger CtC Skills, but more attack chances let you land more Crushing Blows and other extra damages. On the other hand, Single Wielding WW can benefit from the good damage and range of 2H weapons, or the block ability of the shield. So both WW have their own merit.
FCR Breakpoints †
- The cast speed of Amazon, Assassin and Druid is improved in ES. Now they have the same cast speed as Necromancer and Paladin.
- The old base frames in LoD and ES 3.00 R1~R2
| Ama | Asn | Bar | Dru | Nec | Pal | Sor | Spell Cast | 19 | 16 | 13 | 18 | 15 | 15 | 13 |
- The new base frames in ES 3.00 R3
| Ama | Asn | Bar | Dru | Nec | Pal | Sor | Spell Cast | 15 | 15 | 13 | 15 | 15 | 15 | 13 |
- The numbers (19, 18, 17...) in the heading is the frame to cast a spell. 1 frame is 1/25 second.
- The numbers in the table is the required FCR (Faster Cast Rate) for each frame. It takes 15 frames for an Amazon to cast a spell with no FCR, for example.
Class | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | Amazon | | | | | 0 | 9 | 18 | 30 | 48 | 75 | 125 | | | Assassin | | | | | 0 | 9 | 18 | 30 | 48 | 75 | 125 | | | Barbarian | | | | | | | 0 | 9 | 20 | 37 | 63 | 105 | 200 | Druid | | | | | 0 | 9 | 18 | 30 | 48 | 75 | 125 | | | Necromancer | | | | | 0 | 9 | 18 | 30 | 48 | 75 | 125 | | | Paladin | | | | | 0 | 9 | 18 | 30 | 48 | 75 | 125 | | | Sorceress | | | | | | | 0 | 9 | 20 | 37 | 63 | 105 | 200 | Sorceress
(Lightning, Chain Lightning) In ES, the standard cast speed is used for Lightning and CL. | 0 | 7 | 15 | 23 | 35 | 52 | 78 | 117 | 194 | | | | | | | | | | | | | | | | | | | Elemental Form | 0 | 7 | 14 | 22 | 32 | 48 | 68 | 99 | 152 | | | | | Were Wolf | | 0 | 7 | 15 | 23 | 35 | 52 | 78 | 117 | 194 | | | | | | | | | | | | | | | | | | Iron Wolf | | 0 | 7 | 15 | 23 | 35 | 52 | 78 | 117 | 194 | | | |
FHR Breakpoints †
- These values are quoted from Tommi Gustafsson's website.
- The Druid/Paladin recovery bug (Druid recovering slowly with a 1H swing weapon and Paladin recovering slowly with a 2H wepaon) is fixed in ES.
- The numbers (17, 16, 15...) in the heading is the frame for a hit recovery. 1 frame is 1/25 second.
- The numbers in the table is the required FHR (Faster Hit Recovery) for each frame. It takes 11 frames for an Amazon to recover from a get-hit animation with no FHR, for example.
- The recovery animation occurs when a chacater lose 1/12 or more of his/her maximum life by a single hit.
Class | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | Amazon | | | | | | | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | | Assassin | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | | Barbarian | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | | Druid | | | | | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | | | Necromancer | | | | | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | | | Paladin | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | | Sorceress | | | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | | | | | | | | | | | | | | | | | | | | | Elemental Form | | | | | 0 | 5 | 10 | 16 | 26 | 39 | 56 | 86 | 152 | 377 | | | Were Wolf | | | | | | | | | | | 0 | 9 | 20 | 42 | 86 | 280 | | | | | | | | | | | | | | | | | | Rogue Scout | | | | | | | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | | Desert Mercenary | | | 0 | 5 | 9 | 14 | 20 | 30 | 42 | 60 | 86 | 142 | 280 | | | | Iron Wolf | 0 | 5 | 8 | 13 | 18 | 24 | 32 | 46 | 63 | 86 | 133 | 232 | 600 | | | | Act 5 Barbarian | | | | | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |
FBR Breakpoints †
- These values are quoted from Tommi Gustafsson's website.
- The Amazon block bug (Amazon blocking slowly with a 1H swing weapon) is fixed in ES.
- The numbers (12, 11, 10...) in the heading is the frame to block. 1 frame is 1/25 second.
- The numbers in the table is the required FBR (Faster Block Rate) for each frame. It takes 5 frames for an Amazon to block with no FBR, for example.
- Hirelings can't block even if they have a shield.
Class | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | Amazon | | | | | | | | 0 | 13 | 32 | 86 | 600 | Assassin | | | | | | | | 0 | 13 | 32 | 86 | 600 | Barbarian | | | | | | 0 | 9 | 20 | 42 | 86 | 280 | | Druid | | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | | | Necromancer | | 0 | 6 | 13 | 20 | 32 | 52 | 86 | 174 | 600 | | | Paladin | | | | | | | | 0 | 13 | 32 | 86 | 600 | Paladin (with Holy Shield) | | | | | | | | | | | 0 | 86 | Sorceress | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | | | | | | | | | | | | | | | Elemental Form | 0 | 5 | 10 | 16 | 27 | 40 | 65 | 109 | 223 | | | | Were Wolf | | | | | 0 | 7 | 15 | 27 | 48 | 86 | 200 | |
IAS Breakpoints for Minions †
- The numbers (24, 23, 22...) in the heading is the frame to attack. 1 frame is 1/25 second.
- The numbers in the table is the required EIAS for each frame. It takes 15 frames for a Skeleton to attack with no EIAS, for example.
- The only effects available for minions are the Skill IAS from Fanaticism and Annihilation. The Skill IAS counts as EIAS.
- Example: Your Skellymancer has Level 1 Annihilation from an item and Level 5 Fanaticism from the merc.
- Level 1 Annihilation grants +6% Skill IAS.
- Level 5 Fanaticism grants +25% Skill IAS.
- The total IAS bonus to your party is +31% Skill IAS = +31% EIAS.
- Your skeletons attack at 12 FPA. The next breakpoint is 11 FPA at +33% EIAS.
- Level 7 Fanaticism grants +27% Skill IAS.
- You need to give the merc +2 To All Skills to make skeletons reach the next breakpoint.
Minion | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | Skeleton | | | | | | | | | | 0 | 7 | 15 | 24 | 33 | 46 | 60 | | | Vampire | | | | | | | | | | | 0 | 8 | 16 | 25 | 37 | 50 | 67 | | Clay Golem | | | | | | | | 0 | 4 | 11 | 18 | 27 | 36 | 48 | 61 | | | | Blood Golem | | | | | | | | | | 0 | 7 | 15 | 24 | 33 | 46 | 61 | | | Metal Golem | | | | | | | | | | 0 | 7 | 15 | 24 | 33 | 46 | 61 | | | Fire Golem | | | | | | | | | | | | | 0 | 9 | 19 | 30 | 45 | 63 | Raven | 0 | 3 | 7 | 12 | 17 | 23 | 30 | 37 | 45 | 54 | 64 | | | | | | | | Wolf A1 | | | | | | | | | | 0 | 7 | 15 | 24 | 33 | 46 | 61 | | | Wolf A2 | | | | 0 | 4 | 10 | 15 | 22 | 29 | 37 | 46 | 56 | 68 | | | | | | Water Elemental A1 | | | | | | | | | | | | | 0 | 9 | 19 | 30 | 45 | 63 | Water Elemental A2 | | | | | | | | 0 | 4 | 10 | 17 | 26 | 35 | 47 | 60 | | | | Anointed Bear A1 | | | | | | | | | | | | | 0 | 9 | 19 | 30 | 45 | 63 | Anointed Bear A2 | | | | | | | | 0 | 4 | 10 | 17 | 26 | 35 | 47 | 60 | | | | Valkyrie | | | | | | | | | | 0 | 7 | 15 | 24 | 33 | 46 | 60 | | | Shadow (Claw Right) A1 | | | | | | | | | | | | 0 | 5 | 13 | 24 | 36 | 51 | 70 | Shadow (Claw Right) A2 | | | | | | | | | | | 0 | 6 | 14 | 24 | 35 | 48 | 65 | | Shadow (Claw Left) | | | | | | | | | | | 0 | 6 | 14 | 24 | 35 | 48 | 65 | | Shadow (2H Sword) | | | | | | | | | | 0 | 7 | 15 | 24 | 33 | 46 | 60 | | |
- Wolves, Water Elementals, Bears and Shadows use two kinds of attack (A1, A2).
Area Levels †
- These numbers are from the levels text file in the ES data folder
- In NM and Hell, each non-boss monster's mlvl (monster level) is equal to the area level. a Champion's mlvl is 2 levels higher, and Unique Boss' mlvl is 3 levels higher than non-boss monsters.
- In Normal, each non-boss monster's mlvl varies.
Act 1 Area Levels | Normal | Nightmare | Hell | Blood Moor | 2 | 38 | 70 | | Den of Evil | 2 | 38 | 82 | Cold Plains | 3 | 38 | 71 | | Cave Level 1 | 3 | 38 | 80 | | Cave Level 2 | 3 | 39 | 81 | | Burial Grounds | 4 | 38 | 83 | | Crypt | 4 | 39 | 86 | | Mausoleum | 4 | 39 | 88 | Stoney Field | 5 | 39 | 71 | | Tristram | 7 | 41 | 79 | Underground Passage Level 1 | 5 | 39 | 72 | | Underground Passage Level 2 | 5 | 40 | 86 | Dark Wood | 6 | 40 | 71 | Black Marsh | 7 | 40 | 72 | | Hole Level 1 | 6 | 40 | 83 | | Hole Level 2 | 6 | 41 | 84 | | Forgotten Tower Level 1 | 8 | 40 | 78 | | Forgotten Tower Level 2 | 8 | 41 | 79 | | Forgotten Tower Level 3 | 8 | 42 | 80 | | Forgotten Tower Level 4 | 8 | 43 | 81 | | Forgotten Tower Level 5 | 8 | 44 | 82 | Tamoe Highland | 9 | 41 | 72 | | Blood Raven's Workshop 1 | 44 | 68 | 88 | | Blood Raven's Workshop 2 | 44 | 68 | 88 | Monastery Gate | 9 | 42 | 73 | Outer Cloister | 10 | 42 | 73 | Barracks | 10 | 42 | 73 | Jail Level 1 | 11 | 43 | 74 | Jail Level 2 | 11 | 43 | 74 | Jail Level 3 | 11 | 43 | 74 | Inner Cloister | 11 | 43 | 75 | Cathedral | 12 | 44 | 75 | Catacombs Level 1 | 12 | 44 | 75 | Catacombs Level 2 | 12 | 44 | 76 | Catacombs Level 3 | 13 | 45 | 76 | Catacombs Level 4 | 13 | 45 | 76 | Moo Moo Farm | 44 | 68 | 88 |
Act 2 Area Levels | Normal | Nightmare | Hell | Sewer Level 1 | 14 | 45 | 77 | | Sewer Level 2 | 15 | 46 | 78 | Rocky Waste | 15 | 45 | 78 | | Dark Magician's Chamber Level 1 | 44 | 68 | 88 | | Dark Magician's Chamber Level 2 | 44 | 68 | 88 | Dry Hills | 16 | 46 | 79 | | Halls of the Dead Level 1 | 13 | 46 | 82 | | Halls of the Dead Level 2 | 14 | 47 | 85 | Far Oasis | 17 | 47 | 79 | | Maggot Tunnels | 18 | 47 | 87 | Lost Farm | 44 | 68 | 88 | | Andariel's Dressing Room | 44 | 68 | 88 | Valley of Snakes | 19 | 48 | 80 | | Claw Viper Temple Level 1 | 15 | 49 | 85 | Underground Maze | 14 | 49 | 81 | | Maggot Passage | 18 | 47 | 87 | | Maggot Lair | 18 | 48 | 88 | | Temple Passage Level 1 | 14 | 45 | 77 | | Temple Passage Level 2 | 14 | 47 | 84 | | Unholy Alter | 15 | 49 | 86 | Palace Cellar 1 | 14 | 49 | 81 | | Palace Cellar 2 | 14 | 49 | 81 | | Palace Cellar 3 | 14 | 50 | 81 | Arcane Sanctuary | 15 | 50 | 82 | Canyon of the Magi | 17 | 50 | 82 | Tal Rasha's Tomb | 18 | 51 | 83 | Tal Rasha's Chamber | 18 | 51 | 83 |
Act 3 Area Levels | Normal | Nightmare | Hell | Spider Forest | 22 | 51 | 82 | | Spider Cavern | 22 | 52 | 82 | | Flayer Tunnel | 23 | 53 | 84 | Marsh of Pain | 44 | 68 | 88 | Flayer Jungle | 23 | 52 | 83 | | Sewers Level 1 | 24 | 54 | 87 | | Sewers Level 2 | 25 | 55 | 88 | | Ruined Fane | 25 | 56 | 88 | Lower Kurast | 23 | 54 | 83 | Kurast Bazaar | 23 | 54 | 84 | | Swampy Pit | 23 | 53 | 86 | | Disused Fane | 24 | 55 | 87 | | Bookstore Sarina Level 1 | 44 | 68 | 88 | | Bookstore Sarina Level 2 | 44 | 68 | 88 | Upper Kurast | 24 | 54 | 84 | | Flayer Dungeon 1 | 23 | 53 | 85 | | Flayer Dungeon 2 | 23 | 53 | 86 | | Forgotten Reliquary | 24 | 55 | 87 | | Forgotten Temple | 25 | 56 | 88 | Kurast Causeway | 25 | 55 | 84 | | Disused Reliquary | 25 | 56 | 88 | | Harpie's Nest Level 1 | 44 | 68 | 88 | | Harpie's Nest Level 2 | 44 | 68 | 88 | Travincal | 25 | 56 | 85 | | Durance of Hate 1 | 26 | 57 | 86 | | Durance of Hate 2 | 26 | 57 | 86 | | Durance of Hate 3 | 26 | 57 | 86 |
Act 4 Area Levels | Normal | Nightmare | Hell | Outer Steppes | 27 | 58 | 85 | Plains of Despair | 27 | 58 | 86 | City of the Damned | 28 | 59 | 87 | River of Flame | 28 | 59 | 88 | Chaos Sanctuary | 29 | 60 | 88 |
Act 5 Area Levels | Normal | Nightmare | Hell | Bloody Foothills | 25 | 60 | 83 | Frigid Highland | 26 | 61 | 84 | | Moonshine Distillery | 40 | 68 | 88 | Arreat Plateau | 27 | 62 | 84 | | Fake Note Factory | 40 | 68 | 88 | | Frozen River | 30 | 63 | 86 | Dimensional Gate | 33 | 65 | 86 | Frozen Tundra | 28 | 62 | 84 | | Poppy Farm | 40 | 68 | 88 | The Ancients' Way | 30 | 64 | 85 | Arreat Summit | 38 | 70 | 90 | Worldstone Keep Level 1 | 41 | 67 | 88 | Worldstone Keep Level 2 | 40 | 67 | 88 | Throne of Destruction | 44 | 68 | 88 | Worldstone Chamber | 44 | 68 | 88 | Naraku Level 1 | 44 | 68 | 88 | | GFraizer Dome | 44 | 68 | 88 | Naraku Level 2 | 44 | 68 | 88 | Naraku Level 3 | 44 | 68 | 88 | | Bill Roper Memorial Ball Park | 44 | 68 | 88 | The Dead End | 44 | 68 | 88 | Nowhere | 44 | 68 | 88 | Nihlathak's Domain | 44 | 68 | 88 |
Items with Oskill/Charge/CtC †
LoD Jewelry Coupon List †
Anya's Quest Reward †
- The gift is determined by the character level and difficulty at which the character resques Anya.
- The character level of the character who unwraps the gift doesn't matter.
- The difficulty in which the character unwraps the gift doesn't matter.
Difficulty | Character Level | Reward | Normal | 1-100 | 1 Unique Stone (nor) 1 Rare Small Charm (ilvl 24) 1 Rare Jewel (ilvl 24) 4 Dragon Stones | Nightmare | 1-42 | Same as the Normal Difficulty Reward | 43-100 | 1 Unique Stone (exc) 1 Rare Large Charm (ilvl 48) 1 Rare Jewel (ilvl 48) 8 Dragon Stones | Hell | 1-65 | Same as the Normal Difficulty Reward | 66-100 | 1 Unique Stone (eli) 1 Rare Grand Charm (ilvl 72) 1 Rare Jewel (ilvl 72) 12 Dragon Stones |
Casting Delay †
Skill | Length (frames) | Length (seconds) | Poison Arrow | 15 | 0.6 | Plague Javelin | 20 | 0.8 | Fire Wall | 15 | 0.6 | Valkyrie | 75 | 3 | | | | DragonFlight | 25 | 1 | Shadow Warrior | 75 | 3 | Shadow Master | 75 | 3 | Cold Wave | 0->10 | 0->0.2 | | | | Were Wolf | 25 | 1 | Were Bear | 25 | 1 | Earth Spikes | 20 | 0.8 | Volcano | 25 | 1 | Acid Rain | 75 | 3 | Winter Fury | 75 | 3 | | | | Bone Wave | 20 | 0.8 | Hydra | 15 | 0.6 | | | | Fist of the Heavens | 10 | 0.2 | | | | Fissure | 20->15 | 0.8->0.6 | Flame Wave | 15->10 | 0.6->0.4 | Meteor | 25 | 1 | Blizzard | 15 | 0.6 | Lightning Hydra | 15 | 0.6 | Frozen Orb | 20 | 0.8 | | | |
Magic Properties †
http://miyoshino.la.coocan.jp/eswiki/?Mod%20Library
Drop Calc (MF, Get Gold, etc.) †
http://miyoshino.la.coocan.jp/eswiki/?FAQ#f283971c
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