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#contents

**Concept [#mfeabd9f]
This is a concept for a Frenzy Barbarian that cuts through the inhabitants of Hell Difficulty like they were made of butter.
Feel free to edit this Page if you want to add or correct information.

What's most important for this Character?

For Killing:
- Lowering enemies' Physical Resistance
- Crushing Blow
- Deadly Strike
- High Damage Weapons
- Highly Increased Attack Speed
- High Chance to Hit
- (very little) Mana Leech & "Damage goes to Mana"
- "Cannot Be Frozen"

For Playing Comfort:
- Faster Run/Walk

For Surviving:
- Decent Physical Damage Reduction in % (to make up for being cursed with Amplify Damage, which very frequently happens in Hell)
- Resistances above 100% in Hell (because of curses)
- High Defense
- High Life Leech (Hell cuts Leech by 2/3)
- Life

You need to find a personal preference regarding Strength and Vitality. If you're unsure: It's ok to have them on a same base level throughout the game. In the late game, you'll get around +1700% damage from Skills, Strength not included.
There was a time when I tended to say, better more Vitality, then less.

But on the other hand, the Barbarian only gets 2 life points per Vitality point in Eastern Sun. You may even want to put 80-100 points into Dexterity, skip Vitality, and go Strength only (if you use Runeword Helm "Thief" in the final spurt, you actually don't need any base Dexterity at all). Especially your maximum damage will increase by several thousands and you'll get a noticable increase in killing speed. Your life will drop to approximately 2500-3500 (compared to 4000-5000).
In Singleplayer Mode you could use D2sUtil.exe that came with Eastern Sun to change your Stat Points to Strength when you feel ready.
**Current Stats of an example Character[#q66486bc]
Before I switched to Strength Only, the Barbarian I played had 215 Base Strength & Vitality and 110 Base Dex. That's the required amount for the highest Elite Armor and 2-Hand-Swords. Considering the fact that every 2 points put into Strength not only give 2% Enhanced Damage but +1 to Maximum Damage as well, you might want to put most of your Stat Points, if not all, into Strength.

This Character wore Hurja's Harmonic Rage Set.

:Level|95
:Strength|605
:Dexterity|169
:Vitality|405
:Energy|40
:Frenzy Damage|19k-40k at 5 fps
(Rare Dark Sword with ~900%ed)
:Frenzy Damage (Strength Only Build)|21k-47k
:Defense|77305 with Shout
:Max Life|4551 with BO
:Max Life (Strength Only Build)|3147 with BO
:Max Mana|214 with BO
:Resists|F:84 C:84 L:84 P:84

**Recommended Base Stats [#z8742ac4]
In the late game, some of the rare weapons you find have +% requirements, which means it might happen that you can't carry them if you try to keep Strength and Dexterity at a minimum.
:Strength|Same as Vitality
:Dexterity|Base or Minimum Requisite for Weapons
:Vitality|Same as Strength
:Energy|Base

Strength Only Build:
If you're ready for a challenge and/or don't want any tradeoffs in terms of damage, go ahead.

:Strength|All
:Dexterity|Base
:Vitality|Base
:Energy|Base
**Skills [#ee4e4a80]
:Shout, Battle Command, Battle Orders|1
:Leap|0-1
:Strength/Vigor/Luck of the Ancients|1
:Iron Skin, Natural Resistance|0-1 (see below)
:Double Swing|Max
:Frenzy|Max
:Bash|Max
:Berserk|0-1
:Close Combat Mastery|Max/Max-1
:All prerequisites|1

If you decide to stick with Hurja's Harmonic Rage Set, you get the Skills Iron Skin and Natural Resistance from the Set.

Berserk is not really needed to kill enemies with physical immunities if you use gloves with Gemword "Mighty" (or Leroic's Plate, but its CTC is halved compared to Mighty and often I wished it would trigger more often, so I don't recommend it).
I don't recommend using Berserk as a Synergy for Frenzy. Depending on Berserk's hard point level, it converts 1-20% of Frenzy's Damage into Magical Damage. That means less life leech (you can't leech from magic damage) and sometimes less damage, for some enemies are immune to Magic. Finally, enemies cursed with Amplify Damage receive more damage from pure physical attacks.
**Equipments [#o18659d0]
Generally, Hurja's Harmonic Rage Set + Gemword Gloves "Mighty" is a good choice that doesn't really stand behind to other end game equipment.

:Weapon1|The best you can get your hands on
That is, for example, a high Runeword, whose white base item (preferably a Hellfire Sword) has been heavily D-stoned with Forging Hammers, or a rare Two-Handed Elite Sword (Two-Handed Swords have One-Handed Range 3) with high %ed (more than 400% or even 500%) and/or other bonuses like +X% Enhanced Maximum Damage, +X Maximum Damage. We don't really care about other stats here. All we need is a lot of damage. By the way, Unique Weapons aren't too strong, so pick up every single rare weapon you find in late Hell, even the normal ones. They may have good stats which might be worth upgrading the Base Item.
D-stoned with Forging Hammers (+12% Enhanced Damage each)
Socketed with Perfect Obsidians (+65% Enhanced Damage, 6% Deadly Strike each)
Stat-forged with Anvil Stone + Chipped Amethyst (+48% Enhanced Damage)
:Weapon2|The 2nd best you can get your hands on
:Helm|Runeword "Thief" Nu Su Tsu To (Best Helm: 4 Socket Dwarven Faceplate for Extra Gold)
D-stoned with Holy Symbols (+4% To All Resistances each)
:Armor|Runeword "Horizon" Chi He I Se N (Best Armor: Superior Archaic Armor)
D-Stoned with Tyranium Ores (+4% Max Life each)
:Gloves|Gemword "Mighty" (Best Gloves: War Gauntlets)
D-Stoned with Tyranium Ores/Holy Symbols
:Belt|Girdle of Giant Strength (Unique Titan Belt)
Gem-melded with Perfect Skulls (+%Physical Resistance, +Defense)
Socketed with a Perfect Skull
:Boots|Boots of the Valiant (Unique Battle Boots)
Gem-melded with Perfect Diamonds (Crushing Blow, -%Enemy Defense, +Defense)
:Amulet|
Smaqdoun's Painful Pride (Unique Totemic Pebble)
D-stoned with Key + Spider's Silk (+Attack Rate)
:Ring1&2|Mawdac's Frenzy (Unique Barbarian Hoop)
D-stoned with Key + Spider's Silk (+Attack Rate)

:Inventory|
Runeword "Exuberance" (A I Ka) in a Veteran's Odd Charm
**Hirelings [#p505a33a]
I recommend the Rogue, mainly because she stays out of trouble and casts Inner Sight, which not only decreases enemy defense but lowers their physical resistance as well.
:Type|Act 1 Rogue (Fire or Cold)
Fire Rogue has Strafe Attack, which is good for triggering CTC spells, for example our gemword of choice, "Mighty".
:Weapon|Runeword "Hound" I Nu (Level 9 Concentration Aura)
:Helm|Runeword "Peace" He I Wa
:Armor|Runeword "Envy" U Ra Ya Mu (Level 15 Defiance Aura)
:Gloves|Gemword "Mighty" (2 Perfect Amethysts)
:Amulet|Collar of the Minotaur (Level 1 Might Aura)
**Strategy & Tips [#mb14ab96]
You should get gloves with 2 sockets as soon as possible right after the game started and socket them with Amethysts. The resulting Gemword "Mighty" is very strong, for it gives a chance (10% with Perfect Gems) to cast Amplify Damage on Striking. That is, -80% Enemy's Physical Resistance and effectively more than doubling our damage in Hell, where the enemies have 50% Physical Resistance by default. The other, likewise very useful stats on a PGem Mighty are +360 Attack Rating and +48% Increased Attack Speed.
It has to be gloves with level requirements lower than 35, because that's the only way we can fully D-stone them from 35 (Level Requirement of a Perfect Gem) to 100. Just don't use Iron Guards/Military Guards. They have -5 FRW modifier. You can buy socketed normal gloves from vendors in Act 1-2 Normal Difficulty.

Try to reach ~100% Crushing Blow and Deadly Strike. Deadly Strike doubles your damage, whereas Crushing Blow hurts the victim by a certain percentage per hit (the amount decreases greatly with the number of Players) - great for boss monsters.
You could get missing Crushing Blow from Stat-forging your Amulet and Rings with Anvil Stone + Chipped Amethyst (+12% Crushing Blow ) or socketing your Helm and/or Boots with a perfect Diamond (+12% CB and additionally -15% Enemy Defense is useful if you lack Chance to Hit) and you can increase Deadly Strike from socketing Helm and/or Boots with a perfect Ruby (+12% DS). You can even socket your Noob's Odd Charm this way.

"Cannot be Frozen" is very important for this Character. Without it, you'll lose a lot of attack speed once you're frozen, which means you kill much slower and have a highly increased chance to die (due to lack of fast life leech). Use Fu Rune(s) and either socket, Rune-forge or 2/3-Rune-forge them into an item of your choice.

You can get all final Unique or Set Items listed above by buying gambling chits from Anya in Act 5 Hell (use Nightmare for the boots). That'll require a lot of gold though. Until you find nice rare weapons and if you have the Runes, make two Hellfire Swords with Runeword Gluttony (Fu To Ku Na Ru). That's more than 750% extra gold combined with decent damage if you D-stone the swords with Forging Hammers. In case you didn't know, don't forget to unsocket the Runeword every time before doing additional D-stoning, or the extra damage is lost after the next unsocketing. Only D-stone empty items.

The best way to get the best Barbarian Unique Amulet is gambling. If you play Singleplayer, use the Gambling Tool that came with Eastern Sun to make the Gambling Window show only Barbarian Character specific items. Get a lot of gold and buy Totemic Pebbles until it says "Smaqdoun's Painful Pride". If you gamble a unique Totemic Pebble, your chance is 10% that we hit the jackpot.

Runeword "Thief"'s Burst of Speed negates enemies' freeze. That means you'll have full attack speed while you're frozen. Some enemies are able to freeze you even if you are equipped with a "Cannot be Frozen" item. Burst of Speed takes care of this.
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