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**Concept [#mfeabd9f]
This is a concept for a Frenzy Barbarian that cuts through the inhabitants of Hell Difficulty like they were made of butter.
Feel free to edit this Page if you want to add or correct information.

What's most important for this Character?

For Killing:
- Lowering enemies' Physical Resistance
- Crushing Blow
- Deadly Strike
- High Damage Weapons
- Highly Increased Attack Speed (some Monsters use Slow)
- High Chance to Hit
- Cannot Be Frozen

For Playing Comfort:
- Faster Run/Walk

For Surviving:
- Decent Physical Damage Reduction in % (to make up for being cursed with Amplify Damage, which very frequently happens in Hell)
- Resistances above 100% in Hell (because of curses)
- High Defense
- Life

You need to find a balance between Strength and Vitality. It's ok to have them on a same base level throughout the game to slightly increase your damage output, but you may also try to put as much Stat Points into Vitality as possible. Focusing on Strength alone is not recommended, because that way you'll have a very hard time in Hell.
In the late game, you'll get around +1700% damage from Skills, Strength not included.
I tend to say, better more Vitality, then less.
**Current Stats of an example Character[#q66486bc]
Currently, the Barbarian I play has 215 Base Strength and 110 Base Dex. That's the required amount for the highest Elite Armor and 2-Hand-Swords. Instead, you might want to try to put most of your Stat Points into Vitality and get just enough Strength and Dexterity from your final Equipment to be able to carry all Items. But keep in mind that every 2 points put into Strength not only give 2% Enhanced Damage but +1 to Maximum Damage as well.
:Frenzy Damage|19k-40k at 5 fps
(Rare Sword with ~900%ed)
:Defense|77305 with Shout
:Max Life|4551 with BO
:Max Mana|214 with BO
:Resists|F:77 C:77 L:77 P:77

**Recommended Base Stats [#z8742ac4]
In the late game, some of the rare weapons you find have +% requirements, which means it might happen that you can't carry them if you try to keep Strength and Dexterity at a minimum.
:Strength|Minimum Requisite for Equipments
:Dexterity|Minimum Requisite for Weapons

**Skills [#ee4e4a80]
:Shout, Battle Command, Battle Orders|1
:Strength/Vigor/Luck of the Ancients|1
:Iron Skin, Natural Resistance|0-1 (see below)
:Double Swing|Max
:Close Combat Mastery|The rest
:All prerequisites|1

If you decide to stick with Hurja's Harmonic Rage Set, you get the Skills Iron Skin and Natural Resistance from the Set.

Berserk is not really needed to kill enemies with physical immunities because of our gemworded gloves (see below).
I don't recommend using Berserk as a Synergy for Frenzy. Depending on Berserk's hard point level, it converts 1-20% of Frenzy's Damage into Magical Damage. That means less life leech (you can't leech from magic damage) and sometimes less damage, for some enemies are immune to Magic..
**Equipments [#o18659d0]
Maybe there's a better choice of armor, but I think it's hard to outmatch Hurja's Harmonic Rage Set's Stats. Feel free to edit this section if you know of more powerful equipment.

:Weapon1|The best you can get your hands on
That is, for example, a high Runeword, whose white base item (preferrably a Death Blade) has been heavily D-stoned with Forging Hammers, or a rare Two-Handed Elite Sword (Two-Handed Swords have One-Handed Range 3) with high %ed (more than 400% or even 500%) and/or other bonuses like +X% Enhanced Maximum Damage, +X Maximum Damage. We don't really care about other stats here. All we need is a lot of damage. By the way, Unique Weapons aren't too strong, so pick up every single rare weapon you find in late Hell, even the normal ones. They may have good stats which might be worth upgrading the Base Item.
D-stoned with Forging Hammers (+12% Enhanced Damage each)
Socketed with Perfect Obsidians (+65% Enhanced Damage, 6% Deadly Strike each)
Stat-forged with Anvil Stone + Chipped Amethyst (+48% Enhanced Damage)
:Weapon2|The 2nd best you can get your hands on
:Helm|Crown of the Northern Tribes (Set Guardian Crown)
Gem-melded with Perfect Diamonds (Crushing Blow, -%Enemy Defense, +Defense)
:Armor|Harrogath's Heirloom (Set Ceremonial Armor)
Gem-melded with Perfect Skulls (+%Physical Resistance, +Defense)
:Gloves|2 Socket Normal Gloves (no Level Requirements) with Gemword "Mighty" (2 Perfect Amethysts)
D-stoned with Holy Symbols (+%All Resistances)
:Belt|Girdle of Giant Strength (Unique Titan Belt)
Gem-melded with Perfect Skulls (+%Physical Resistance, +Defense)
:Boots|Boots of the Valiant (Unique Battle Boots)
Gem-melded with Perfect Diamonds (Crushing Blow, -%Enemy Defense, +Defense)
D-stoned with Key + Spider's Silk (+Attack Rate)
:Ring1|Worldstone Sharp (Set Ring)
D-stoned with Key + Spider's Silk (+Attack Rate)
:Ring2|Mawdac's Frenzy (Unique Barbarian Hoop)
D-stoned with Key + Spider's Silk (+Attack Rate)

Runeword "Exuberance" (A I Ka) in a Veteran's Odd Charm
**Hirelings [#p505a33a]
I recommend the Rogue, mainly because she stays out of trouble and casts Inner Sight, which not only decreases enemy defense but lowers their physical resistance as well (-60%).
:Type|Act 1 Rogue (Fire or Cold)
Fire Rogue has Strafe Attack, which is good for triggering CTC spells, for example our gemword of choice, "Mighty".
:Weapon|Rogue's Cap-H
:Armor|Rogue's Suite-H
:Gloves|Gemword "Mighty" (2 Perfect Amethysts)

**Strategy & Tips [#mb14ab96]
You should get gloves with 2 sockets as soon as possible right after the game started and socket them with Amethysts. The resulting Gemword "Mighty" is very strong, for it gives a chance (10% with Perfect Gems) to cast Amplify Damage on Striking. That is, -80% Enemy's Physical Resistance and effectively more than doubling our damage in Hell, where the enemies have 50% Physical Resistance by default. The other, likewise very useful stats on a PGem Mighty are +360 Attack Rating and +48% Increased Attack Speed.
If you care about perfection, the best gloves are Superior Gauntlets with 15% enhanced defense. But defense doesn't really matter here, since the difference between 0 or 70 defense is negligible, considering the fact that we have a few thousand defense points with the final equipment.
It has to be gloves with no level requirements, because that's the only way we can fully D-stone them from 0 to 100. Just don't use Iron Guards. They have -5 FRW modifier. If you don't find such gloves, buy them later from a vendor in Act 4 Normal as a magic item and convert them into a white item using secret recipe #2 (http://miyoshino.la.coocan.jp/eswiki/?Secret%20Recipes#sr_02 ).

Try to reach ~100% Crushing Blow and Deadly Strike. Deadly Strike doubles your damage, whereas Crushing Blow hurts the victim by a certain percentage per hit (the amount decreases greatly with the number of Players) - great for boss monsters.
You could get missing Crushing Blow from Stat-forging your Amulet and Rings with Anvil Stone + Chipped Amethyst (+12% Crushing Blow ) or socketing your Helm and/or Boots with a perfect Diamond (+12% CB and additionally -15% Enemy Defense is useful if you lack Chance to Hit) and you can increase Deadly Strike from socketing Helm and/or Boots with a perfect Ruby (+12% DS). You can even socket your Noob's Odd Charm this way.


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