*Changes in ES 3.00 R3B [#pba1cc78]

-Fixed that R3A wrongly contained several R3 files.
-Because the files inside the MPQ are changed, no patch (partial update) version is available for this release. Sorry for the inconvenience.
-Now Elemental Masteries fully work twice for Enchant, Holy Auras and Venom.
-Holy Auras' melee damage multiplier is reduced (F/C/L 600/500/600% -> 400/400/400%).
--Hopefully these changes will fix the damage display issue and damage rollover issue of Holy Auras.
-Changed back the Barbarian skill trees to the original LoD trees.
(One reason is the old trees are more self explanatory and well balanced. Another reason is the strings of skill trees are dirtily hard-coded and changing them causes troubles in localization to other language.)
-Fixed the bug that Devil's Foods only costs 4 DF points, but now it costs 6, not 7.
-Reduced the cost of Secret Recipe 24 and 25 again, which I changed differently from the plan in R3 by mistake.
-Fixed the display of Raven's number.
-Reduced the mana cost of Bash (3 + 0.25/lvl -> 2).
-Leap now let you leap up to 20 yards at slvl 1. Removed the distance synergy.
-Removed the knockback synergy of Leap.
-Removed the speed synergy of Double Swing.
-Changed the AR synergy of Double Swing (10% from Double Throw -> 5% from Concentrate).
-Increased the damage synergy of Stun (5% -> 8%)
-Changed the damage synergy of Concentrate (8% from Bash, BO -> 8% from Bash, Stun, Berserk).
-Reduced the defense synergy of Concentrate and Iaigiri (10% -> 5%).
-Removed the AR synergy of Concentrate (5% from Berserk).
-Changed the damage synergy of Frenzy (8% from Double Swing, Concentrate -> 7% from Double Swing, Bash, Berserk).
-Reduced the AR synergy of Concentrate (18% -> 5%).
-Changed the damage synergy of Whirlwind (4% from Concentrate, Bash, Berserk -> 5% from Leap Attack, Frenzy, Berserk).
-Reduced the level requirement of Berserk (30 -> 24).
-Removed Howl's faster flee synergy.
-Removed the synergy of Find Treasure.
-Changed the duration synergy of Shout (Battle Cry -> Battle Command)
-Changed the duration synergy of Battle Orders (Shout -> Battle Cry)
-Changed the duration synergy of Battle Command (Shout -> Battle Orders)
-Increased the damage and magic damage of War Cry.

*Changes in ES 3.00 R3A [#efa1ab1e]

-This version was withdrawn in a short time because of wrong file archiving.

*Changes in ES 3.00 R3 [#vd68094c]

***Bug Fixes [#pe73758c]
-Fixed the bug that Multi Stocker can't store 4 Anvil Stones correctly.
-Fixed the bug that runestockers don't store some amount of runes correctly.
-Fixed the maximum skill level of Annihilation and Fanaticism. The base points beyond the cap still work but treated as the synergy.
-Fixed the skill description of Energy Shield, Fire Shield and Lightning Inferno.
-Fixed the skill description of Anointed Bear. The life, damage, def, and AR had been improved in the previous patch, but not reflected to the description. The All Resist bonus is now correctly displayed.
-Fixed Tomb Viper's poison missile again. The poison damage of the poison cloud had been determined by the viper's %%%melee poison damage%%% (via "srcdmg = -1"), but I guess this makes the poison cloud also carry %%%melee physical damage%%%. So I completely removed it ("srcdmg = 0") and gave a pure poison damage to the cloud instead, which is as strong as Andariel's poison spray.
-Fixed the bug that Frost Javelin's exploding radius isn't designated, which results a bugged radius.
-Changed the Diablo in Baal's throne from the duped Diablo to the original Diablo. Hopefully this will fix not only Diablo's AI issue (frozen after using Firestorm) but also the random crash when Mephistos and their Tamer die.
-Reduced the life and experience of the original Diablo by 1/16, to avoid the life rollover at /players16.
-Fixed the "5 Rare Rings/Amulets -> Mag Jewel" recipe to work. Now it requires "6 Rare Rings/Amulets".
-Fixed the bug that the new Ninja To (2H) and Wakizashi (2H) can't be tokenized. Now any tokenized Ninja To and Wakizashi are restored as the new (2H) version.
-Fixed the bug that Gambling Chits generate the old Ninja To (1H) and Wakizashi (1H).
-Fixed the bug that Malah sometimes sell the old Ninja To (1H) and Wakizashi (1H).
-Now Secret Recipes generate Set/Unique Ninja To and Wakizashi even if the input is the old version (1H).
-Now Unique Stones gerenate Unique Ninja To and Wakizashi even if the input is the old version (1H).
-Now Set Reroll recipe rerolls Set Ninja To (1H) into Set Ninja To (2H).
-Fixed the bug that following items can't be tokenized.
--2 socket Daggers
--2 socket Throwing Knives
--2 socket Throwing Axes
--5 socket War Hammer, Battle Hammer, Military Hammer
--0 socket Battle Dart
--3 socket Wrist Blade
--3 socket Fascia
--3 socket Hand Scythe, Battle Cestus
--3 socket Feral Claws
-Fixed the bug that some Jewel Forging recipes worked wrongly.
-Fixed the bug that Part-Timers appear in Marsh of Pain, instead of Soul Killers.
-Changed Duriels in Marsh of Pain so that their corpses aren't shattered, because they leave the invisible corpses anyway, and visible corpses are slightly better to avoid being surrounded.
-Fixed the life rollover of Duriel in Baal's throne in NM.

***New Utilities (Windows only) [#h637dfb5]
-Old File Cleaner: Before you run the installer, please run this. It deletes the unused files of the older version of ES, which may cause troubles with the latest version.
-Stash Switcher: Makes the secondary shared stash of PlugY, and switches between the primary stash and it. It's a safe way that you keep the secondary stash almost empty and use it when you play TCP/IP games. Also good to separate the tourney stash. You need to exit D2 when you switch the stash.
-Runetool: Smiiif and Stabby's Runetool is now bundled and automatically installed with ES.

***Events [#nc3d8346]
-Diablo Clone (World Event) Change
--Made the trigger item cheaper (Devil's Food, see the Item section).
--Increased the random encount chance by 33%.
--Now selling the trigger item ALWAYS cause the World Event. The trigger item only shortens the time to wait, but it didn't always make the time zero in the previous version (PlugY's default setting).
--The drop of Diablo Clone is nerfed.
---Unique Charm: 12% -> 3%
---Maple Leaf: 22% -> 4%
---Rare Charm: depends on MF -> 33%
---Magic Charm: depends on MF -> 60%

***Items [#i39c0455]
-Removed Portion of Heroism and Potion of Super Heroism from the gamble screen. They will be dropped by monsters in act 5 new areas in the future patch.
-Rune/Decal Stockers can now upgrade runes internally.
--Rune/Decal Stocker + ID Scroll -> Rune/Decal Stocker + ID Scroll (-2 current runes, +1 higher rune)
(The highest runes of each stocker (O, Wo and ZoD) can't be upgraded with recipe.)
-Changed the morph charms so that the bonuses now only work when the character is morphing. Please update the old charms by simply cubing them. The old charms can be used no longer.
-Changed the morph charms' stats as follows.
--Diablo's shard: +10% To Maximum Life, -10% Enemy Lightning Resistance
--Wave's shard: +10% To Maximum Life, +3 More Skeletons Raised
--Ihsan's shard: +10% To Maximum Life, Slows Target By 20%
--Kain's Shard: +10% To Maximum Life, Damage Reduced By 10%
--Salevok's Shard: +10% To Maximum Life, +40 To Vitality
--Lich's shard: +10% To Maximum Life, +3 More Vampires Raised
--Angel's Shard: +10% To Maximum Life, -10% Enemy Cold Resistance
--Jade's Shard: +10% To Maximum Life, -10% Enemy Poison Resistance
--Arion's Shard: +10% To Maximum Life, -10% Enemy Fire Resistance
--Danarak's Shard: +10% To Maximum Life, +40 To Strength
--Nature's Shard: +10% To Maximum Life, +2 More Spirit Wolf, +1 More Dire Wolf summoned
--Cow King's Shard: +10% To Maximum Life, +10% To Experience Gained
-Tokens tokenized in R3 show more specific graphics. (I found a good way which doesn't require many recipe lines. :) ) The old tokens have the same graphics until re-tokenized.


-The new item, Devil's Food
--The new item to be sold to the vendors to cause the World Event.
--Created via Rerolling Orb (costs 7 Devil's Food points)
---Level 10 Unique Ring/Amulet: 1 Devil's Food point
---Level 20 Unique Ring/Amulet: 2 Devil's Food points
---Level 30 Unique Ring/Amulet: 3 Devil's Food points
---Level 40 Unique Ring/Amulet: 4 Devil's Food points
---Level 50 Unique Ring/Amulet: 5 Devil's Food points
---Level 60 Unique Ring/Amulet: 6 Devil's Food points
---Level 75 Unique Ring/Amulet: 7 Devil's Food points
---Level 45 Class Unique Ring/Amulet: 3 Devil's Food points
---Level 60 Class Unique Ring/Amulet: 5 Devil's Food points
---Level 75 Class Unique Ring/Amulet: 7 Devil's Food points


***Cube Recipe Changes [#h447816e]
-Reduced the cost of following Reroll recipes.
--Secret Recipe 22 (Ethereal Magic Reroll): Perfect Gems -> 2 Blemished Gems
--Secret Recipe 23 (Ethereal Rare Reroll): 3 Perfect Gems -> 2 Perfect Gems
--Elite Rare Reroll: Blemished Gem -> 2 Flawless Gems, now also accepts Exceptional/Normal.
--Magic Reroll (the higher one): Blemished Gem -> Flawless Gem
-Changed the output ilvl of following Reroll recipes.
--Exceptional Rare Reroll: ilvl=previous level -> ilvl=70, now also accepts Normal
--Normal Rare Reroll: ilvl=previous level -> ilvl=50
-Improved CtC Armor recipes (better CtC chance, 1-2 socket -> 2 socket).
-Mecenary Item Conversion is expanded as follows:
--Target Item + Anvil Stone + Perfect Obsidian 
---+1 To All Skills, Damage Reduced by 8%
--Target Item + Anvil Stone + Perfect Ruby 
---+1 To All Skills, +12% To Fire Skill Damage
--Target Item + Anvil Stone + Perfect Sapphire
---+1 To All Skills, +12% To Cold Skill Damage
--Target Item + Anvil Stone + Perfect Topaz
---+1 To All Skills, +12% To Lightning Skill Damage
--Target Item + Anvil Stone + Perfect Diamond
---+1 To All Skills, Piercing Attack 12%
-The input of Unique/Set Recipes (Secret Recipe 4, 5, 6, 7, 24, 25) are simplified.
--Normal items and Jewelry: 2 Perfect Gems + Dragon Stone + Forging Hammer 
--Exceptional items: 4 Perfect Gems + 2 Dragon Stones + 2 Forging Hammers

***Base Item Changes [#s12ac98b]
-Increased the lower cap of the durability of weapons (30 -> 45).
-The gem apply type of Cloaks and Robes is changed from Helm to Armor.
-Following items are nerfed because the attack speed of weapons and combat skills are improved in R3. (ex. Now you can Zeal with a Katana at 5 fpa in R3.)
--Katana family: WSM[60] -> WSM [30], less auto mods, slightly less damage
--Light Crossbow family: WSM[-30] -> WSM[-20]
--Crossbow family: WSM[-20] -> WSM[-10]
--Heavy Crossbow family: WSM[-10] -> WSM[0]
--Repeating Crossbow family: WSM[-60] -> WSM[-40], slightly more damage
--Ritualistic Dagger family: WSM[-40] -> WSM[-30]
-Changed the requirement of Ranseur so that Act 2 Mercenaries can equip Hell mercenary set weapon sooner. Other elite spears which have heavy requirement are also tweaked.
--Ranseur: Req Str 122 -> 145, Req Dex 163 -> 114, Req Lvl 62 -> 60
--Guisarme: Req Str 155 -> 135, Req Dex 120 -> 100
--Grapnel: Req Str 168 -> 148
-Spetum and its family show the in-game graphics of Brandistock, instead of Trident.
-Increased the inventory height of normal Wands (2 -> 3).
--&color(red){''(CAUTION) Please make 1x1 space below all the normal wands (1x2 wands) in your inventory and (shared) stash before the update. Or the wands will be lost.''};

***Skill Changes [#n94eeebb]
-Reduced the mana cost of Phantom Hatchets. (4 + 1.5/lvl -> 4 + 1/lvl)
-Improved the base damage of Anointed Bear in high slvls. (Because Anointed Bear had had the same base damage as LoD Grizzly's, which is, however, much weaker than Water Elemental's base damage. The new base damage is still a bit weaker than Water Elemental's. This is because Anointed Bear gains decent life without synergy.)
-Made Cow Baloons unbreakable F/C/L/P/M immune.
-Made Cow Balloons unbreakable F/C/L/P/M immune.
-Halved the damage penalty of Hunger (1/4 damage -> 1/2 damage). This is because Hunger seems to hit only once in twice due to some animation problem.
-Improved the damage and synergy of Nova and Thunder Storm.
-Improved the damage of Frost Nova.
-Reduced tha cast delay of Fire Wall.
-Capped the resist reduction effect of Ancient's Call at -100%.
-Killer Scythe can be used with any 2H weapons.
-Changed Raven as follows:
--The numbers of Raven is 1 at slvl 1, increases 1 per 2 levels and capped at 5.
--Spirit Wolf, Dire Wolf and Water Elemental grant 1 more Raven per 10 levels.
--The life and damage of Ravens is doubled.
--Ravens have 5% chance of Crushing Blow, instead of the blind effect. (They don't overwrite the curse any longer.)
-Reduced the effect and effect cap of Conviction (130% -> 110%).
-Increased the effect of Pierce P&B (20& + 2%/lvl -> 30% + 2%/lvl). 
-Reduced the effect of oskill Pierce P&B (30% + 1%/lvl).
-Tweaked the effect of Elemenatl Masteries (60% + 6%/lvl -> 80% + 5%/lvl).
-Slightly improved the Fire Damage of Enchant.
-Increased the Thorns Damage of Spirit of Barbs (150% + 45%/lvl -> 180% + 60%/lvl).
-Increased the life bonus of All Spirits and Vines.
-Doubled the Defense Bonus of All Spirits and Vines.
-Increased the base Life and base Defense of Poison Creeper and Carrion Vine.
-Now Cow Balloon gives life synergy not to Spirits but to Raven and Vines. (Because Cow Balloon gives Spirits extra summons.)
-Changed the All Resist synergy and Damage Resist synergy of Druid Summons' to level dependant bonus. (All Resist: 10% + 1.5% per slvl, Damage Resist: 0.5% per slvl) This benefits hybrid summoner builds who can't invest heavy synergy points into summons.
-Improved Poison Skills.
--Plague Javelin: Increased the Poison Damage per second by 20%. Reduced the Poison Length.
--Poison Arrow: Deals the same Poison Damage as Plague Javelin.
--%%Viper Bite: Added 200% + 20%/lvl ED and 125% Weapon Damage. Roughly 33% better Poison Damage than Plague Javelin. Reduced the Poison Length.%%
--Rabies: Increased the Poison Damage by 50%.
--Poison Creeper: Increased the Poison Damage by 120%.
---These two skills aren't the main attack skills but the sub skills like Thunder Storm and Golems. Their damage is still not very high, but it's ok. You can use other skills while these skills are dealing damage automatically. :)
--Poison Nova: Increased the Physical Damage by 20%.
--Poison Explosion: I found this skill isn't given any radius, which seems a bug of LoD 1.10 itself. :( Now it has 150% radius of Corpse Explosion, 150% physical Damage and 67% Poison Damage (per second) of Poison Nova, and much longer duration.
-Changed Viper Bite as follows:
--Releases Poison and Physical damage missiles on impact, like Shadow Strike.
(This is because it proved the Impale routine doesn't work correctly with poison damage.)
--Poson Damage is improved (Roughly 33% better Poison Damage than Plague Javelin).
--Each missile also deals Physical Damage, roughly as much as Shadow Strike's Magic Damage. 
--Now it attacks in normal attack speed, and any melee weapons can be used with.
--Moved under Fend in the Spear & Javelin skill tree, because it's no longer a spear skill. 
-Slightly reduced the damage of Fire Strike in low slvls.
-Removed the description of the AR bonus of Amazon's Bow skills, which doesn't work due to the bug of LoD 1.10, but adds false AR to the character screen.
-Removed the min damage bonus/synergy of Bash, because the ED and weapon damage ratio are much improved.
-Improved the equimpent of Shadow Warrior and Shadow Master (The items in red are added).

|Valkyrie|27|Rare Tiara|
|~|25|Rare Amulet|
|~|23|Rare Titan Belt|
|~|21|Rare Titan Boots|
|~|19|Rare Titan Gauntlets|
|~|17|Rare Impaler|
|~|16|Rare Archaic Armor|
|~|14|Magic Circlet|
|~|13|Magic Amulet|
|~|12|Magic War Belt|
|~|11|Magic War Boots|
|~|10|Magic War Gauntlets|
|~|14|Magic |
|~|8|Rare Lance|
|~|7|Rare Chaos Armor|
|~|5|Magic Plated Belt|
|~|4|Magic Greaves|
|~|2|Magic Gauntlets|
|~|1|Rare Spear|
|~|1|Rare Full Plate Mail|
|Shadow Warrior|&color(red){28};|&color(red){Magic Battle Cestus (R)};|
|~|&color(red){28};|&color(red){Magic Runic Talons (L)};|
|~|&color(red){28};|&color(red){Magic Viper Boots};|
|~|&color(red){14};|&color(red){Magic Fascia (R)};|
|~|&color(red){14};|&color(red){Magic Greater Talons (L)};|
|~|&color(red){14};|&color(red){Magic Sharkskin Boots};|
|~|1|Magic Cestus (R)|
|~|1|Magic Blade Talons (L)|
|~|&color(red){1};|&color(red){Magic Heavy Boots};|
|~|1|Magic Piece of Caster's Body Armor Type|
|~|1|Magic Piece of Caster's Headgear Type|
|Shadow Master|17|Rare Amulet|
|~|13|Rare Ring (L)|
|~|11|Rare Swayyah (R)&br;Rare War Fist (R)&br;Rare Scissors Swayyah (R)|
|~|11|Rare Battle Cestus (L)&br;Rare Runic Talons (L)&br;Rare Scissors Swayyah (L)|
|~|11|Rare Spellcaster Gloves&br;Rare Sepulcher Gloves&br;Rare Titan Gauntlets|
|~|&color(red){11};|&color(red){Rare Rogue Boots&br;Rare Sepulcher Bootss&br;Rare Titan Boots};|
|~|11|Rare Ring (R)|
|~|11|Rare Piece of Caster's Body Armor Type|
|~|11|Rare Hood|
|~|6|Magic Swayyah (R)&br;Magic War Fist (R)&br;Magic Scissors Swayyah (R)|
|~|6|Magic Battle Cestus (L)&br;Magic Runic Talons (L)&br;Magic Scissors Swayyah (L)|
|~|6|Magic Spellcaster Gloves&br;Magic Sepulcher Gloves&br;Magic Titan Gauntlets|
|~|&color(red){6};|&color(red){Magic Rogue Boots&br;Magic Sepulcher Bootss&br;Magic Titan Boots};|
|~|6|Magic Ring (R)|
|~|6|Magic Piece of Caster's Body Armor Type|
|~|6|Magic Hood|
|~|5|Normal Spellcaster Gloves&br;Normal Sepulcher Gloves&br;Normal Titan Gauntlets|
|~|&color(red){5};|&color(red){Normal Rogue Boots&br;Normal Sepulcher Bootss&br;Normal Titan Boots};|
|~|1|Normal Swayyah (R)&br;Normal War Fist (R)&br;Normal Scissors Swayyah (R)|
|~|1|Normal Battle Cestus (L)&br;Normal Runic Talons (L)&br;Normal Scissors Swayyah (L)|
|~|1|Normal Piece of Caster's Body Armor Type|
|~|1|Normal Hood|

-Improved the damage of physical attack skills.

|Leap Attack|150|50|200|50|125% Weapon Damage|
|Charge|120|30|200|50|125% Weapon Damage|
|Sacrifice|180|(20-40)|80|40|125% Weapon Damage|
|Bash|200|40|180|35|125% Weapon Damage|
|Berserk|150|15|150|30|125% Weapon Damage|
|Stun|30|8|60|25|125% Weapon Damage|
|Concentrate|100|12|120|25|125% Weapon Damage&br;Def Bonus <- LoD Value|
|Iaigiri|150|20|120|25|125% Weapon Damage&br;Def bonus <- LoD Value|
|Zeal|0|6*|0|8*|(*after slvl 5)|
|Fanatic Swing|0|6*|0|8*|60% Rollback&br;100% Weapon Damage&br;(*after slvl 5)|
|Fend|70|13|100|14|3~7 Hits&br;60% Rollback|
|Oskill Fend|70|13|50|7|3 Hits&br;60% Rollback|
|Killer Scythe|70|10|100|14|3~7 Hits&br;80% Rollback|
|Double Swing|30|6|50|13||
|Dragon Claw|100|12|100|16||
|Guided Arrow|0|5|100|20||
***Animation Speed Changes [#r9200563]
-ALL classes can attack almost equally fast with ANY weapon type. The cast rates are also improved. Some classes still have some advantage but the difference is little.
-The red values in the following table are reduced, and the blue values are increased.

:The old base frames in LoD and ES 3.00 R1~R2|

|1H Swing|&color(blue){13};|14|15|&color(red){18};|&color(red){18};|14|&color(red){17};|
|1H Thrust&br;(Javelins, Daggers)|&color(blue){12};|14|15|&color(red){18};|&color(red){18};|&color(red){16};|&color(red){16};|
|2H Swing&br;(2H Swords)|&color(red){17};|&color(red){22};|&color(red){17};|&color(red){20};|&color(red){22};|&color(red){17/18};|&color(red){21};|
|2H Swing&br;(Axes, Mauls, Poles, Staves)|&color(red){17};|&color(red){18};|&color(red){18};|&color(red){16};|&color(red){19};|&color(red){17};|15|
|2H Thrust&br;(Spears)|15|&color(red){22};|&color(red){18};|&color(red){22};|&color(red){23};|&color(red){19};|&color(red){20};|
|Spell Cast|&color(red){19};|&color(red){16};|13|&color(red){18};|15|15|13|

:The new base frames in ES 3.00 R3|

|1H Swing|14|14|15|15|15|14|15|
|1H Thrust&br;(Javelins, Daggers)|14|14|15|15|15|15|15|
|2H Swing&br;(2H Swords)|15|15|15|15|15|15|15|
|2H Swing&br;(Axes, Mauls, Poles, Staves)|15|15|15|15|15|15|15|
|2H Thrust&br;(Spears)|15|15|15|15|15|15|15|
|Spell Cast|15|15|13|15|15|15|13|

-The calculator for the changed weapon speed is [[here:http://miyoshino.la.coocan.jp/d2asc_1.php]].
-For the new cast rate of Amazon, Assassin and Druid, please use Paladin's column of the LoD cast rate table. 
-This change doesn't affect the dual wielding attack of Assassin and Barbarian. Please use LoD attack speed calculator for those attacks.
-This change doesn't affect the attacks in Druid Wereforms. But LoD attack speed calculator can accept only limited Weapon IAS, so I'll make a new calculator in near future. Please use LoD attack speed calculator for the moment.
-Whirlwind and Dance of Death may be affected by this change. I'll make the new table for WW type attack in near future.

***Affix Changes [#tb3fc739]
-Doubled the chance of Skill Tab bonus prefixes on Grand Charms.
-Doubled the chance of All Resistance prefixes on Small, Large and Grand Charm.
-Reduced the chance of Defense prefixes on Small, Large and Grand Charm.
-Reduced the chance of Attack Rating prefixes on Small, Large and Grand Charm.
-Reduced the chance of Mana prefixes on Large and Grand Charm.
-Increased the max slvl of aura suffix (of Aurora).
--slvl 1-12: Defiance, Cleansing, Holy Fire/Freeze/Shock, Meditation, Might
--slvl 1-9: Vigor, Annihilation, Saluvation, Fanaticism
-Increased the max slvl of oskill aura suffixes (of Skill Master).
--slvl 1-16: Defiance, Cleansing, Holy Fire/Freeze/Shock, Meditation, Might
--slvl 1-12: Vigor, Annihilation, Saluvation, Fanaticism, Protection From Evil
-Added oskill Pierce Poison and Bones suffix.
-Changed oskill Fend suffix to oskill Killer Scythe suffix.
-Increased the chance of oskill Zeal suffix.

|Name|Rare|Level|Req Lvl|Rarity|Stats|Item Type|h
|of Skill Master|1|48|36|2|+1-12 To Killer Scythe|mele glov|
|of Skill Master|1|72|54|1|+1-4 To Pierce Poison and Bones|ring amul tors helm pole|
|of Skill Master|1|56|42|5|+1-4 To Zeal|mele glov|

***Set Item Changes [#i9c03dcf]
-Changed some bonuses of some set items because it proved "Max Damage per level" and "Defense per level" don't work as a gold letter set bonus. The existing ones of the items in red letters must be rerolled to get the new stats. Full and partial set bonuses of existing items are updated automatically.
--Arctic Gear
---Full Set Bonus: (1/clvl) +1-100 To Max Damage -> none
---&color(red){Artic Horn}; 3 item bonus: Added (1/clvl) +1-100 To Max Damage
--Death's Disguise
---Full Set Bonus: (1.75/clvl) +1-175 To Max Damage -> none
---&color(red){Death's Touch}; 2 item bonus: 20% Chance of Crushing Blow -> (2/clvl) +2-200 To Max Cold Damage
---&color(red){Death's Touch}; 3 item bonus: (2/clvl) +2-200 To Max Cold Damage -> 20% Chance of Crushing Blow
---&color(red){Death's Touch}; 3 item bonus: Added (1.75/clvl) +1-175 To Max Damage 
--Berserker's Garb
---Full Set Bonus: (1/clvl) +1-100 To Max Damage -> none
---&color(red){Berserker's Hatchet};: +50% Enhanced Damage -> +100% Enhanced Damage
---&color(red){Berserker's Hatchet}; 2 item bonus: +50% Enhanced Damage -> (1/clvl) +1-100 To Max Damage
--Milabrega's Regalia
---Full Set Bonus: (1/clvl) +1-100 To Max Damage -> (3/clvl) +3-300 To Attack Rating
---Full Set Bonus: (2.5/clvl) +2-250 To Defense -> +250 To Defense
---&color(red){Milabrega's Rod}; 3 item bonus: (3/clvl) +3-300 To Attack Rating -> (1/clvl) +1-100 To Max Damage
--Kain's Means of Destruction
---Full Set Bonus: (3/clvl) +3-300 To Max Damage -> none
---&color(red){Blood Baron}; 5 item bonus: Added (2.5/clvl) +2-250 To Max Damage
--Sascha's Jaded Kiss
---Full Set Bonus: (1.5/clvl) +1-150 To Max Damage -> +120 To Max Damage
--Lancelot's Courage
---Partial Set Bonus (2 items): (1.5/clvl) +1-150 To Max Damage -> +120 To Max Damage
--Darkshade's Ruin
---Partial Set Bonus (3 items): (1.5/clvl) +1-150 To Max Damage -> +120 To Max Damage
--Naj's Mastery
---Partial Set Bonus (2 items): (5/clvl) +5-500 To Defense -> none
---Partial Set Bonus (2 items): +500 To Defense -> +1000 To Defense
-Changed some of (3 item) bonuses of each Diablo Set piece to a property of the piece itself.
--Helm of Spirit: +15 To Vitality
--Optic Amulet: Damage Reduced by 6
--Armor of Gloom: (3.5/clvl) +3-350 Defense
--Storm Shield: (2.5/clvl) +2-250 Defense
-Changed some of (2 item) bonuses of each Planet Set piece to a property of the piece itself.
--Tharn's Ward: Fire Absorb 15%
--Bard's Graceful Hand: +30 To Dexterity
--The Acolyte's Spirit: 4% Mana Stolen Per Hit, 4% Life Stolen Per Hit
--Root's Banded Restraint: 25% Enhanced Damage
--Wanderer's Waltz: 20% Faster Run/Walk
-Improved following set pieces.
--Root's Banded Restraint: Added 50% Enhanced Damage
--Wanderer's Waltz: Replaced +20 To Defencs with 15% Chance of Crushing Blow
-Changed the level requirement of Act 2 mercenary set H to 60 (Ranseur's stats are also changed so that they can equip the full set at clvl 60).

***Unique Item Changes [#b05760c5]
-Nerfed the stats of Arm of the Sketeton.
-Izeal's Vise
--Lvl 1 Conviction Aura When Equipped -> Lvl 1-3 Conviction Aura When Equipped
-Inarius' Fall
--Lvl 1 Conviction Aura When Equipped -> Lvl 1-3 Conviction Aura When Equipped

***Monster Changes [#e5385d9f]
-Reduced the ED bonus of monster's Charge attack to the LoD value (120% + 30%/lvl -> 100% + 25%/lvl).
-Fixed the bug that the charge of Claw Vipers in Act 1-4 and Rhinos had no ED bonus.
-Temporalily disabled Cyclops, because it's animation is incomplete and conflicts with the weapon animation speed change in this patch. Will come back in the future patch with the fixed animation.
-Reduced the life and experience of Baal to avoid the life from being capped. The drop isn't changed because his drop doesn't depend on players number much.
-Baal is now accompanied with 3 Baal Clones, in addition to the Clone he may summon in the combat. The 3 Baal Clones drop like a semi act-boss, but the Baal Clone summoned in combat drop nothing as before.

***Not Bugs [#s1c9b4b1]
-TCP/IP game is unstable.
--Not confirmed. Make sure all players use the same version/settings of ES/PlugY.
-Atlastrust: Enhanced Max Damage Per Level (1-100%) -> 75% Enhanced Damage--this was a r2e/f change, but in r2h, it's still max ed%.
--Existing items don't have the new stats until you reroll them.
-I can't get 2/3 rune forging to work on a rare jewel. I'm trying to combine three Ka runes with a rare jewel and a town portal scroll.
--The recipe is changed.
-When I fought through Worldstone 1, the game lagged uncontrollably for no reason that I can see.
--Heavy graphic may cause a lag, especially when the resources (video memory, etc.) are used up.
-something wicked is changing weapon damage every 20 sec.
-This might be a problem with D2 and not ES, but my martial arts assassin is having difficulties hitting frozen monsters. After releasing Ice Phoenix Strike, it freezes nearby monsters. When I try to attack those monsters for more charges, she whiffs constantly while they are in the frozen state. This is happening quite a lot, although it hasn't been deadly yet since they are frozen. Hell difficulty might be a different story...
-I cant complete the Gidbin Quest (Act III). FOr some reason when I activate the Gidbin Alter and kill the monsters that appear NO Gidbin drops. I tried this with two different characters, three times with one of them.
--Not confirmed.

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