*Crystal Recpies [#yaa3bc19]

[[Old Page (Outdated):http://miyoshino.la.coocan.jp/eswiki/?WorkbenchForCrystals]]

**Kanji Runes [#sbdb2c50]
|Rune Name|Image|Old Bonus|New Bonus (R5G)|h
|Moon|&ref(ChangesInR5/k1.gif);|+1 To Assassin Skill Levels|+1 To All Skill Levels&br;+3% To Magic Skill Damage|
|Fire|&ref(ChangesInR5/k2.gif);|+12% To Fire Skill Damage|+1 To All Skill Levels&br;+5% To Fire Skill Damage|
|Water|&ref(ChangesInR5/k3.gif);|+12% To Cold Skill Damage|+1 To All Skill Levels&br;+5% To Cold Skill Damage|
|Wood|&ref(ChangesInR5/k4.gif);|+1 To Amazon Skill Levels|+1 To All Skill Levels&br;Cold Absorb 5%|
|Metal|&ref(ChangesInR5/k5.gif);|+1 To Barbarian Skill Levels|+1 To All Skill Levels&br;Lightning Absorb 5%|
|Earth|&ref(ChangesInR5/k6.gif);|+12% To Poison Skill Damage|+1 To All Skill Levels&br;+5% To Poison Skill Damage|
|Sun|&ref(ChangesInR5/k7.gif);|+1 To Paladin Skill Levels|+1 To All Skill Levels&br;Fire Absorb 5%|
|Thunder|&ref(ChangesInR5/k8.gif);|+12% To Lightning Skill Damage|+1 To All Skill Levels&br;+5% To Lightning Skill Damage|
|Wind|&ref(ChangesInR5/k9.gif);|+1 To Sorceress Skill Levels|+1 To All Skill Levels&br;+3% To Wind Skill Damage|
|Dragon|&ref(ChangesInR5/k10.gif);|+65% Enhanced Damage|+1 To All Skill Levels&br;20% Enhanced Damage|
|Life|&ref(ChangesInR5/k11.gif);|+1 To Druid Skill Levels|+1 To All Skill Levels&br;Increase Max Life 7%|
|Death|&ref(ChangesInR5/k12.gif);|+1 To Necromancer Skill Levels|+1 To All Skill Levels&br;Increase Max Mana 7%|
|Heaven|&ref(ChangesInR5/k13.gif);|+1 To All Skill Levels|+1 To All Skill Levels&br;Weak Auto Repair&br;(enough for armor and slow weapons,&br;may not be enough for fast weapons.)|
|God|&ref(ChangesInR5/k14.gif);|+2% To Experience Gained|+1 To All Skill Levels&br;+2% To Experience Gained|

#comment
- imo the ele/mag dmg should get 2-4% more, and ed 30-55 more. in weap u need ed not all skill so p obs is a much cheaper and better choice instead of dragon in weap, and in other socs its ed jewels ofc. i saw its coming jewels with 8-10 ele dmg%, tab forge it with for example fire skills, it will be more dmg on a fire sorc with that jewel and tab forge compared to fire kanji rune which will have 3-5% less boost. Life/death 10% imo. And remember, not all players farm/play like nolifers all day long, so ppl like me dont get kanji runes that easily(and many others...) I think ur suggestion nameless is way too overpowered, 6 soc magic armor all skills forged = 7 all skill+216% ele dmg...... --  &new{02-14-2008 (Thu) 14:28:32};
- last post is mine.... forgot name.. This stuff is old anyway, and afaik runes are done and balanced in r6...... -- [[lordbrox]] &new{02-14-2008 (Thu) 14:28:26};
- imo the ele/mag dmg should get 2-4% more, and ed 30-55 more. in weap u need ed not all skill so p obs is a much cheaper and better choice instead of dragon in weap, and in other socs its ed jewels ofc. i saw its coming jewels with 8-10 ele dmg%, tab forge it with for example fire skills, it will be more dmg on a fire sorc with that jewel and tab forge compared to fire kanji rune which will have 3-5% less boost. Life/death 10% imo. And remember, not all players farm/play like nolifers all day long, so ppl like me dont get kanji runes that easily(and many others...) I think ur suggestion nameless is way too overpowered, 6 soc magic armor all skills forged = 7 all skill+216% ele dmg...... --  &new{02-14-2008 (Thu) 14:21:56};
- to be honest on exception of the god rune i believe the runes were better before hand with the possiblity of so much crafting of equipment the extra skills arnt necisary -- [[Tyrial]] &new{02-14-2008 (Thu) 04:10:24};
- It will depend on the runewords if they are overpowered. Some of the regular RWs give +5 to All Skills, so even a RW with 6 Kanji Runes will not be much more powerful if the added RW stats aren't that great. At the moment all these runes give a +1 to All Skills and the secondary mod is basically irrelevant. I think it would be much better to have relevant mods that are different from each other. Make only 1 rune give the +1 to All Skills, others should have +36% to Elemental Damage, +24% to Magic Damage, +120% ED, ... I think about 10-12 times what one dstoning adds as a guideline. -- [[Nameless]] &new{10-08-2007 (Mon) 04:46:36};
- I hope you don't mind me adding a comment section to this page. The first thing that strikes me about these current suggestions is that they seem very powerful, particularly if there are going to be runewords that contain more than one kanji.. The second thing is that they don't seem different enough to each other. Maybe this is to offset the fact that they take so long to make, though,,, -- [[Lardarse]] &new{10-08-2007 (Mon) 04:40:16};

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