[[Sorceress]] - [[Cold Spells]] / [[Lightning Spells]] / Fire Spells

#contents
**Fire Spells [#z05c4457]

***Blaze [#xf056910]
:Required Level|1
:Prerequisites|'''None'''
:Difference from the LoD version|Improved damage. Receives synergy.
:Pros|You can do two things at once, fleeing and attacking.
:Cons|Can't damage the enemies which don't move much or at all.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage Per Second (ES)|18-37|+18|+28|+37|+54|+72|
|BGCOLOR(#FFAAAA):Fire Damage Per Second (LoD)|18-37|+9|+14|+19|+28|+42|
|Fire Duration (seconds)|4.6|>|>|>|>|+1|
|Mana Cost|11|>|>|>|>|+0.5|

:Synergies|'''Fissure:''' +7% Fire Damage Per Level
'''Flame Wave:''' +7% Fire Damage Per Level
'''Immolation:''' +7% Fire Damage Per Level

***Fire Armor [#k8dd033f]
:Required Level|1
:Prerequisites|'''None'''
:Difference from Shiver Armor|Improved Defense. Deals Fire damage instead of Cold damage. Base points reduce enemy's Fire Resistance.
:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (ES)|3-5|+3|+6|+9|+12|+12|
|BGCOLOR(#FFAAAA):Cold Damage (LoD)|6-8|+2|+3|+4|+5|+6|
|Enemy Fire Resist%|>|>|>|>|>|-1 per base level|
|Defense% (ES)|20|>|>|>|>|+10|
|BGCOLOR(#FFAAAA):Defense% (LoD)|45|>|>|>|>|+6|
|Duration (seconds)|120|>|>|>|>|+12|
|Mana Cost (ES)|11|>|>|>|>|+0.5|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|>|>|>|>|>|11|


:Synergies|'''Shock Armor:''' +10% Defense Per Level
'''Chilling Armor:''' +10% Defense Per Level
'''Shock Armor:''' +10 Seconds Per Level
'''Chilling Armor:''' +10 Seconds Per Level
'''Aerial Guard:''' +1% Fire Absorb Per 2 Levels


***Fire Bolt [#f5d46e7f]
:Required Level|1
:Prerequisites|'''None'''
:Difference from the LoD version|Improved damage. Receives less synergy. Pierces enemies.
:Pros|Pierces enemies.
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (ES)|3-6|+3|+6|+12|+24|+24|
|BGCOLOR(#FFAAAA):Fire Damage (LoD)|3-6|+1.5|+2|+4|+9|+27|
|Mana Cost|>|>|>|>|>|2.5|

:Synergies|'''Fire Ball:''' +12% Fire Damage Per Level
'''Meteor:''' +12% Fire Damage Per Level
'''Immolation:''' +12% Fire Damage Per Level

***Fissure [#k7f4052b]
:Required Level|6
:Prerequisites|'''Blaze (1)'''
:Difference from the LoD version|Improved damage. Less cast delay.
:Pros|More spammable than the LoD version. If you miss Fire Wall, this skill can be a good alternative.
:Cons|You need to pin the target.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (ES)|5-10|+5|+10|+15|+25|+25|
|BGCOLOR(#FFAAAA):Fire Damage (LoD)|15-25|+6|+12|+16|+18.5|+22.5|
|Duration (seconds)|>|>|>|>|>|3.2|
|Cast Delay (seconds) (ES)|>|>|>|>|>|0.8|
|BGCOLOR(#FFAAAA):Cast Delay (seconds) (LoD)|>|>|>|>|>|2|
|Mana Cost (ES)|13|>|>|>|>|+0.5|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|>|>|>|>|>|15|


:Synergies|'''Blaze:''' +6% Fire Damage Per Level
'''Flame Wave:''' +6% Fire Damage Per Level
'''Immolation:''' +6% Fire Damage Per Level

***Enchant [#pf16cfab]
:Required Level|6
:Prerequisites|'''None'''
:Difference from the LoD version|Eased the penalty for ranged weapons. (It's unknown if this penalty is actually working, though.)
:Pros|Party friendly. Hirelings except Western Sorcerers also benefit.
:Cons|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (ES)|8-10|+2|+4|+7|+11|+11|
|BGCOLOR(#FFAAAA):Fire Damage (LoD)|8-10|+2|+4|+6|+8|+10|
|Ranged Weapon Adjustment (ES)|>|>|>|>|>|1/2|
|BGCOLOR(#FFAAAA):Ranged Weapon Adjustment (LoD)|>|>|>|>|>|1/3|
|Duration (seconds) (ES)|144|>|>|>|>|+20|
|BGCOLOR(#FFAAAA):Duration (seconds) (LoD)|144|>|>|>|>|+25|
|Attack Rating%|20|>|>|>|>|9|
|Mana Cost|25|>|>|>|>|+1|

:Synergies|'''Meteor Shower:''' +4% Fire Damage Per Level
:Synergies|'''Fanatic Swing:''' +4% Fire Damage Per Level
'''Fanatic Swing:''' +4% Fire Damage Per Level

***Flame Wave [#d7a6910d]
:Required Level|12
:Prerequisites|'''Blaze (1), Fissure (6)'''
:A new ES skill|Launches a V-shaped moving Fire Wall.
:Pros|Good AoE. Knockback effect is defensive.
:Cons|Can't attack behind obstacles. Knockback effect is sometimes annoying.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage|8-16|+4|+6|+8|+11|+11|
|Cast Delay (seconds)|>|>|>|>|>|0.4|
|Mana Cost|18|>|>|>|>|+0.75|

:Synergies|'''Blaze:''' +5% Fire Damage Per Level
'''Fissure:''' +5% Fire Damage Per Level
'''Immolation:''' +5% Fire Damage Per Level

***Fire Ball [#u0f9bc72]
:Required Level|12
:Prerequisites|'''Fire Bolt (1)'''
:Difference from the LoD version|Improved damage. Receives less synergy.
:Pros|
:Cons|

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (ES)|8-16|+8|+12|+16|+20|+20|
|BGCOLOR(#FFAAAA):Fire Damage (LoD)|6-14|+7|+12|+14.5|+17|+19.5|
|Mana Cost|5|>|>|>|>|+0.5|

:Synergies|'''Fire Bolt:''' +6% Fire Damage Per Level
'''Meteor:''' +6% Fire Damage Per Level
'''Immolation:''' +6% Fire Damage Per Level

***Fanatic Swing [#n4b38901]
:Required Level|18
:Prerequisites|'''None'''
:Difference from Zeal (LoD)|Almost none. (The skill itself is faster to make a Sorceress attack as fast as a Paladin.) 
:Pros|Lets a Sorceress zeal roughly as fast as a Paladin. Works fine with Enchant.
:Cons|Other defensive skills and good defensive gears are also necessary to stay alive in melee. Less life leech because of less weapon damage.

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|slvl|1|2-4|5-16|17-22|23-28|29+|h
|Rollback Frame (Fanatic Swing)|>|>|>|>|>|60%|
|Rollback Frame (Zeal)|>|>|>|>|>|100%|
|Number of Hits|2|+1|>|>|>|+0 (capped at 5 at slvl 4)|
|Damage%|0|+0|>|>|>|+14|
|Attack Rating%|10|>|>|>|>|+10|
|Fire Damage|5-10|+5|+6|+7|+8|+8|
|Mana Cost|>|>|>|>|>|2|
|Mana Cost (ES)|>|>|>|>|>|4|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|>|>|>|>|>|2|


CENTER:[ [[Attack Speed Calculator:http://miyoshino.la.coocan.jp/d2asc_1.php]] ]

:Synergies|'''Soul Shiver:''' +8% Damage Per Level
'''Twister:''' +8% Damage Per Level
'''Enchant:''' +4% Fire Damage Per Level
'''Meteor Shower:''' +4% Fire Damage Per Level


***Meteor [#re576d94]
:Required Level|18
:Prerequisites|'''Fire Bolt (1), Fire Ball (12)'''
:Difference from the LoD version|Slightly improved damage. Slightly less cast delay.
:Pros|Good damage on impact. The ground fire lasts for some duration. 
:Cons|Delayed missile landing.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (ES)|72-90|+18|+36|+54|+72|+72|
|BGCOLOR(#FFAAAA):Fire Damage (LoD)|80-100|+24|+40|+80|+82|+84|
|Fire Damage Per Second|35-58|+9|+12|+14|+15|+15|
|Radius (yards)|>|>|>|>|>|4|
|Cast Delay (seconds) (ES)|>|>|>|>|>|1|
|BGCOLOR(#FFAAAA):Cast Delay (seconds) (LoD)|>|>|>|>|>|1.2|
|Mana Cost (ES)|17|>|>|>|>|+1|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|17|>|>|>|>|+0.5|

:Synergies|'''Fire Bolt:''' +5% Fire Damage Per Level
'''Fire Ball:''' +5% Fire Damage Per Level
'''Immolation:''' +5% Fire Damage Per Level

***Immolation [#vb39cf54]
:Required Level|24
:Prerequisites|'''None'''
:Difference from Nova (LoD)|Deals Fire damage. Improved missile range.
:Pros|Attacks the enemies in all directions. Spammable. Multiple missiles hit a large target.
:Cons|The damage of each bolt is low.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (ES)|5-10|+5|+6|+7|+8|+8|
|BGCOLOR(#FFAAAA):Lightning Damage (LoD)|1-20|+7|+8|+9|+10|+11|
|Missile Range (yards) (ES)|>|>|>|>|>|13.3|
|BGCOLOR(#FFAAAA):Missile Range (yards) (LoD)|>|>|>|>|>|8.6|
|Mana Cost|15|>|>|>|>|+1|

:|&ref(Immolation.xls); Damage Table

:Synergies|'''Blaze:''' +3% Fire Damage Per Level
'''Fissure:''' +3% Fire Damage Per Level
'''Flame Wave:''' +3% Fire Damage Per Level
'''Fire Bolt:''' +3% Fire Damage Per Level
'''Fire Ball:''' +3% Fire Damage Per Level
'''Meteor:''' +3% Fire Damage Per Level

***Fire Mastery [#e0e51840]
:Required Level|30
:Prerequisites|'''None'''
:Difference from the LoD version|Improved initial damage increase. Less damage increase per level. Oskill Fire Mastery grants less damage increase.
:Pros|Boosts all Fire Damage including melee/ranged Fire damage. Just 1 hard point brings a large bonus. 
:Cons|For many skills, investing in synergies is better than investing in Fire Mastery after the initial point, particularly if you have a lot of +skills from items.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage Increase% (ES)|60|>|>|>|>|+5|
|Fire Damage Increase% (ES)&br;(Oskill)|5|>|>|>|>|+5|
|BGCOLOR(#FFAAAA):Fire Damage Increase% (LoD)|30|>|>|>|>|+7|
:Notes| Pre-buff skills (specifically Enchant and Holy Fire) now receive the full bonus granted by Fire Mastery in R3x ("+% To Fire Skill Damage" also works like FM). Note that the fire damage on your weapon is further multiplied by Fire Mastery at full strength (using the target's FM, not the caster's), so ultimately these skills receive more benefit from Fire Mastery than direct damage skills. If Enchant is cast on a minion or player with no Fire Mastery skill of their own, Fire Mastery has less effect.&br;
For those skills, the fire damage shown in the skill description is [(base  * (1 + synergies)] * [1 + Fire Mastery + Fire Skill Damage bonus]. The fire damage added to the melee/ranged damage in the LCS is then further multiplied by (1 + Fire Mastery + Fire Skill Damage bonus) before being added to the weapon damage. &br;
There has been some discussion as to whether Fire Mastery works with fire damage on ranged weapons, the current consensus is that it does.

***Meteor Shower [#mca7af5e]
:Required Level|30
:Prerequisites|'''Fire Bolt (1), Fire Ball (12), Meteor (18)'''
:Difference from Thunder Storm (LoD)|Improved damage. Shorter interval. Deals Fire damage.
:Pros|Handsfree.
:Cons|Random target. Single target.

|LEFT:240|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|CENTER:45|c
|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Fire Damage (ES)|20-60|+9|+12|+15|+18|+18|
|BGCOLOR(#FFAAAA):Lightning Damage (LoD)|1-100|+10|+10|+11|+11|+11|
|Interval (seconds) (ES)|>|>|>|>|>|2.64 (at slvl 1) - 0.48 (at slvl 60)|
|BGCOLOR(#FFAAAA):Interval (seconds) (LoD)|>|>|>|>|>|4.4 (at slvl 1) - 1 (at slvl 60)|
|Duration (seconds)|32|>|>|>|>|+8|
|Radius (yards)|>|>|>|>|>|13.3|
|Mana Cost (ES)|19|>|>|>|>|+1|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|>|>|>|>|>|19|

:Synergies|'''Enchant:''' +4% Fire Damage Per Level
'''Fanatic Swing:''' +4% Fire Damage Per Level

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