//When adding entries, please add an anchor for them as well, using the glossary term.
//For example, if the glossary entry is "Dragon Stone", the entry should read:
//***Dragon Stone &aname(dragon_stone);
//
//An anchor *is* already automatically added to headings when you save your edit, but by
//using standardized anchors (matching the entry name exactly, but without any
//capitalization, and using underscores instead of spaces), it becomes possible to add
//links to Glossary entries without having to check what random code was used as an
//anchor.
//
//Links to the glossary term can then be inserted quite naturally, by typing
//[[link text>Glossary#entry_name]]
//For example, if you wanted the word "dstone" to link to the Glossary term 
//"Dragon Stone", you would make the link by typing
//[[dstone>Glossary#dragon_stone]]
//As long as you know the name of the entry you want to link to, there's no need to
//look anything up, and the source of the page you link from will be more human legible.
//
//If you prefer to use the auto anchor, you can see the code by clicking the dagger
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//
//Then you can make a link like this, by copying the anchor "#n050e42b" 
//[[Untwinked>Glossary#n050e42b]]
//
//or like this, by copying the entire url.
//[[Untwinked:http://miyoshino.la.coocan.jp/eswiki/?Glossary#n050e42b]]

*Glossary [#c712d5ef]
#contents
**A [#u790e550]
***AD [#ycbce89b]
-Amplify Damage
-[[Ancient Decipherer:http://miyoshino.la.coocan.jp/eswiki/?Glossary#qef25108]]

***Ancient Decipherer [#qef25108]
A cubing material to decipher (identify) an [[Ancient Scroll:http://miyoshino.la.coocan.jp/eswiki/?Glossary#z88b1356]]. Also called Decipherer or AD. 8 Ancient Decipherers makes a Dragon Stone. (Say a dime if a Dragon Stone is a dollar.) Ancient Decipherers are also often used in cheap cube recipes.

***Ancient Scroll [#z88b1356]
A cubing Material used for Secret Recipes. There exist 50 Secret Recipes and 50 Ancient Scrolls, and each recipe requires corresponding scroll. Ancient Scrolls need to be deciphererd before using. (See [[Ancient Decipherer:http://miyoshino.la.coocan.jp/eswiki/?Glossary#qef25108]].)
You need to cube the scroll, but it's refunded after cubing, so you need only one scroll of each number. You can reroll a new scroll from the redundant scrolls. You can also save the redundant ones for trading or convert them into a Dragon Stone.
***Anvil Stone &aname(anvil_stone); [#ae07b3cf]
Anvil Stones are cubing materials used for Forging. They are made from "4 Dragon Stones + 1 Perfect Gem", and never dropped by monsters.

***Aura Stone &aname(aura_stone); [#y5bc1d3a]
Aura Stones are cubing materials used for Aura Forging. Aura Forging adds an aura to an amulet. There exist 7 kinds of Aura Stones, which are made from the highest Unique Class Amulets of 7 classes.


***Automod &aname(automod); [#ie2c8518]
Automods are the new feature added in D2 Expansion. Similar to [[staffmods>Glossary#staffmod]], but adds other properties than individual skill bonus. The all resist bonus on Paladin shields and the bow skilltab bonus on Amazon bows are the automods, for example. Unique items and set items can't have automods.

**C [#q53a1aa6]
***Cast Delay &aname(cast_delay); [#ae65a1bb]
Some spells can't be cast for a specific period after you cast that spell. This is a restriction to prohibit spamming that spell, mainly to avoid the graphic lag. Also known as Casting Deley, Cast Timer, Spell Timer, etc. See also [[Next Delay>Glossary#procing_spell]].

Some times it seems you can cast these skills without delay, two meteors in a row, for example. But one of them is a fake which is displayed only at the client side, and has no actual effect.

In ES, Cast Delays are generally eased. But when you play multiplayer games, please keep it in mind that these skills may cause a heavy lag for other players.



***Charged Skills [#v5c981ef]
-Charged Skills are handy in ES, because the repair cost is very cheap and they generally have more charges than LoD ones.
-How can I boost Charged Skills?
--Any kinds of skill bonuses DON'T increase the skill level.
--The hard points in your skills synergize the charged skill.
--'''Elemental Masteries''' and '''+X% To Elemental Skill Damage''' mods increase the Charged Skill's damage.
-See also [[Marrowwalk Bug>Glossary#h8c78068]].



***Crystal &aname(crystal); [#bcf55c71]
Crystals are new items that are used to cube Uber Organs and Kanji Runes. They are found in Ores which serve as a container for them. Crystals are extracted by cubing the ore with itself. More information [[here:http://miyoshino.la.coocan.jp/eswiki/?Playing%20Tips#re2a1259]].


***Crystal Can &aname(crystal_can); [#xe38bbe8]
The Crystal Can is one of the stockers, which can be purchased from Gheed. It stores crystals and keeps them organized. Crystals are stored as a number of points and may be extracted in chipped quality (1 point) and normal quality (100 points) by using the Can Opener (also available from Gheed). More information [[here:http://miyoshino.la.coocan.jp/eswiki/?Playing%20Tips#re2a1259]].

***CtC Spell &aname(ctc_spell); [#b76b59de]
See [[Procing Spell>Glossary#procing_spell]].


**D [#de35e5ab]
***D-Stone &aname(d-stone); [#x13d8f1c]
-abbreviation for [[Dragon Stone>Glossary#dragon_stone]]
-for the verb, see [[D-Stoning>Glossary#d-stoning]]

***D-Stoning &aname(d-stoning); [#q3da9910]
D-Stoning is enhancing an item through the use of [[Dragon Stones>Glossary#dragon_stone]] and other cubing materials. D-stoning recipies add beneficial modifiers to the item, and also adds +2-4 (2 for weapons, 3 for body armor/helms/shields, 4 for other gears) to the item's level requirement. [[D-stoning recipies:http://homepage3.nifty.com/miyoshino/es/es3cube_n.htm#dst]] can be found at the ES Database.

***Devil's Food &aname(devils_food); [#zcbe0202]
&ref(ChangesInR3/invdevils.gif);

Devil's Foods are the trigger item to cause the [[World Event>Glossary#world_event]] in ES. In LoD, the trigger item is Stones of Jordan, and in the older versions of ES, The One Rings. Devil's Foods can be made of any Unique Rings and Amulets via Rerolling Orb, and much cheaper than these rarest Unique Rings. ([[Diablo Clone>Glossary#diablo_clone]] is toned down in ES, both in life and drop, so a cheaper trigger item is used.)
Selling an SOJ or One Ring doesn't always trigger the World Event, but selling a Devil's Food always does. (The World Event doesn't occur in Mac version.)

-You can make a Devil's Food from 5 Devil's Food points stored in Rerollng Orb.
--Level 10 Unique Ring/Amulet: 1 Devil's Food point
--Level 20 Unique Ring/Amulet: 2 Devil's Food points
--Level 30 Unique Ring/Amulet: 3 Devil's Food points
--Level 40 Unique Ring/Amulet: 4 Devil's Food points
--Level 50 Unique Ring/Amulet: 5 Devil's Food points
--Level 60 Unique Ring/Amulet: 6 Devil's Food points
--Level 75 Unique Ring/Amulet: 7 Devil's Food points
--Level 45 Class Unique Ring/Amulet: 3 Devil's Food points
--Level 60 Class Unique Ring/Amulet: 5 Devil's Food points
--Level 75 Class Unique Ring/Amulet: 7 Devil's Food points



***Diablo Clone &aname(diablo_clone); [#d810a668]
Diablo Clone (AKA Uber Diablo) is the special monster spawned in the [[World Event>Glossary#world_event]]. He looks like green colored Diablo and uses the same attacks and spells, but is much stronger.
Diablo Clone's life is fairly reduced in ES, though, which is because his huge life can cause rollover in high players setting and results one-hit kill.
He always drops an Annihilus Unique Charm in LoD. In ES, he has 10% chance to drop a random Unique Charm, 30% chance to drop a rare charm and 60% chance to drop a magic charm. (The size of the charm is random.) 


***Diminishing Return &aname(diminishing_return); [#y1eda083]
It generally means the output per input which decreases as the input increases.
For example, the resist bonus of Natural Resistance is a typical diminishing return. It increases by 9% when the slvl increases from 1 to 2, but increases by 7% when the slvl increases from 2 to 3. And in higher slvls, it needs several slvls to attain the next value.
In Diablo II, following formula is used to determine a diminishing return value from the skill level, min and max (internal values).

 ((110*level) * (max-min))/(100 * (level+6)) + min

-The value at slvl 1 is always slightly higher than the "min".
-The value reaches "max" at slvl 60.

In the skill pages of this Wiki, the important diminishing return values are fully listed. (Even 1% skill IAS of Fanaticism and Annihilation can affect the IAS breakpoint, for example.)
The less important diminishing return values are listed like "diminishing return (10-100)", which means it starts at slightly more than 10, and is capped at 100 at slvl 60.

***Dragon Stone &aname(dragon_stone); [#u498a5cd]
Dragon Stones are cubing materials dropped by monsters in every area of the game. They are used for a large number of cube recipies, and are also used for [[d-stoning>Glossary#d-stoning]] existing items. 
Dragon Stones have seven differnt forms, each of which is mildly associated with a specific class and gem type: Dragon Stone (Assassin/Ruby), Holy Symbol (Paladin/Diamond), Blackmoor (Necromancer/Skull), Forging Hammer (Barbarian/Amethyst), Crushed Gem (Sorceress/Sapphire), Spider's Silk (Amazon/Emerald), and Tyranium Ore (Druid/Topaz).
Any form of Dragon Stone can be transformed into the others via right-click.

***DualMax Weapon &aname(dualmax); [#n9c91b3a]
A DualMax weapon is a rare weapon with both Screaming ((3/clvl) +3-300% Enhanced Max Damage)and Fool's ((2.5/clvl) +2-250 To Max Damage) mods. Unlike straight Enhanced Damage %, these properties cannot be dstoned, hence items that have both mods are considered very valuable. The word 'DualMax' was coined by Goeido, and he is the rightful copyright owner. :)

**E [#v4d11bc7]

***EIAS &aname(eias); [#pbf82700]
EIAS is an abbreviation for 'effective increased attack speed'. IAS granted by items is subject to diminishing returns, and is converted into EIAS in the game using a diminshing return formula. Skill-based IAS and [[weapon speed modifiers>Glossary#wsm]] are not subject to dimishing returns, which can make it possible to reach attack speeds unatainable with item IAS. 

Using the following table, you can find out how much effective IAS you gain from items. If you then subtract the [[WSM>Glossary#wsm]] and add the amount of IAS gained from skills, you will have your total effective IAS, which can be compared with an EIAS breakpoints table for the skill you are using to tell you your effective attack speed.
|CENTER:45|CENTER:45||CENTER:45|CENTER:45||CENTER:45|CENTER:45||CENTER:45|CENTER:45|c
|>|>|>|>|>|>|>|>|>|>|EIAS/IAS Conversion Table|h
|EIAS| IAS| |EIAS| IAS| |EIAS| IAS| |EIAS| IAS|h
|   1|   2| |  31|  42| |  61| 125| |  91| 377|
|   2|   3| |  32|  44| |  62| 129| |  92| 395|
|   3|   4| |  33|  46| |  63| 133| |  93| 414|
|   4|   5| |  34|  48| |  64| 138| |  94| 434|
|   5|   6| |  35|  50| |  65| 142| |  95| 456|
|   6|   7| |  36|  52| |  66| 147| |  96| 480|
|   7|   8| |  37|  54| |  67| 152| |  97| 507|
|   8|   9| |  38|  56| |  68| 157| |  98| 535|
|   9|  10| |  39|  58| |  69| 163| |  99| 566|
|  10|  11| |  40|  60| |  70| 168| | 100| 600|
|  11|  13| |  41|  63| |  71| 174| | 101| 638|
|  12|  14| |  42|  65| |  72| 180| | 102| 680|
|  13|  15| |  43|  68| |  73| 187| | 103| 728|
|  14|  16| |  44|  70| |  74| 194| | 104| 780|
|  15|  18| |  45|  72| |  75| 200| | 105| 840|
|  16|  19| |  46|  75| |  76| 208| | 106| 909|
|  17|  20| |  47|  78| |  77| 215| | 107| 988|
|  18|  22| |  48|  80| |  78| 223| | 108|1080|
|  19|  23| |  49|  83| |  79| 232| | 109|1190|
|  20|  24| |  50|  86| |  80| 240| | 110|1320|
|  21|  26| |  51|  89| |  81| 250| | 111|1480|
|  22|  27| |  52|  92| |  82| 259| | 112|1680|
|  23|  29| |  53|  95| |  83| 270| | 113|1938|
|  24|  30| |  54|  99| |  84| 280| | 114|2280|
|  25|  32| |  55| 102| |  85| 292| | 115|2760|
|  26|  34| |  56| 105| |  86| 304| | 116|3480|
|  27|  35| |  57| 109| |  87| 317| | 117|4680|
|  28|  37| |  58| 113| |  88| 330| | 118|7080|
|  29|  39| |  59| 117| |  89| 345| | 119|14280|
|  30|  40| |  60| 120| |  90| 360| | 120|inf |

***ES [#cabe57c1]
-Eastern Sun
-Energy Shield

**F [#f3070595]

***Fire Skills [#fea4d61d]
The term ''Fire Skill'' in ''+X to Fire Skill Levels'' (the mod on Magefists, etc.) means the skills that deal fire damage, and includes following skills.

''Amazon'': Fire Strike, Pyre Javelin, Fire Wall, Immolation Arrow, Exploding Arrow
''Assassin'': Fist of Fire, Dragon Tail, Lava Sentry, Steam Sentry
''Druid'': Volcano, Moltem Boulder, Firestorm, Fire Claws, Volcanic Creeper
''Paladin'': Holy Fire
''Necromancer'': Fire Golem, Hydra, Corpse Explosion
''Sorceress'': All skills in Fire Spell tree except Fanatic Swing and Fire Mastery

Note: Dragon Tail and Corpse Explosion are included although most people don't think they are fire skills.
Note: Protection From Fire and Fire Mastery aren't included because they deal no fire damage.
Note: Vengence isn't included because it deals fire damage in a special way. This is the only exception.


***Forging &aname(forging); [#ucd946bc]
Forging is an item enhancement frequently used as well as D-Stoning. Forging adds much better bonus than D-Stoning and no penalty, but you can apply Forging only once per item. You can remove the applied Forging from the item to apply another Forging. Most part of the materials are refunded.
Also see [[Forging (Item Enhancement):http://miyoshino.la.coocan.jp/eswiki/?ItemEnhancement#g31f5de2]].




**G [#xad1bb23]

***Gem Can &aname(gem_can); [#ra435c7e]
The Gem Can is one of the [[stockers>Glossary#stocker]], which can be purchased from Gheed. It stores gems for future use, and helps keep them organized. Gems are stored as a number of points, corresponding to how many chipped gems it would take to cube them, and may be extracted in any quality (if sufficient points exist) using the Can Opener (also available from Gheed).


**H [#wbddfadb]

***Hamachi [#g0a70ade]
See the [[Hamachi page>TCPIP_Hamachi#t3ac04c3]].

***HFD [#i5a277ab]
Half Freeze Duration.
-HFD doesn't stack. More than one HFD is meaningless.
-Cold Resistance also reduces Freeze Duration, and HFD works with Cold Resistance.
(ex. 75% Cold Resist cuts Freeze Duration down to 25%, and HFD cuts it down to 12.5%.)


***HoD Run &aname(hod_runs); [#ed06c1e4]
HoD is an abbreviation of Halls of the Dead, in Dry Hills, Act 2. The super unique Pantherwoman nearby the Horadric Cube chest drops a Forging Hammer (50% chance in Normal, 75% chance in NM and 100% chance in Hell). Killing her repeatedly is an effective way to collect Dragon Stones, and called HoD Runs.

According to a bug report, the chest room can be generated without the unique Pantherwoman in some very rare cases. In such cases, you will need to enable the map regeneration so that D2 generates a new valid map.
**J [#mc3f71d7]

***Jewelry [#ob6abed9]
Jewelry may be a confusing word for non English speaking people. Jewelry usually means the accessories with jewels, not the jewels themselves. So %%%Jewelry means Rings and Amulets%%% in D2, and Jewels are not Jewelry. Jewelry is an uncountable noun and cannot be used in plural. ("Jewelries" is wrong.) 



**K [#k1793bf0]

***Kanji Rune &aname(kanji_rune); [#r8348b54]
[[Kanji Runes:http://miyoshino.la.coocan.jp/eswiki/?Playing%20Tips#o6232ff2]] are the highest 14 runes which use Chinese characters. They can't be dropped by monsters, but can be cubed from a [[Null Rune>Glossary#null_rune]] and [[crystals>Glossary#crystal]].

***Knuckle [#q80da3fd]
Knuckles are the new weapon class added in patch R3D, which use the bare-handed attack animation. They have a very short range, but the animation speed of the bare-handed attack is pretty fast. 2H knuckles also exists.
Knuckle class weapons have the properties of blunt weapons and claws at once. They have the blunt weapon's "+50% Damage to Undeads" bonus. Assassins can dual-wield 1H knuckles (or a 1H knuckle and a claw), and use the claw only skills with knuckle(s).
-1H knuckles: Brass Knuckle - Tekko (exc.) - Raging Knuckle (eli)
-2H knuckles: Battering Arm - Rock Buster (exc.) - Wrecking Arm (eli)


**L [#f17e5af8]

***Light Radius [#z67d8032]
This mod makes your sight blighter and yourself more noticeable for monsters. If the value is negative, your sight gets darker and yourself gets less noticeable. Giving a negative Light Radius to melee mercenaries makes them less aggressive and live long.

Light Radius on an item is capped at +11 and lower capped at -5. According to the Arreat Summit, more than +5 Light Radius is meaningless because the default Light Radius is 13 yard and the possible Light Radius in the game is 18 yard. Even if this description is true, I believe it works up to +8 Light Radius because all radii are internally multiplied by 2/3 in D2 (i.e. +1 radius stands for +2/3 yard).

***LR [#m174fcd9]
-Lower Resist
-Light Radius

**M [#x3f6a420]

***Marrowwalk Bug [#h8c78068]
-The slvl of a Charged Skill is counted as hard points and synergizes other skills as long as you put no hard point in that skill.
-This is a bug of LoD 1.10 and called Marrowwalk Bug after the unique boots that have Level 33 Bone Prison charge.
-In ES, this bug is treated as a feature, and several items are intentionally given Charged Skills as a synergy bonus.
-Examples of Charged Skills that are useful as a synergy:
--Discontent (Runeword): Lvl 20 Shadow Master -> Shadow Warrior
--France (Gemword): Level 8 Slow Missiles -> Inner Sight
--Protection Circuit (Unique Wrecking Arm): Level 40 Meteor -> Fire Ball, etc.
--Protection Circuit (Unique Wrecking Arm): Level 30 Teleport -> Oskill Energy Shield
--Marrow Walk (LoD Unique Boneweave Boots): Level 33 Bone Prison -> Bone Spirits, etc.
--STONE (LoD Runeword): Level 16 Molten Boulder -> Volcanic Creeper, etc.




***Mod &aname(mod); [#n64e8c90]
-Abbreviation for Modification (of a PC game). Eastern Sun is one of the Mods of Diablo II.
-To make a Mod. (ex. Modding, a Modder, heavily Modded, etc.)
-Magic modifier, AKA property or magic property, the magic bonus on items, like life, strength and enhanced damage. Similar to Affixes (Prefixes and Suffixes), but Affixes are the groups of mods gererated on Magic Items and Rare Items. An Affix can have multiple mods (ex. ''King's'' has two mods, Enhanced Damage and AR bonus).

***Monster Level [#yda408fc]
-Monster Level (mlvl) is the level of monsters just like Character Level (clvl) is the level of player characters and hirelings.
-''Non-Boss Monsters in Normal:'' Each monster has the predefined mlvl. Mlvl 1 for LoD Quill Rats and mlvl 2 for ES Quill Rats, for example.
-''Non-Boss Monsters in NM and Hell:'' Each monster has the same mlvl as the area's level where it is spawned. (Before LoD 1.10, each monster has the predefined mlvl.)
-''Champions:'' 2 levels higher than the non-boss monsters.
-''Unique Monsters %%%and their Minions%%%:'' 3 levels higher than the non-boss monsters. As an expection, some Super Uniques are treated like Act Bosses.
-''Act Bosses and Semi Bosses''
|Name|Normal|NM|Hell|h
|||||
|Andariel|13|51|88|
|Duriel|23|57|91|
|Mephisto|27|61|93|
|Diablo|41|64|97|
|Baal|61|77|102|
|||||
|Blood Raven|11|45|88|
//|Griswold|6|41|87|
//|The Smith|11|44|85|
|Radament|17|51|88|
|The Summoner|19|57|88|
|Izual|30|62|92|
//|Hephasto|26|62|91|
|Nihlathak|66|72|95|
|Baal Clone|61|71|98|
|Uber Diablo|-|-|110|
-''In Combat:'' Not only the Attack Rate and Defense, but also the mlvl/clvl of the attacker and defender determine the chance to hit.
 Chance to Hit: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl) 
 
 AR = Attack Rating; DR = Defense Rating; alvl = Level of Attacker; dlvl = Level of Defender. 
The difference of mlvl/clvl matters less for casters because magic spells automatically hit. But it still increases the chance for monsters to hit you.
-''Item Drop:'' If a monster drops an item, its Item Level (ilvl) is equal to the mlvl of the monster (capped at 99.)
--Affixes on magic and rare items are determined by the ilvl. The alvl of available affixes and the ilvl aren't always the same. See [[Ilvl Calculator:http://hpcgi3.nifty.com/miyoshino/d2/ilvl.cgi]].
--Unique and Set items have its own level, 10 for [[Fallen Star:http://homepage3.nifty.com/miyoshino/es/es3uarmo_n.htm]] for example. If the mlvl is less than the level of a unique/set item, that monster can't drop that item.
--The base item isn't determined by the mlvl, but by the TreasureClass (TC.)




***Multi-Stocker &aname(multi-stocker); [#naff71a3]
The multi-stocker is one of the [[Stockers>Glossary#stocker]] which is used for storing cubing materials, including Maple Leaves, [[Dragon Stones>Glossary#dragon_stone]], Decipherers, and Organs. The stored quantity of each item is listed in the stocker's description. Note that D-stones are stored as 8 decipherers, and cost 8 decipherers to withdraw.


**N [#k53ba1b1]

***Naraku [#y27987a7]

-Naraku is the dungeon under Ancients Way in Act 5. Naraku is a Japanese word borrowed from Sanskrit, which means Hell or Abyss, and the area is populated with [[Japan-themed monsters:http://miyoshino.la.coocan.jp/eswiki/?ChangesInR4A#rdeff9d0]].
-Naraku consists of 3 levels and leads to the deeper levels including Nihlathak's Domain, the toughest area in the game.
***Next Delay &aname(next_delay); [#ebfa62fc]
Next Delay is an internal parameter of skills like [[Cast Delay>Glossary#cast_delay]]. If a skill with Next Delay damages an enemy, it doesn't take more damage from that skill for a specific period. For example, Shock Web has a Next Delay of 25 frames (1 second).

|>|>|Next Delay LIST(/data/global/excel/missiles.txt)|h
|Missile| NextDelay| comment|h
|FireBolt|4||
|IceBolt|4||
|ChainLightning|1||
|Teeth|4||
|PoisonNova|4||
|DiabLight|3||
|DiabFire|4||
|ColdUnique|3||
|Nova1|4||
|Nova2|4||
|MultipleShotArrow|4||
|MultpleShotBolt|4||
|BattleCry|4||
|LightningStrike|1||
|WarCry|6||
|BattleCommand|4||
|BattleOrders|4||
|GrimWardScara|6||
|ChainLightning2|4||
|Shock Field on Ground|25||
|Blade Creeper|10||
|erruption Check 1|5||
|erruption Check 2|5||
|Tornade|25||
|Volcano|10||
|Volcano Small Fire|5||
|DragonBreath Missile|4||
|Verruption Chack 1|5||
|Death Mauler|10||
|Shockweb|4||
|Wake of Destruction maker|4||
|Wake of Destruction|4||
|Lightning Charge Up Nova|4||
|ChainLightningCharg Up|4||
|Baal Taunt Lightning|10||
|Baal Taunt Lightning Trail|10||
|Baal Inferno|4||
|Baal Nova|4||
|ClawsOfThanderBolt|4||
|ClawsOfThanderNova|4||
|RoyalStrikeChainLightning|2||
|RoyalStrikeCaosIce|4||
|Baal Cold Maker|4||
|Baal Cold Trial|4||
|LightningTowerNova|4||
|Viper_FireCould|4||
|TrapNova|4||
|MephFrostNova|4||
|StrafeArrow|2||
|StrafeBolt|2||
|LitInferno|3||
|Fire Wave Maker|4||
|Fire Wave Maker 2|4||
|ElemCry|4||
|DeathSpell|4||
|StrafeKnife|2||
|PhanHatchets|4||
|SFrostNova|4||
|Serruption Check 1|5||
|Serruption Check 2|5||
|STwister|6||
|SNova|4||
|STeeth|4||
|EnchantCast|4||
|Thunder Wave Maker|4||
|Thunder Wave Maker 2|4||
|Cold Wave Maker|4||
|Cold Wave Maker 2|4||
|CFire Wave Maker|4||
|CFire Wave Maker 2|4||
|CTeeth|4||
***Null Rune &aname(null_rune); [#a8e01df2]
[[Null Rune:http://miyoshino.la.coocan.jp/eswiki/?Playing%20Tips#o6232ff2]] is needed to cube [[Kanji runes>Glossary#kanji_rune]]. It can be dropped or made from Wo Rune + Full Rejuv pot but it cannot be downgraded to Wo. It can be stored in Rune Stocker. 




**O [#u774fa9d]
***Ore &aname(ore); [#u3d55bad]
Ores serve as containers for [[crystals>Glossary#crystal]]. All monsters have a chance to drop an ore, but some bosses have a better chance to drop an ore with particular crystals. An ore first needs to be identified in town or with a Scroll of Identify, and then cubed with itself to extract crystals. Once all crystals are extracted, an ore has no further use. More information [[here:http://miyoshino.la.coocan.jp/eswiki/?Playing%20Tips#re2a1259]].

***Organ &aname(organ); [#g2a3d8e9]
Organs are cubing materials dropped by monsters. Specific monsters have roughly 1/100 ~ 1/200 chance to drop a specific organ. Used for [[Tinkering>Glossary#tinkering]] and other recipes. Also known as "monsters' body parts".
-Hearts
--(Dropped by Fallens, Bigheads, Rogues, Maggots, Scarabs, Gargoyles, Swamp Dwellers, Evil Mothers, Siege Beasts, Blood Lords, Putrid Defilers, Succubi, Succubus Witches, Black Knights, Over Lords, Barbarians)
-Souls
--(Dropped by Skeletons, Skeleton Mages, Zombies, Wraiths, Goatmen, Lesser Mummies, Greater Mummies, Hiddens, Undead Fetishes, Rot Walkers)
-Fangs
--(Dropped by Orcish Soldiers, Vipers, Spiders, Baal's Minion)
-Sculps
--(Dropped by Brutes, Ghoul Lords, Pinheads, Dome Knights, Sinister Knights)
-Tails
--(Dropped by Foul Crows, Sabre Cats, Slingers)
-Quills
--(Dropped by Quill Rats, Quill Bears, Thorned Hulks, Death Maulers)
-Brains
--(Dropped by Fetishes, Sand Leapers, Imps)
-Jaw Bones
--(Dropped by Skeleton Archers, Rogue Archers)
-Spleens
--(Dropped by Zealots, Corpse Spitters, Over Seers)
-Eyes
--(Dropped by Zakarum Priests, Finger Mages, Golems)
-Horns
--(Dropped by Pit Lords, Rhynos, Blowpipe Fetishes) 


The following materials are NOT organs:
-Flags
--(Dropped by Fallen Shamans, Fetish Shamans)
-Steaks
--(Dropped by Cows)
-Cookbooks
--(Extremely rare drops by Succubus Witches)
-Player's Ears
--(Can be obtained by launching 2 instances of ES and killing a dummy character in a TCP/IP game)
***Oskill &aname(oskill); [#j11455e2]
Oskill means the skill point bonus that works for any character classes. "O" isn't the number zero, but is the letter "O". There have been made several assumpitions what "O" means, an abbreviation of "off-class skill" for example, but the Arreat Summit doesn't refer to its derivation.

//%%Only "+X to All Skill Levels" bonus can increase the skill level of an oskill. For example, both "+X to Sorceress Skill Levels" and "+X to Fire Ball (Sorceress Only)" don't work for oskill Fire Ball.%% 

"+X to All Skill Levels" bonus can increase the skill level of an oskill, but the class specific bonuses like "+X to Sorceress Skill Levels" can't. Therefore, All Skill bonus is more precious than Class Skill bonus, especially in ES, where various oskill items are available.

%%%Recently it proved the individual skill bonuses like "+X to Fire Ball (Sorceress Only)" also ''WORK'' for other classes as long as the character has the oskill of that skill.%%%

Oskill bonus is capped at 3 for the original class it belongs to. According to the Arreat Summit, this is an intentional limitation. It can be confusing that this limitation is not per item but per character. For example, if a Barbarian equips three items with oskill BO, the cap is not 9 but still 3.

In LoD, rares are no match for uniques, sets and runeworded items. But sometimes rares can be indeed godly in ES, thanks to the suffixes of useful oskills and auras.

Oskill suffixes (of Skill Master) are found at [[Suffixes:http://homepage3.nifty.com/miyoshino/es/es3suff_n.htm]] page of ES database.

**P [#v5282e48]
***PK &aname(pk);[#u6a78a91]
+Player Killer.
+[[The Phrozen Keep:http://phrozenkeep.planetdiablo.gamespy.com/]], a D2 mod community where [[Eastern Sun Forum:http://phrozenkeep.planetdiablo.gamespy.com/forum/viewforum.php?f=15]] is hosted.

***PLR [#ha25e348]
Poison Length Reduced.
-Poison Length Reduced is capped at 75%.
-+50% Poison Length penalty exists in NM and +100% Poison Length penalty in Hell.
(You need 175% PLR to keep 75% PLR in Hell.)


***PM &aname(pm); [#f9272851]
Private Message. An e-mail like communication method used in [[PK>Glossary#pk]].

***PMH [#d49b47e0]
Prevent Monster Heal.
-This mod stops the life regeneration of the monster.
-This mod doesn't prevent the heal ability of monsters (ex. Councils' healing themselves and Zakarum Priests' healing minions).
-You need to physically hit the target. This mod doesn't work with damage spells.
-This mod doesn't work when equipped by a mercenary.


***Procing Spell &aname(procing_spell); [#o17c60e6]
Procing Spells are spells that are triggered when you are hit by a monster or when you hit/attack a monster. "6% Chance to Cast Level 5 Fire Ball On Striking", for example.  Also known as CtC spells (CtC is an abbreviation of "Chance to Cast").
-''On Striking'': Works only when you actually hit a monster. Works for both melee and ranged attacks.
-''On Attack'': Works when you swing a weapon, even if you miss the monster. But doesn't work for ranged attacks.
-''When Struck'': Works when you are struck by a monster. 
-As an exception, '''On Striking''' and '''On Attack''' mods don't work with Whirlwind and Dance of Death. '''When Struck''' mod works though, and is a viable option for WW/DoD builds.
-When Struck mods aren't so good when you have too good defense (ie. Concentrate Barbs and Iaigiri Sins).  
-Procing Spells aren't affected by any skill bonuses. But are affected by the synergies, Elemental masteries and +XX% to Elemental Skill Damage mods.

CtC suffixes (of Fire Ball, etc.) are found at [[Suffixes:http://homepage3.nifty.com/miyoshino/es/es3suff_n.htm]] page of ES database.


**R [#a9c7421d]

***Reroll &aname(reroll); [#w8f764df]
Transmuting junk items into a new item, like cubing 3 Magic Rings into a Magic Amulet in the original D2. The name comes from "rolling the dice again".
There are many reroll recipes in ES, and you can reroll magic rings into rares and rares into uniques, for example. All junk rings, amulets, jewels and charms are generally worth picking up in ES (unless you are super rich).
You can of course reroll as soon as you get 3 or 7 junks, which would be helpful especially when you play untwinked. But the ilvl of the output depends on the character level, so you may like to reserve most of the junks for the future. Rerolling Orb can store such junks as rerolling points and prevents your stash from being messed up. 

**S [#b152e0e2]
***Staffmod &aname(staffmod); [#h253d909]
Staffmods are the random bonus to individual skills on specific items. Staves are spawned with Sorceress' staffmods, for example. Unique items and set items can't have staffmods. A staffmod adds +1-3 To a skill, and an item can have up to 3 staffmods. In ES, staffmods are a bit screwed up, to avoid another more important problem. Please see these two [[FAQ:http://miyoshino.la.coocan.jp/eswiki/?FAQ#n0fac7d9]]s for details.

***Stocker [#d90cfc52]
Stockers are the items to store multiple items in 1x1 space. They are implemented for Mac users who can't use the multiple stash of PlugY, but also useful for Windows users. Also useful for trading dozens of gems, etc.
Stockers can be purchased from Gheed.
-[[Gem Can>Glossary#gem_can]]: Stores gems.
-[[Crystal Can>Glossary#crystal_can]]: Stores crystals.
-[[Multi-Stocker>Glossary#multi-stocker]]: Stores Dragon Stones, Organs and many other misc items.
-Rune/Decal Stocker: Stores Runes and Ancient Decals. To store a LoD rune, cube it to separate it into an ES rune and a Decal.
-Tome of Ancient Scrolls: Stores Ancient Scrolls.
-Rerolling Orb: Stores Rings/Amulets/Jewels/Charms/Quivers for rerolling. 

|LEFT:180|RIGHT:180|c
|>|CENTER:The cap of each item stored in stockers|h
|Gem Can|4194304|
|Rune/Decal Stocker|16384|
|Multi-Stocker|65536|
|Tome of Ancient Scroll|256|
|Rerolling Orb|65536|

**T [#h3d0ab1f]

***Tournament &aname(tournament); [#w5b62851]
A competition among Diablo II single players, introduced by diabloii.net SPF members. Usually some restrictions, special scoring rules and the playing term are determined in advance. The host player opens a dedicated thread in the forum. The participants declare their entry there, and report their score and stats by updating the character table.

 "How do we know if someone is cheating?"
 "We're all adults and we're on the honor system here." - Metropolis Man


**U [#dc3d4991]

***Uber Diablo &aname(uber_diablo); [#p2c5da84]
See [[Diablo Clone>Glossary#diablo_clone]].

***Uber Organs &aname(uber_organs); [#o6f4ed7b]
[[Uber Organs:http://miyoshino.la.coocan.jp/eswiki/?Playing%20Tips#mc05cb2d]] are used in certain [[tinkering recipes:http://homepage3.nifty.com/miyoshino/es/es3cube_n.htm#tin]]. They can't be dropped by monsters. They are cubed from [[crystals>Glossary#crystal]] instead.

***Unique Stone &aname(unique_stone); [#f654c6f4]
Unique Stones are the cubing materials Anya gives as the reward of rescuing her. You can make a unique item by a Unique Stone and a no socket white weapon or armor. Like Charsi's imbue, superior and low-quality items can also be used, but unlike imbue, ethereality is gone.
There are three grades of Unique Stones, (nor), (exc) and (eli), and they make normal, exceptional and elite uniques respectively.
%%%If your character's level is enough high, she gives an exceptional one in NM and an elite one in Hell. Otherwise, she gives a normal one.%%% You can see the condition  [[here:http://miyoshino.la.coocan.jp/eswiki/?Tables#n7fdda65]].
***Untwinked &aname(untwinked); [#n050e42b]
Twinking is giving a low-level character items found or created by a high-level character, in order to beef them up. Playing untwinked means restricting yourself to using items found by your character, without trading or twinking, and without using any items from the shared stash.


**V [#y9a0386d]

***Vanilla &aname(vanilla); [#t160f6e7]
"Vanilla LoD" means the original LoD with no MOD installed. This is the association of the plain ice-cream with no special flavor being called "vanilla ice-cream". The original LoD is also called as "Plain LoD", "Unmodded Game", etc.  



**W [#h2fcfcc0]
***World Event &aname(world_event); [#y4d89517]
The realm (Battle Net) only event implemented in the first season of LoD 1.10 Ladder. Randomly the message "Diablo walks on earth" is displayed with an earthquake, and the first super unique monster you encounter turns into the [[Diablo Clone>Glossary#diablo_clone]].
Selling the trigger item (SOJ in LoD, and [[Devil's Food>Glossary#devils_food]] in ES) makes the event happen sooner.
Though this is the realm only event, the utility plugin PlugY emulates this event in single games in ES. This event doesn't occur in Mac version, which doesn't have PlugY.  



***WSM &aname(wsm); [#r675caef]
Weapon Speed Modifiers affect the speed at which a weapon can attack. After applying diminishing returns to your item-based IAS, the WSM is subtracted from your [[EIAS>Glossary#eias]]. A positive WSM can therefore make much larger amounts of IAS necessary to reach a high attack rate, while a negative WSM can greatly reduce your need for IAS. Typically, weapons with high WSMs have higher damage per attack to make up for their slower attack rate, while faster low-WSM weapons do less damage.

Since skill-based IAS is not subject to diminishing returns, it is possible to make up for a low WSM weapon by using a skill that grants IAS.

You can find the WSMs of all weapons in ES on the [[weapons page:http://homepage3.nifty.com/miyoshino/es/es3weap_n.htm]] at the ES database.

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