[[Sorceress]] - [[Cold Spells]] / Lightning Spells / [[Fire Spells]]

#contents
**Lightning Spells [#g70680c6]
Lightning Mastery is nerfed so that Fire Mastery, Lightning Mastery and Cold Mastery grant the same amount of damage increment. (In LoD, Lightning Mastery grants much more damage increment than Fire Mastery.)
-Instead, the damage of most Lightning Spells is greatly improved.  

***Teleport [#o9425285]
:Required Level|1
:Prerequisites|'''None'''
:Difference from the LoD version|Lower level requirement. Lower Mana cost. Castable in town and in wereform.
:Pros|Oskill Teleport is very good for summoners to gather their minions.
:Cons|You may get fat from lack of exercise. ;)

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Mana Cost (ES)|12|>|>|>|>|-0.125 (the lower limit is 1 at slvl 88)|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|24|>|>|>|>|-1 (the lower limit is 1 at slvl 24)|


***Charged Bolt [#ye46a2a6]
:Required Level|1
:Prerequisites|'''None'''
:Difference from the LoD version|Improved damage. Additional bolt per level is reduced but the cap is increased.
:Pros|Good AoE. Good Min Damage unlike most Lightning spells.
:Cons|Missiles are slow. A lot of bolts may cause graphic lag and hide the bolts of LE bosses. 

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage (ES)|4-8|+2|+4|+6|+8|+8|
|BGCOLOR(#FFAAAA):Lightning Damage (LoD)|4-8|+1|+1|+2|+3|+4|
|# of Bolts (ES)|3|>|>|>|>|+0.5 (capped at 30)|
|BGCOLOR(#FFAAAA):# of Bolts (LoD)|3|>|>|>|>|+1 (capped at 24)|
|Mana Cost (ES)|2|>|>|>|>|+0.5|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|3|>|>|>|>|+0.5|

:Synergies|'''Lightning:''' +7% Lightning Damage Per Level
'''Lightning Inferno:''' +7% Lightning Damage Per Level
'''Lightning Hydra:''' +7% Lightning Damage Per Level
'''Chain Lightning:''' +7% Lightning Damage Per Level

***Shock Armor [#d9829db6]
:Required Level|1
:Prerequisites|'''None'''
:Difference from Frozen Armor|Improved Defense. Base points reduce enemy's Lightning Resistance.
:Pros|
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Freeze Duration (seconds) (ES)|2|>|>|>|>|+0.12|
|BGCOLOR(#FFAAAA):Freeze Duration (seconds) (LoD)|1.2|>|>|>|>|+0.12|
|Enemy Lightning Resist% (ES)|>|>|>|>|>|-1 per base level|
|Defense% (ES)|30|>|>|>|>|+10|
|BGCOLOR(#FFAAAA):Defense% (LoD)|30|>|>|>|>|+5|
|Duration (seconds)|120|>|>|>|>|+12|
|Mana Cost (ES)|11|>|>|>|>|+0.5|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|>|>|>|>|>|7|


:Synergies|'''Fire Armor:''' +10% Defense Per Level
'''Chilling Armor:''' +10% Defense Per Level
'''Fire Armor:''' +10 Seconds Per Level
'''Chilling Armor:''' +10 Seconds Per Level
'''Aerial Guard:''' +1% Lightning Absorb Per 2 Levels

***Lightning [#ve886114]
:Required Level|6
:Prerequisites|'''Charged Bolt (1)'''
:Difference from the LoD version|Improved damage. Cast speed based on Faster Cast Rate, not on IAS (Lightning was indeed based on weapon speed in LoD v1.10, that's why lightning sorcs used fast swords and lots of IAS jewels in it)
:Pros|Can hit multiple enemies if enemies are in a line.
:Cons|Unstable damage because of Min Damage = 1.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Min|>|>|>|>|>|1|
|Lightning Damage Max (ES)|40|+10|+20|+40|+60|+60|
|BGCOLOR(#FFAAAA):Lightning Damage Max (LoD)|40|+8|+12|+20|+28|+36|
|Mana Cost|8|>|>|>|>|+0.5|

:Synergies|'''Charged Bolt:''' +6% Lightning Damage Per Level
'''Lightning Inferno:''' +6% Lightning Damage Per Level
'''Lightning Hydra:''' +6% Lightning Damage Per Level
'''Chain Lightning:''' +6% Lightning Damage Per Level

***Telekinesis [#t1776d68]
:Required Level|12
:Prerequisites|'''Teleport (1)'''
:Difference from the LoD version|Much improved damage. Mana cost decreases per level.
:Pros|Knockback, Stun and the diminishing mana cost are nice in emergency situations. Good Min Damage unlike most Lightning spells.
:Cons|Single target skill.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage (ES)|6-9|+6|+9|+13|+18|+18|
|BGCOLOR(#FFAAAA):Lightning Damage (LoD)|1|>|>|>|>|+1|
|Knockback and Stun chance|>|>|>|>|>|35%|
|Mana Cost (ES)|7|>|>|>|>|-0.125 (the lower limit is 1 at slvl 49)|
|BGCOLOR(#FFAAAA):Mana Cost (LoD)|>|>|>|>|>|7|

:Synergies|'''Teleport:''' +4% Lightning Damage
'''Static Field:''' +4% Lightning Damage Per Level
'''Energy Shield:''' +4% Lightning Damage Per Level

***Lightning Inferno [#l7fd6be5]
:Required Level|12
:Prerequisites|'''Charged Bolt (1), Lightning (6)'''
:Difference from Inferno (LoD)|Improved damage. Deals Lightning and Physical damage instead of Fire Damage. Pierce enemies.
:Pros|Can kill both FI and PI monsters. can hit multiple enemies if enemies are in a line. 
:Cons|The caster must keep casting until the target dies. The blast is long but narrow.
:Note|Physical Damage = Base Lightning Damage * (100 + Lightning Mastery + Wind Mastery) / 100
("Mastery" includes "XX% To XX Skill Damage".)

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Per Second (ES)|9-18|+9|+18|+36|+54|+54|
|Physical Damage Per Second (ES)|9-18|+9|+18|+36|+54|+54|
|BGCOLOR(#FFAAAA):Fire Damage Per Second (LoD)|12-25|+9|+10|+11|+12|+14|
|Range (yards)|3.33|>|>|>|>|+2 yards per 4 levels|
|Missile Size (ES)|>|>|>|>|>|3|
|BGCOLOR(#FFAAAA):Missile Size (LoD)|>|>|>|>|>|2|
|Mana Cost Per Second|7|>|>|>|>|+0.2|

:Synergies|'''Charged Bolt:''' +5% Lightning Damage Per Level
'''Lightning:''' +5% Lightning Damage Per Level
'''Lightning Hydra:''' +5% Lightning Damage Per Level
'''Chain Lightning:''' +5% Lightning Damage Per Level

***Static Field [#p87fce90]
:Required Level|18
:Prerequisites|'''Teleport (1), Telekinesis (12)'''
:Difference from the LoD version|Lower cap of the life reduction of enemies.
:Pros|A great boss killer. One of the most powerful skills in the game. Even 1 point works fine.
:Cons|You need another skill to "kill" enemies. The effectiveness is nerfed in NM and Hell.

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|Difficulty|Normal|Nightmare|Hell|h
|The Cap of Life Reduction (ES)|20%|30%|40%|
|BGCOLOR(#FFAAAA):The Cap of Life Reduction (LoD)|none|33%|50%|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Radius (yards)|3.33|>|>|>|>|+0.66|
|Mana Cost|>|>|>|>|>|9|

***Energy Shield [#vbf81b7e]
:Required Level|18
:Prerequisites|'''Teleport (1), Charged, Bolt (1), Telekinesis (12)'''
:Difference from the LoD version|Higher mana consumption, but synergy reduces mana consumption a lot.
:Pros|Sorceresses gain much more mana per level and energy in ES.
:Cons|With no synergy, consumes a lot of mana.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Damage Absorb%|25|+3|+2|+1|+1||
|Mana Consumption Per Damage (ES)|>|>|>|>|>|225% (capped at 75%)&br;(4% Less Mana Consumption per base point)|
|BGCOLOR(#FFAAAA):Mana Consumption Per Damage (LoD)|>|>|>|>|>|200%|
|Duration (seconds)|144|>|>|>|>|+60|
|Mana Cost|>|>|>|>|>|5|

:Synergies|'''Teleport:''' 3% Less Mana Consumption Per Level
'''Telekinesis:''' 3% Less Mana Consumption Per Level
'''Static Field:''' 3% Less Mana Consumption Per Level

***Lightning Hydra [#y515ada1]
:Required Level|24
:Prerequisites|'''Charged Bolt (1), Lightning (6), Lightning Inferno (12)'''
:Difference from Hydra (LoD)|Spits Charged Bolts instead of Fire Bolts. Additional duration per level. Improved damage. Shorter cast delay.
:Pros|"Fire and forget" skill. "Scouting" ability. More spammable than Hydra(LoD).
:Cons|

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Charged Bolt Damage (ES)|12-18|+9|+12|+15|+18|+18|
|BGCOLOR(#FFAAAA):Fire Bolt Damage (LoD)|12-17|+5|+7|+11|+13|+13|
|Duration (seconds) (ES)|10|>|>|>|>|+0.2|
|BGCOLOR(#FFAAAA):Duration (seconds) (LoD)|>|>|>|>|>|10|
|Cast Delay (seconds) (ES)|>|>|>|>|>|0.6|
|BGCOLOR(#FFAAAA):Cast Delay (seconds) (LoD)|>|>|>|>|>|2|
|Mana Cost|20|>|>|>|>|+0.5|
|>|>|>|>|>|>|The damage of Lightning Hydra is correctly boosted by caster's&br;''Lightning Mastery'', ''+% To Lightning Skill Damage''&br; and ''-% To Enemy Lightning Resist''.|

:Synergies|'''Charged Bolt:''' +4% Lightning Damage Per Level
'''Lightning:''' +4% Lightning Damage Per Level
'''Lightning Inferno:''' +4% Lightning Damage Per Level
'''Chain Lightning:''' +4% Lightning Damage Per Level

***Time Stop [#eaa22a28]
:Required Level|30
:Prerequisites|'''None'''
:A new ES skill|Stops the enemies in the screen for a moment. Despite being a Lightning skill, Time Stop can't stop cold immune monsters. This is because it uses "Freeze" effect to stop the enemies due to the restriction of D2.
:Pros|A very defensive skill. Especially helpful with the "toe to toe" skills like Lightning Inferno and Immolation.
:Cons|Can't stop bosses, champions and cold immune monsters. Shorter duration in Hell.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Duration (second)|4|>|>|>|>|+0.12 (capped at 10 seconds)|
|Mana Cost|40|>|>|>|>|+5|

***Chain Lightning [#abe3d000]
:Required Level|30
:Prerequisites|'''Charged Bolt (1), Lightning (6), Lightning Inferno (12), Lightning Hydra (24)'''
:Difference from the LoD version|Improved damage. More bounces.
:Pros|The bolt "bounces" many times against a mob.
:Cons|Not good against a single target. Unstable damage because of Min Damage = 1.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Min|>|>|>|>|>|1|
|Lightning Damage Max (ES)|60|+7.5|+15|+30|+45|+45|
|BGCOLOR(#FFAAAA):Lightning Damage Max (LoD)|40|+11|+13|+15|+15|+15|
|# of Bounces (ES)|5.2|>|>|>|>|+0.6|
|BGCOLOR(#FFAAAA):# of Bounces (LoD)|5.2|>|>|>|>|+0.2|
|Mana Cost|9|>|>|>|>|+1|

:Synergies|'''Charged Bolt:''' +4% Lightning Damage Per Level
'''Lightning:''' +4% Lightning Damage Per Level
'''Lightning Inferno:''' +4% Lightning Damage Per Level
'''Lightning Hydra:''' +4% Lightning Damage Per Level

***Lightning Mastery [#pd55a517]
:Required Level|30
:Prerequisites|'''None'''
:Difference from the LoD version|Much less damage increase per level. Oskill Lightning Mastery grants less damage increase.
:Pros|Boosts all Lightning Damage including on-weapon Lightning damage. Just 1 point provides a big boost.
:Cons|With high +skills, investing additional hard points may be less valuable than investing in synergies.

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|slvl|1|2-8|9-16|17-22|23-28|29+|h
|Lightning Damage Increase% (ES)|60|>|>|>|>|+5|
|Lightning Damage Increase% (ES)&br;(Oskill)|5|>|>|>|>|+5|
|BGCOLOR(#FFAAAA):Lightning Damage Increase% (LoD)|50|>|>|>|>|+12|

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